mojoshader | Use Direct3D shaders with other 3D rendering APIs

 by   icculus C Version: Current License: Zlib

kandi X-RAY | mojoshader Summary

kandi X-RAY | mojoshader Summary

mojoshader is a C library. mojoshader has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

MojoShader is a zlib-licensed library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program. This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime. MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime. Work is in progress to allow MojoShader to work as a replacement stack for the D3DX shader tools. The library already provides a preprocessor and an assembler to generate bytecode from low-level source, and construction of a full HLSL compiler is in progress. The library is meant to be statically linked to an application (just add a few .c files and headers to your build), allows the app to optionally specify an allocator, and is thread safe (although OpenGL itself is not). It is meant to be embedded in games with a minimum of fuss.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              mojoshader has a low active ecosystem.
              It has 21 star(s) with 13 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 10 have been closed. On average issues are closed in 55 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mojoshader is current.

            kandi-Quality Quality

              mojoshader has no bugs reported.

            kandi-Security Security

              mojoshader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mojoshader is licensed under the Zlib License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mojoshader releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of mojoshader
            Get all kandi verified functions for this library.

            mojoshader Key Features

            No Key Features are available at this moment for mojoshader.

            mojoshader Examples and Code Snippets

            No Code Snippets are available at this moment for mojoshader.

            Community Discussions

            No Community Discussions are available at this moment for mojoshader.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mojoshader

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/icculus/mojoshader.git

          • CLI

            gh repo clone icculus/mojoshader

          • sshUrl

            git@github.com:icculus/mojoshader.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link