memory-allocator | Memory allocator writen in C

 by   igorfnkl C Version: Current License: No License

kandi X-RAY | memory-allocator Summary

kandi X-RAY | memory-allocator Summary

memory-allocator is a C library. memory-allocator has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Memory allocator writen in C
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            kandi-support Support

              memory-allocator has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              memory-allocator has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of memory-allocator is current.

            kandi-Quality Quality

              memory-allocator has 0 bugs and 0 code smells.

            kandi-Security Security

              memory-allocator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              memory-allocator code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              memory-allocator does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              memory-allocator releases are not available. You will need to build from source code and install.

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            memory-allocator Key Features

            No Key Features are available at this moment for memory-allocator.

            memory-allocator Examples and Code Snippets

            Emits memory counters .
            pythondot img1Lines of Code : 45dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _show_memory_counters(self):
                """Produce a counter series for each memory allocator."""
                # Iterate over all tensor trackers to build a list of allocations and
                # frees for each allocator. Then sort the lists and emit a cumulative
                # c  

            Community Discussions

            QUESTION

            Conan on windows claims setting isn't set, it is set
            Asked 2022-Mar-08 at 06:42

            I am trying to port a program from Linux to windows. The program is built with conan.

            Currently I run:

            ...

            ANSWER

            Answered 2022-Jan-05 at 16:13

            Settings are external, project wide configuration, they cannot be defined or assigned values in conanfile.py files.

            Settings are defined in your profile, like the "default", you can see it printed when you type conan install, something like:

            Source https://stackoverflow.com/questions/70587488

            QUESTION

            meson cannot find a conan package, despite setting pkg_config path?
            Asked 2022-Jan-18 at 13:35

            I am trying to build on windows using meson and conan.

            I installed packages for VS 2017 using conan and generated the PC files in the build directory.

            Inside my conan.py I have the snippet:

            ...

            ANSWER

            Answered 2022-Jan-18 at 13:35

            Try specify instead -Dbuild.pkg_config_path=... from this

            Since 0.51.0, some options are specified per machine rather than globally for all machine configurations. Prefixing the option with build. just affects the build machine configuration...

            build.pkg_config_path controls the paths pkg-config will search for just native: true dependencies (build machine).

            PS, the version of meson and that you have native build I deduced from your previous question ;)

            Source https://stackoverflow.com/questions/70749182

            QUESTION

            Meson compiling subprojects in debug mode
            Asked 2021-Nov-18 at 22:20

            I have a parent project and a subproject using meson. Quite sadly the subproject only builds in release mode. However, even if I set the parent project to debug using --reconfigure and check with configure that the build type is debug, it seems the NDEBUG macro is not defined for the subproject, which causes it to fail compilation.

            Is there a way to enable debug builds for subprojects?

            Parent snippet:

            ...

            ANSWER

            Answered 2021-Nov-18 at 22:20

            This is currently not supported, as you could see from the table of core options, only 3 options are settable per subproject as of now: werror and default_library (since 0.54.0) and warning_level (since 0.56.0). And below in Specifying options per subproject you can find more details e.g. about order of applying.

            Also I found from discussion in issue Subproject default_options are ignored one of the main contributor says:

            Right now only a couple of options are allowed on a per-project basis: default_library, werror (and one more I can't remember off the top of my head). We keep adding more over time, but other ones are ignored, yes.

            Source https://stackoverflow.com/questions/69423000

            QUESTION

            Meson cannot find package, but pc file is where all others are found?
            Asked 2021-Oct-10 at 06:19

            Currently I am getting this error trying to compile with meson:

            ../meson.build:96:0: ERROR: Dependency "cereal" not found, tried pkgconfig and cmake

            However, the cereal.pc file is located on the build directory where about a 12 more pc files are found (dependencies are downloaded through conan). Every other pc file in the directory is found:

            ...

            ANSWER

            Answered 2021-Oct-10 at 06:19

            Removing all meson files through rm -rf meson* inside the build directory and recompiling seems to have fixed the problem.

            Source https://stackoverflow.com/questions/69512595

            QUESTION

            How does this memory allocator get the address of the block?
            Asked 2020-Nov-17 at 10:13

            So, I'm reading Writing a memory allocator on this website: http://dmitrysoshnikov.com/compilers/writing-a-memory-allocator/

            I'm confused by this part, where the helper function retrieves the block's address:

            ...

            ANSWER

            Answered 2020-Nov-16 at 22:36

            A memory allocator needs to maintain metadata about the size of each allocated block and where the available unallocated memory is. It is common for an allocator to maintain that metadata longside the allocated regions themselves. That is what the example allocator is doing. struct Block Represents an allocated block of memory including its associated metadata. The first three members (size, used, next) are the metadata. data corresponds to the space presented to the allocator's user (see also below).

            In response to an allocation request, the allocator will choose an available block or maybe merge or split blocks to obtain a suitable one, mark it used, and return a pointer to its data member to the caller. Later, it will want to access the metadata that goes with that data pointer again, and that's what the getHeader() function achieves:

            • data is expected to be a pointer to the data member of a struct Block.
            • It is cast to type char * so that the pointer addition is performed in units of bytes rather than word_ts.
            • sizeof(std::declval().data) - sizeof(Block), which is C++, not C, computes the (negative) offset of the beginning of a struct Block from the beginning of its data member, assuming, unsafely, that there is no trailing padding in struct Block's layout.
            • The pointer addition therefore yields a char * pointing to the address of the beginning of the block, and
            • casting that to Block * yields the wanted pointer.

            A word about the data member: this member is declared as an array of length 1, with the expectation that the allocator user can safely overrun its bounds. This is known as the "struct hack". Although it happens to work in many implementations, it does not conform to any C or C++ standard. Its behavior therefore being undefined, you should not take this as a model to be copied.

            Note also that the accompanying comment is misleading: data is not a pointer, but rather (the first word_t of) the data themselves.

            Source https://stackoverflow.com/questions/64866346

            QUESTION

            Why are templated functions in a static library crashing when linked to a dynamic library?
            Asked 2020-Aug-27 at 23:07

            On OSX using XCode 11.6 I'm building v8 as a static library (libv8_monolith.a). In one case I'm linking it into an Executable and everything is fine, in another case I'm linking it into a Bundle (dynamic library) and templated functions crash EXC_BAD_ACCESS:

            For example AllocatePage():

            memory-allocator.h

            ...

            ANSWER

            Answered 2020-Aug-27 at 23:07

            It turns out After Effects has its own v8 dynamic library inside it, so when After Effects was loading our dynamic library there was a name clash between some of the functions. My solution for now will be to recompile v8 with changed namespaces to avoid the conflict.

            Source https://stackoverflow.com/questions/63562640

            QUESTION

            How does malloc work with strict aliasing - can it only be violated within a single compilation unit?
            Asked 2020-Apr-13 at 00:07

            After reading this, I have a similar question like this one, wondering how a memory allocator can work without violating the strict aliasing rules. But I am not wondering about re-using freed memory, I wonder about how allocated objects can be positioned within linear memory without violating strict aliasing.

            All heap memory allocators I have looked at so far divide their memory in some sort of blocks, with a header in front. However, malloc returns a void * and usually points to the memory right after the header. Here is an extremely narrowed down example to illustrate this.

            ...

            ANSWER

            Answered 2020-Apr-12 at 20:58

            The source code of malloc is not required to conform to the C standard in the way that normal source code is. It is part of the C implementation.

            The people who work on malloc, the compiler, and other parts of the C implementation are responsible for ensuring they work together. That can include the compiler treating malloc specially and malloc using behaviors that are guaranteed to it by the C compiler but not by the C standard.

            Source https://stackoverflow.com/questions/61177436

            QUESTION

            Can the default C++ std::allocator be supplanted/superseded for 3rd party libraries?
            Asked 2020-Apr-10 at 21:43

            My team is working on an application, where we need to track memory usage, and provide statistics on how much memory areas of the program utilize (e.g. N bytes used by uncontrolled STL containers). I need to find a way to identify memory allocated in 3rd party libs from STL containers.

            The application makes use of 3rd party libraries that either we don't have access to the source code, or have been directed not to make changes to the source. Some of these libraries use standard STL containers, like std::vector, but they have used (or appear to use, in the case of the closed libs) the default std::allocator. We are targeting Windows, with future work planned for Mac and Linux platforms, using C++17 as much as possible.

            I've overridden the malloc and free functions; overridden new, new[], delete and delete[] operators; and created an STLAllocator class derived from std::allocator that is used as the _Alloc template parameter for our use of STL containers. For the libraries that provide hooks to replace the memory allocators, I have done so. When the STL containers in the remaining 3rd partly libs use the default std::allocator, I can see their new and delete calls come through the new and delete overrides, but these appear no different to tracking than a call to new or delete made from main.

            I've read many great descriptions of how to declare and use your own std::allocator class, been reminded of the template parameter equality issue when providing different allocators, and made aware of an upcoming solution using std::experimental::pmr::polymorphic_allocator, but I haven't found a definitive answer to my question. Is there a way to supplant the default std::allocator for 3rd party libs that don't provide a hook to override the default std::allocator used by STL containers?

            For anyone interested, here is the link that describes the template parameter equality issue; it's also a good overview of std::allocator in general: https://blog.feabhas.com/2019/03/thanks-for-the-memory-allocator/

            ...

            ANSWER

            Answered 2020-Apr-10 at 21:43

            Is there a way to supplant the default std::allocator for 3rd party libs that don't provide a hook to override the default std::allocator used by STL containers?

            Not in general; especially for things that you don't have source code for.

            Consider (for example) a call to std::allocator::allocate. Chances are, it's marked as inline, which means that the body of the function has been embedded in the object code that you're linking. Providing your own copy of that function at link time (or in a separate dylib) will have no effect.

            Providing your own global operator new is probably the best you can do.

            Source https://stackoverflow.com/questions/61148859

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            Install memory-allocator

            You can download it from GitHub.

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