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QUESTION
I've written a simple DirectX11.2 app, which works. I wanted to add some cleanup code for when the app exits, however I noticed that my window does not actually handle closing, suspending, resuming or uninitializing properly.
According to the IFrameworkView documentation, Uninitialize() should get called before the application exits, but it never gets called (https://docs.microsoft.com/en-us/uwp/api/windows.applicationmodel.core.iframeworkview?view=winrt-19041)
I subscribe to the events that are supposed to fire when a window suspends, resumes, or closes, however it seems like none of those events ever actually fire.
I am under the impression that minimizing the window should suspend the application, clicking on the window from the task bar after it has been minimized should resume the application, and pressing the red X button in the top right corner of the window should close the application, am I wrong?
Here is the relevant code:
...ANSWER
Answered 2021-Apr-15 at 05:25Upon further research, I notice that Suspend and Resume are generally called when Windows itself suspends (sleep, hibernate) and resumes ("wakes up" from sleep or hibernate).
I have now found that the only event that's called before my app terminates is the CoreWindow::VisibilityChanged event.
QUESTION
On https://www.gamepro.de there's an SVG embedded in the HTML code which references an image from another domain via a element like this:
ANSWER
Answered 2021-Jan-21 at 09:44IIRC you can't do cross-origin requests from a element. The
would need to add support for a
crossorigin
attribute. In SVG2 that has been added for elements, but not yet the
element.
QUESTION
ANSWER
Answered 2020-May-06 at 09:04You basically have this code:
QUESTION
is there a feautre similar to C macros which lets you reuse code in an inline manner, without creating a seperate scope for that piece of code?
for example:
...ANSWER
Answered 2020-Apr-04 at 00:22In this case, just use the global
keyword:
QUESTION
So basically I am trying to create a class and a (static) function to access it, but for some reason the code refuses to compile and throws 2 "unresolved external symbol" errors.
...ANSWER
Answered 2020-Feb-07 at 19:27CGame* CGame::s_instance = nullptr;
QUESTION
// This is the main DLL file.
#include "stdafx.h"
#include "Tga2DCLI.h"
//#include
#include
Tga2DCLI::Tga2DGame::Tga2DGame()
{
//myGame = new CGame();
}
void Tga2DCLI::Tga2DGame::Init(System::String ^ aVersion, System::IntPtr aHWND)
{
HWND convertedHWND = reinterpret_cast(aHWND.ToInt64());
//myGame->Init(L"", convertedHWND);
}
...ANSWER
Answered 2017-Aug-16 at 09:14QUESTION
I'm try to use std::bind
with a virtual pure function in a abstract class but
I use a design pattern call strategy, because I want make a program that can handle dynamic switch between the game.
I don't get the syntax. here is the code :
Here is my interface class
...ANSWER
Answered 2017-Mar-27 at 18:31The problem is the expression &game->move_up
in this line:
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