memory-allocator | Memory allocator writen in C
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Memory allocator writen in C
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memory-allocator Key Features
memory-allocator Examples and Code Snippets
def _show_memory_counters(self):
"""Produce a counter series for each memory allocator."""
# Iterate over all tensor trackers to build a list of allocations and
# frees for each allocator. Then sort the lists and emit a cumulative
# c
Community Discussions
Trending Discussions on memory-allocator
QUESTION
I am trying to port a program from Linux to windows. The program is built with conan.
Currently I run:
...ANSWER
Answered 2022-Jan-05 at 16:13Settings are external, project wide configuration, they cannot be defined or assigned values in conanfile.py
files.
Settings are defined in your profile, like the "default", you can see it printed when you type conan install
, something like:
QUESTION
I am trying to build on windows using meson and conan.
I installed packages for VS 2017 using conan and generated the PC files in the build directory.
Inside my conan.py I have the snippet:
...ANSWER
Answered 2022-Jan-18 at 13:35Try specify instead -Dbuild.pkg_config_path=... from this
Since 0.51.0, some options are specified per machine rather than globally for all machine configurations. Prefixing the option with build. just affects the build machine configuration...
build.pkg_config_path controls the paths pkg-config will search for just native: true dependencies (build machine).
PS, the version of meson and that you have native build I deduced from your previous question ;)
QUESTION
I have a parent project and a subproject using meson. Quite sadly the subproject only builds in release mode. However, even if I set the parent project to debug using --reconfigure and check with configure that the build type is debug, it seems the NDEBUG macro is not defined for the subproject, which causes it to fail compilation.
Is there a way to enable debug builds for subprojects?
Parent snippet:
...ANSWER
Answered 2021-Nov-18 at 22:20This is currently not supported, as you could see from the table of core options, only 3 options are settable per subproject as of now: werror and default_library (since 0.54.0) and warning_level (since 0.56.0). And below in Specifying options per subproject you can find more details e.g. about order of applying.
Also I found from discussion in issue Subproject default_options are ignored one of the main contributor says:
Right now only a couple of options are allowed on a per-project basis: default_library, werror (and one more I can't remember off the top of my head). We keep adding more over time, but other ones are ignored, yes.
QUESTION
Currently I am getting this error trying to compile with meson:
../meson.build:96:0: ERROR: Dependency "cereal" not found, tried pkgconfig and cmake
However, the cereal.pc
file is located on the build directory where about a 12 more pc
files are found (dependencies are downloaded through conan). Every other pc file in the directory is found:
ANSWER
Answered 2021-Oct-10 at 06:19Removing all meson files through rm -rf meson*
inside the build directory and recompiling seems to have fixed the problem.
QUESTION
So, I'm reading Writing a memory allocator on this website: http://dmitrysoshnikov.com/compilers/writing-a-memory-allocator/
I'm confused by this part, where the helper function retrieves the block's address:
...ANSWER
Answered 2020-Nov-16 at 22:36A memory allocator needs to maintain metadata about the size of each allocated block and where the available unallocated memory is. It is common for an allocator to maintain that metadata longside the allocated regions themselves. That is what the example allocator is doing. struct Block
Represents an allocated block of memory including its associated metadata. The first three members (size
, used
, next
) are the metadata. data
corresponds to the space presented to the allocator's user (see also below).
In response to an allocation request, the allocator will choose an available block or maybe merge or split blocks to obtain a suitable one, mark it used, and return a pointer to its data
member to the caller. Later, it will want to access the metadata that goes with that data pointer again, and that's what the getHeader()
function achieves:
data
is expected to be a pointer to thedata
member of astruct Block
.- It is cast to type
char *
so that the pointer addition is performed in units of bytes rather thanword_t
s. sizeof(std::declval().data) - sizeof(Block)
, which is C++, not C, computes the (negative) offset of the beginning of astruct Block
from the beginning of itsdata
member, assuming, unsafely, that there is no trailing padding instruct Block
's layout.- The pointer addition therefore yields a
char *
pointing to the address of the beginning of the block, and - casting that to
Block *
yields the wanted pointer.
A word about the data
member: this member is declared as an array of length 1, with the expectation that the allocator user can safely overrun its bounds. This is known as the "struct hack". Although it happens to work in many implementations, it does not conform to any C or C++ standard. Its behavior therefore being undefined, you should not take this as a model to be copied.
Note also that the accompanying comment is misleading: data
is not a pointer, but rather (the first word_t
of) the data themselves.
QUESTION
On OSX using XCode 11.6 I'm building v8 as a static library (libv8_monolith.a). In one case I'm linking it into an Executable and everything is fine, in another case I'm linking it into a Bundle (dynamic library) and templated functions crash EXC_BAD_ACCESS:
For example AllocatePage():
memory-allocator.h
...ANSWER
Answered 2020-Aug-27 at 23:07It turns out After Effects has its own v8 dynamic library inside it, so when After Effects was loading our dynamic library there was a name clash between some of the functions. My solution for now will be to recompile v8 with changed namespaces to avoid the conflict.
QUESTION
After reading this, I have a similar question like this one, wondering how a memory allocator can work without violating the strict aliasing rules. But I am not wondering about re-using freed memory, I wonder about how allocated objects can be positioned within linear memory without violating strict aliasing.
All heap memory allocators I have looked at so far divide their memory in some sort of blocks, with a header in front. However, malloc returns a void *
and usually points to the memory right after the header. Here is an extremely narrowed down example to illustrate this.
ANSWER
Answered 2020-Apr-12 at 20:58The source code of malloc
is not required to conform to the C standard in the way that normal source code is. It is part of the C implementation.
The people who work on malloc
, the compiler, and other parts of the C implementation are responsible for ensuring they work together. That can include the compiler treating malloc
specially and malloc
using behaviors that are guaranteed to it by the C compiler but not by the C standard.
QUESTION
My team is working on an application, where we need to track memory usage, and provide statistics on how much memory areas of the program utilize (e.g. N bytes used by uncontrolled STL containers). I need to find a way to identify memory allocated in 3rd party libs from STL containers.
The application makes use of 3rd party libraries that either we don't have access to the source code, or have been directed not to make changes to the source. Some of these libraries use standard STL containers, like std::vector
, but they have used (or appear to use, in the case of the closed libs) the default std::allocator
. We are targeting Windows, with future work planned for Mac and Linux platforms, using C++17 as much as possible.
I've overridden the malloc
and free
functions; overridden new
, new[]
, delete
and delete[]
operators; and created an STLAllocator
class derived from std::allocator
that is used as the _Alloc
template parameter for our use of STL containers. For the libraries that provide hooks to replace the memory allocators, I have done so. When the STL containers in the remaining 3rd partly libs use the default std::allocator
, I can see their new
and delete
calls come through the new
and delete
overrides, but these appear no different to tracking than a call to new
or delete
made from main
.
I've read many great descriptions of how to declare and use your own std::allocator
class, been reminded of the template parameter equality issue when providing different allocators, and made aware of an upcoming solution using std::experimental::pmr::polymorphic_allocator
, but I haven't found a definitive answer to my question. Is there a way to supplant the default std::allocator
for 3rd party libs that don't provide a hook to override the default std::allocator
used by STL containers?
For anyone interested, here is the link that describes the template parameter equality issue; it's also a good overview of std::allocator in general: https://blog.feabhas.com/2019/03/thanks-for-the-memory-allocator/
...ANSWER
Answered 2020-Apr-10 at 21:43Is there a way to supplant the default std::allocator for 3rd party libs that don't provide a hook to override the default std::allocator used by STL containers?
Not in general; especially for things that you don't have source code for.
Consider (for example) a call to std::allocator::allocate
. Chances are, it's marked as inline
, which means that the body of the function has been embedded in the object code that you're linking. Providing your own copy of that function at link time (or in a separate dylib) will have no effect.
Providing your own global operator new
is probably the best you can do.
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