cgame | bloom filter , 递归 , 回溯 , 五子棋 , 迷宫 , 扫雷 , 贪吃蛇 , 消字 ,

 by   intohole C Version: Current License: No License

kandi X-RAY | cgame Summary

kandi X-RAY | cgame Summary

cgame is a C library. cgame has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

cgame
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            kandi-support Support

              cgame has a low active ecosystem.
              It has 23 star(s) with 12 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              cgame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of cgame is current.

            kandi-Quality Quality

              cgame has no bugs reported.

            kandi-Security Security

              cgame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              cgame does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              cgame releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Get all kandi verified functions for this library.

            cgame Key Features

            No Key Features are available at this moment for cgame.

            cgame Examples and Code Snippets

            No Code Snippets are available at this moment for cgame.

            Community Discussions

            QUESTION

            Suspending(), Resuming(), Closed() and Uninitialize() are not being called in IFrameworkView
            Asked 2021-Apr-15 at 05:25

            I've written a simple DirectX11.2 app, which works. I wanted to add some cleanup code for when the app exits, however I noticed that my window does not actually handle closing, suspending, resuming or uninitializing properly.

            According to the IFrameworkView documentation, Uninitialize() should get called before the application exits, but it never gets called (https://docs.microsoft.com/en-us/uwp/api/windows.applicationmodel.core.iframeworkview?view=winrt-19041)

            I subscribe to the events that are supposed to fire when a window suspends, resumes, or closes, however it seems like none of those events ever actually fire.

            I am under the impression that minimizing the window should suspend the application, clicking on the window from the task bar after it has been minimized should resume the application, and pressing the red X button in the top right corner of the window should close the application, am I wrong?

            Here is the relevant code:

            ...

            ANSWER

            Answered 2021-Apr-15 at 05:25

            Upon further research, I notice that Suspend and Resume are generally called when Windows itself suspends (sleep, hibernate) and resumes ("wakes up" from sleep or hibernate).

            I have now found that the only event that's called before my app terminates is the CoreWindow::VisibilityChanged event.

            Source https://stackoverflow.com/questions/67053728

            QUESTION

            How to allow external images referenced within embedded SVG?
            Asked 2021-Jan-21 at 09:44

            On https://www.gamepro.de there's an SVG embedded in the HTML code which references an image from another domain via a element like this:

            ...

            ANSWER

            Answered 2021-Jan-21 at 09:44

            IIRC you can't do cross-origin requests from a element. The would need to add support for a crossorigin attribute. In SVG2 that has been added for elements, but not yet the element.

            More useful information here

            Source https://stackoverflow.com/questions/65811142

            QUESTION

            How do I stop my nested loop? It loops over and over again. I only want 18 results not 81
            Asked 2020-May-06 at 15:44

            ...

            ANSWER

            Answered 2020-May-06 at 09:04

            You basically have this code:

            Source https://stackoverflow.com/questions/61631084

            QUESTION

            Is there a way to declare that a function should use the scope of the caller?
            Asked 2020-Apr-04 at 16:56

            is there a feautre similar to C macros which lets you reuse code in an inline manner, without creating a seperate scope for that piece of code?

            for example:

            ...

            ANSWER

            Answered 2020-Apr-04 at 00:22

            In this case, just use the global keyword:

            Source https://stackoverflow.com/questions/61015556

            QUESTION

            Having problems with declaring classes with static members
            Asked 2020-Feb-07 at 19:27

            So basically I am trying to create a class and a (static) function to access it, but for some reason the code refuses to compile and throws 2 "unresolved external symbol" errors.

            ...

            ANSWER

            Answered 2020-Feb-07 at 19:27
            CGame* CGame::s_instance = nullptr;
            

            Source https://stackoverflow.com/questions/60103696

            QUESTION

            Adding includes in my CLR project gives WLR cannot be compiled with /clr enabled
            Asked 2017-Aug-16 at 09:14
            // This is the main DLL file.
            
            #include "stdafx.h"
            
            #include "Tga2DCLI.h"
            //#include 
            #include 
            Tga2DCLI::Tga2DGame::Tga2DGame()
            {
                //myGame = new CGame();
            }
            
            void Tga2DCLI::Tga2DGame::Init(System::String ^ aVersion, System::IntPtr aHWND)
            {
                HWND convertedHWND = reinterpret_cast(aHWND.ToInt64());
                //myGame->Init(L"", convertedHWND);
            }
            
            ...

            ANSWER

            Answered 2017-Aug-16 at 09:14

            The Windows Runtime C++ Template Library (WRL) is simply not compatible with C++/CLI.

            Compiling using WRL requires the /ZW option. And this language extension is simply incompatible with the /CLR that is required to use .NET.

            WRL is in nearer to COM than to .NET.

            Source https://stackoverflow.com/questions/45693915

            QUESTION

            Cannot bind function from abstract class in c++
            Asked 2017-Mar-28 at 03:16

            I'm try to use std::bind with a virtual pure function in a abstract class but I use a design pattern call strategy, because I want make a program that can handle dynamic switch between the game.

            I don't get the syntax. here is the code :

            Here is my interface class

            ...

            ANSWER

            Answered 2017-Mar-27 at 18:31

            The problem is the expression &game->move_up in this line:

            Source https://stackoverflow.com/questions/43053615

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cgame

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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