DIRT | Driver Initial Reconnaissance Tool

 by   jthuraisamy C Version: Current License: MIT

kandi X-RAY | DIRT Summary

kandi X-RAY | DIRT Summary

DIRT is a C library. DIRT has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

I'm writing this tool to learn C++ and get an initial assessment of drivers installed on a Windows system (e.g. master images developed by OEMs or enterprises). It's supposed to help with target selection, finding low-hanging fruit, and some assistance with deep-dive binary analysis. Currently unstable, undergoing active development.
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            kandi-support Support

              DIRT has a low active ecosystem.
              It has 90 star(s) with 24 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              DIRT has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DIRT is current.

            kandi-Quality Quality

              DIRT has 0 bugs and 0 code smells.

            kandi-Security Security

              DIRT has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DIRT code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DIRT is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              DIRT releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            DIRT Key Features

            No Key Features are available at this moment for DIRT.

            DIRT Examples and Code Snippets

            No Code Snippets are available at this moment for DIRT.

            Community Discussions

            QUESTION

            How do I get the sum of specific attributes from objects in a list?
            Asked 2022-Apr-17 at 03:35

            I have a list of "Tile" objects with attributes defined as such:

            ...

            ANSWER

            Answered 2022-Apr-17 at 03:29

            QUESTION

            Pygame Infinite World Generation Broken
            Asked 2022-Mar-13 at 22:56

            So I'm making a basic 2D platformer game with the pygame module in python. Recently I've been trying to implement infinite world generation, but have been having some problems. The generation works fine, however, at the player's spawn, a bunch of random tiles spawn, obstructing the whole spawn area. I can't seem to find what's causing this. Here's everything you need to replicate my situation:

            map generation:

            ...

            ANSWER

            Answered 2022-Mar-13 at 22:56

            After 2 weeks of debugging and further looking into the chunk generating code, I couldn't find out anything. However, I did figure out that the issue only happened in a small area, at the 0 x value. So what I did was I made the player spawn very far away from this, and made a boundary so that it couldn't walk far enough to see the issue. Not really fixing the issue, but at least it works now.

            Source https://stackoverflow.com/questions/71388957

            QUESTION

            Player not falling by 1 pixel per second
            Asked 2022-Mar-10 at 02:11

            I have a code that tells the player that if not touching ground, change y by 1. This is suppose to be check every second(for debugging issues) but it doesn't change the player y by 1, but by 700. Also, even when it is touching the ground, it still moves. Could you help me? my code:

            Player code:

            ...

            ANSWER

            Answered 2022-Mar-10 at 02:11

            To answer your main question, the reason your player is falling so much is because you are checking every single block object and if he isn't on top of that specific block then he is going to fall 1 pixel! This is not what you want in my case it loads 78 blocks, and thus he falls 78 pixels, in yours it falls more... You should set the height and width of the canvas that way you know what size you are dealing with...

            To be clear the answer to your question on why the player is not falling 1 pixel is because your logic checks every single block and says to fall if the player is not on that block. I will share some example code with you that will have the player fall if it isn't on any block. Here is some example code, please see the gravity function for how I check if any block is under the player:
            This code isn't that great, but it will give you an idea of why the player is falling through the block. Also it has some code to ensure the player doesn't fall partially through a block when using a fall distance greater than that of 1 pixel.

            Source https://stackoverflow.com/questions/71417478

            QUESTION

            AttributeError: 'str' object has no attribute 'draw_path'
            Asked 2022-Feb-24 at 23:29

            I'm converting an antiquated Matplotlib script that's written for Python 2.7 and Matplotlib 1.3.1 (legacy MacOS Python implementation) to Python 3 and Matplotlib 3.5.1. Unfortunately, I can't provide a reproducible example as the code is proprietary (I've tried to reproduce the error from scratch, but haven't been able to.) so apologies for the lack on an MVCE.

            I'm getting the following error when I send the plot to savefig on an area chart:

            ...

            ANSWER

            Answered 2022-Feb-24 at 23:29

            Turns out the source of the error is a style sheet entry. matplotlib expects lists to be passed without [ or ] (and be comma separated). When matplotlib encounters [] it doesn't interpret it as a list. An empty list would be represented as:

            Source https://stackoverflow.com/questions/71229192

            QUESTION

            inserting image in middle of pygame scene
            Asked 2022-Feb-08 at 22:27

            i have one problem which i can't understand and please help me(sorry for big code), but you should be able to see whole picture

            ...

            ANSWER

            Answered 2022-Feb-08 at 22:27

            The button is drawn at the location stored in the `rect attribute:

            Source https://stackoverflow.com/questions/71041487

            QUESTION

            Why isn't my player/tile collision working?
            Asked 2022-Jan-23 at 19:38

            I'm making a tile based game and the tiles are rectangles appended to the tile list like so:

            ...

            ANSWER

            Answered 2022-Jan-22 at 16:26

            You obviously have some problems in this part of the code: pygame.Rect.collidelist(cell_rects) But you didn't include that part of the code in the condition.

            Source https://stackoverflow.com/questions/70814446

            QUESTION

            Can't change/append data (integers) from python to .json file
            Asked 2022-Jan-16 at 22:14

            I am currently making a save/load state of my game. I am using dictionaries and .json to save my data to a file. I am trying to add coins to the overall player statistics. Whenever the player collects the coins, they need to be saved to the player stats file. However, once I reload the game, the stats are back to their base ones. I have tried saving and loading back the data, but it doesn't seem to work. Any help is appreciated.

            ...

            ANSWER

            Answered 2022-Jan-16 at 22:14

            Replace the a+ with w in the with open(filename, "a+") part. a+ instructs python to append to an existing file, which results in an invalid json file after saving twice.

            Source https://stackoverflow.com/questions/70734198

            QUESTION

            Trick to remove the sticky header space on the top
            Asked 2022-Jan-08 at 18:30

            I'm "fighting" with a problem since some years and I haven't find an "elegant solution" to remove the space created by the sticky header.

            Usually is not a problem, so you don't have "the problem" but unsolved problem one day or another will come.

            Why the problem happen? Having hero section with images I would like to give a transparency to the header, and this will give to me a with area between the top of the page and the content.

            The only one trick I found is give a negative margin of the same heigth of the header bar, and this "solve the problem" but is just like hide dirt under the carpet.

            Sincerely I don't understand why this happend, If the z-index is a layout system I don't understand why the header space is reflected to the main page.

            I've tried to give the z-index 0 to the body, but this don't helped me.

            Any solution different from mine one??

            ...

            ANSWER

            Answered 2022-Jan-08 at 18:30

            If you want your header to be fixed at the top of the page, you can consider fixed instead of sticky.

            Check this.

            Source https://stackoverflow.com/questions/70634686

            QUESTION

            Why are my strings not being printed correctly?
            Asked 2022-Jan-03 at 02:55

            I want to write a piece of code to create a list of random potions for D&D 5e from a few given parameter lists. And I was almost done, every bit of code working properly apart from a single line of code.

            I expect an output of this sort: "The liquid is: Yellow with flecks of colour.". Instead, I get this: " with flecks of colour.". Basically, the entire part with: "The liquid is: " gets omitted. Weirdly enough it works fine in one single case, when the colour is "Dark Red".

            Here is the minimal working example:

            ...

            ANSWER

            Answered 2022-Jan-03 at 02:18

            That could be the problem with line endings. If you created the file in Windows (thus you have "\r\n" line endings) and use this file in Linux, the getline would work differently. It will use '\n' as a delimiter, but will treat '\r' as a separate string. As the result you may get some appearences equal to "\r". At the end of the day you could output that:

            Source https://stackoverflow.com/questions/70560886

            QUESTION

            No error but sprite has completely disappeared after adding collision in the x-axis
            Asked 2021-Dec-31 at 15:55

            I can't find a way to get it back, I even made it super big but it still wasn't there, none of the image loading or drawing on to screen was touched when coding the collision so I'm just really confused. Can someone please have a look and tell me what's happening?

            full code here:

            ...

            ANSWER

            Answered 2021-Dec-27 at 01:36

            (The first part of this answer was already given in the comments of this other question.)

            It doesn't quite disappear: it spawns within the wall and shoots upwards.
            A potential fix would be to make your player smaller and move it a bit so that it doesn't spawn within the wall, and also to fix your collision detection section as I've suggested in your other question.

            To summarise:
            Edit your collision detection into this:

            Source https://stackoverflow.com/questions/70490962

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DIRT

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/jthuraisamy/DIRT.git

          • CLI

            gh repo clone jthuraisamy/DIRT

          • sshUrl

            git@github.com:jthuraisamy/DIRT.git

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