hw | PC periphery and device drivers

 by   kisvegabor C Version: Current License: MIT

kandi X-RAY | hw Summary

kandi X-RAY | hw Summary

hw is a C library typically used in Internet of Things (IoT), Arduino applications. hw has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Microcontroller and PC periphery and device drivers, e.g. TFT, Touch pad, SD card etc.
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            kandi-support Support

              hw has a low active ecosystem.
              It has 11 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              hw has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of hw is current.

            kandi-Quality Quality

              hw has no bugs reported.

            kandi-Security Security

              hw has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              hw is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              hw releases are not available. You will need to build from source code and install.

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            hw Key Features

            No Key Features are available at this moment for hw.

            hw Examples and Code Snippets

            No Code Snippets are available at this moment for hw.

            Community Discussions

            QUESTION

            Clang failing to find header files in non-standard location
            Asked 2021-Jun-15 at 18:43

            I am currently trying to build OpenPose. First, I will try to describe the environment and then the error emerging from it. Caffe, being built from source, resides in its entirety in [/Users...]/openpose/3rdparty instead of the usual location (I redact some parts of the filepaths in this post for privacy). All of its include files can be found in [/Users...]/openpose/3rdparty/caffe/include/caffe. After entering this command:

            ...

            ANSWER

            Answered 2021-Jun-15 at 18:43

            You are using cmake. The makefiles generated by cmake don't conform to "standard" makefile conventions; in particular they don't use the CXXFLAGS variable.

            When you're using cmake, you're not expected to modify the compiler options by changing the invocation of make. Instead, you're expected to modify the compiler options by either editing the CMakeLists.txt file, or else by providing an overridden value to the cmake command line that is used to generate your makefiles.

            Source https://stackoverflow.com/questions/67991707

            QUESTION

            Running valgrind on NVIDIA Jetson gives no leak source information
            Asked 2021-Jun-11 at 19:12
            tl;dr

            valgrind not showing reachable memory leak source

            details

            C++ application was built using cmake with following extra options:

            ...

            ANSWER

            Answered 2021-Jun-11 at 14:51

            In case of problems with valgrind, it is always recommended to try with a recent version, either the last release or the git version.

            Note that it is quite easy to recompile valgrind from sources, at it has very few dependencies.

            In case of specific problems with stack traces, it is always useful to compare the stack traces produced by valgrind and gdb by using valgrind + gdb + vgdb.

            Put a breakpoint in gdb at relevant places, and you can then compare the gdb stacktrace produced by the gdb backtrace command and the valgrind stacktrace produced by the monitoring command:

            Source https://stackoverflow.com/questions/67917336

            QUESTION

            SError kernel panic when memset_io'ing on device-tree memory area in Petalinux kernel module
            Asked 2021-May-27 at 10:18

            My Platform: ZynQ MP; PetaLinux 2020.2

            Build system: Ubuntu 18.04

            I'm writing a Kernel module which registers itself as a platform_device with compatible string 'erika' with the PetaLinux Kernel on boot.

            I specified two memory areas in the system-user.dtsi file for this device (one bigger one (16M) to hold data which will get exchanged between the PetaLinux on the APU and a bare metal implementation on the RPU and one smaller one (4k) to hold signals for a interrupt shared between the kernel module on the APU and the bare metal application on the RPU):

            ...

            ANSWER

            Answered 2021-May-27 at 10:18

            I think I solved the issue (also thanks to 0andriy's comment):

            My mistake was that I treated the IPI register space

            Source https://stackoverflow.com/questions/67615414

            QUESTION

            undefined reference to symbol 'dlsym@@GLIBC_2.2.5'
            Asked 2021-May-27 at 05:57

            I'm adding a code in qemu-5.1.0 and this code should use a .so file.
            I added -ldl to the QEMU_CFLAGS, QEMU_CXXFLAGS, QEMU_LDFLAGS using the configure --extra-cflags/--extra-cxxflags/--extra-ldflags options and can see they are really set.
            But when I actually do "make", it gives me this error and I can't figure out what is wrong.

            ...

            ANSWER

            Answered 2021-May-27 at 05:57

            I found out the "-ldl" link option was ignored because it was placed too early in the final c++ link command during make. So if you want to use external .so file and need to use libdl.so, you should configure qemu like this. (under qemu-5.1.0/build directory)

            ../configure --target-list=aarch64-softmmu --enable-debug --enable-gtk --extra-ldflags="-Wl,--no-as-needed,-ldl"

            The -Wl,--no-as-needed,-ldl part was added. (the others are for my needs). -as-needed is the default and it lists the needed library in the elf file. I tested it with just -ldl but it didn't work, hence the final command.

            Source https://stackoverflow.com/questions/67667369

            QUESTION

            Flutter TeXView (webview) not rendering on android emulator
            Asked 2021-May-18 at 16:20

            so I am trying to render math formulas in flutter. I am trying to do it with flutter_tex

            https://github.com/shah-xad/flutter_tex

            I installed the flutter_tex package as explained on the github, but if I want to render a formula (like in the example), I get that error message:

            ...

            ANSWER

            Answered 2021-May-17 at 22:12

            I tried it out and it is working fine, I dont think the problem with emulator.

            Please make sure to add the mentioned implementations for Android, iOS, and Web respectively.

            Example: Android Make sure to add this line in your /android/app/src/main/AndroidManifest.xml under application.

            Source https://stackoverflow.com/questions/67575354

            QUESTION

            How to change microphone sample rate to 16000 on linux?
            Asked 2021-May-18 at 13:17

            I am currently working on a project for which I am trying to use Deepspeech on a raspberry pi while using microphone audio, but I keep getting an Invalid Sample rate error. Using pyAudio I create a stream which uses the sample rate the model wants, which is 16000, but the microphone I am using has a sample rate of 44100. When running the python script no rate conversion is done and the microphones sample rate and the expected sample rate of the model produce an Invalid Sample Rate error.

            The microphone info is listed like this by pyaudio:

            ...

            ANSWER

            Answered 2021-Jan-09 at 16:47

            So after some more testing I wound up editing the config file for pulse. In this file you are able to uncomment entries which allow you to edit the default and/or alternate sampling rate. The editing of the alternative sampling rate from 48000 to 16000 is what was able to solve my problem.

            The file is located here: /etc/pulse/daemon.conf . We can open and edit this file on Raspberian using sudo vi daemon.conf. Then we need to uncomment the line ; alternate-sample-rate = 48000 which is done by removing the ; and change the value of 48000 to 16000. Save the file and exit vim. Then restart the Pulseaudio using pulseaudio -k to make sure it runs the changed file.

            If you are unfamiliar with vim and Linux here is a more elaborate guide through the process of changing the sample rate.

            Source https://stackoverflow.com/questions/65599012

            QUESTION

            Emulator appearing offline on M1 Mac after the last update of arm64-v8a
            Asked 2021-May-17 at 08:37

            Yesterday the emulator was working perfectly. The system image was arm64-v8a. I don't exactly remember the Release name of the working system image but, yesterday there was an update for the ARM 64 system image which I accepted and the release name is "S".

            I can start the emulator from my AVD Manager, the emulator also starts when I press the 'Run app' button however, the app isn't loaded on the emulator and the emulator appears offline if I check through "adb devices" or if I click on "Troubleshoot Device connections" it shows:

            "emulator-5554 - Device is currently in the offline state"

            I have tried most of the suggestions found on StackOverflow like:

            • adb kill-server, adb start-server

            • Remove and re-create AVD device

            • Invalidate Caches/Restart

            • Enable USB debugging inside the emulator

            • Wipe data and cold boot from AVD manager

              I am using Android Studio 4.1.3

              Build #AI-201.8743.12.41.7199119, built on March 10, 2021 Runtime version: 1.8.0_242-release-1644-b3-6915495 x86_64 VM: OpenJDK 64-Bit Server VM by JetBrains s.r.o macOS 10.16 GC: ParNew, ConcurrentMarkSweep Memory: 1981M Cores: 8 Registry: ide.new.welcome.screen.force=true, external.system.auto.import.disabled=true Non-Bundled Plugins: org.jetbrains.kotlin

            AVD:

            ...

            ANSWER

            Answered 2021-Apr-26 at 05:24

            Replace the avd system images you have downloaded with the r02 images. r03 is broken for me but reverting to r02 saved the day!

            Google Play ARM 64 v8a System Image (revision: 2)

            Google APIs ARM 64 v8a System Image (revision: 2)

            With the latest android (4.1.3) on macOS, the directory you want to put the unzipped images in is probably something like ~/Library/Android/sdk/system-images/android-S.

            For example, the path for the google play image is ~/Library/Android/sdk/system-images/android-S/google_apis_playstore/arm64-v8a

            Source https://stackoverflow.com/questions/67230200

            QUESTION

            Detect screen notch from prefersStatusBarHidden
            Asked 2021-May-13 at 14:59

            There are many question on StackOverflow about detecting whether an iPhone device has a notch in the screen, such as this one. The answers almost always recommend using the safeAreaInsets property of the top window. I have used that in my app to determine whether a status bar should be shown, from the prefersStatusBarHidden method of the currently shown view controller. I would like to show the status bar when there is a notch, but not when not. It works fine in all my tests, but for some customers the status bar disappears sometimes, even though they use a device with a notch (an iPhone 12 Pro Max).

            I looked into it, and I think the problem is probably caused by a recursive call to safeAreaInsets, see following call-stack:

            It makes some sense. In order to determine how large the safe area needs to be, iOS needs to know whether the status bar needs to be shown. And therefore, it calls prefersStatusBarHidden of the visible view controller, which then uses the safe area to determine that....

            Despite the recursive call, it still works for me in tests, but as said, it fails sometimes for some users. I need to work with prefersStatusBarHidden, because at top-level the app consists of a UITabBarController, for which only one tab hides the status bar. The other tabs should always show the status bar, independent of whether there is notch or not.

            I have considered checking the device type with sysctlbyname with "hw.machine" argument, and then use a mapping table to get the notch/no-notch result. But that has the disadvantage that the mapping table would need to be updated for each new iPhone model, and that it doesn't work on the simulator, which always returns the Mac machine name.

            Any ideas how to solve that in a better way? I could simply avoid the recursive call, but will that solve the problem?

            My code that determines the notch right now (Objective-C):

            ...

            ANSWER

            Answered 2021-May-13 at 14:59

            I'm not familiar with Obj-c but that looks like a computed property/function. Every time you access it, it will get the current safe area inset and return a Bool.

            But the problem is that you are then setting prefersStatusBarHidden based on that Bool. If the status bar is hidden, the safe area will get smaller. Then, the next time you access the hasTopNotch property, it will return an incorrect value.

            Instead, what I do is check the safe area once and only once the app starts. Your user's device isn't ever going to change, so you don't need a function. In Swift:

            Source https://stackoverflow.com/questions/67521087

            QUESTION

            How to locate and extract a maze from a photo without being sensitive to warp or light
            Asked 2021-May-13 at 13:27

            I have been asking several questions for locating and extracting maze from photos on SOF, but none of the answers I get work across different photos, not even across 4 testing photos. Every time when I tweaked the code to make it work for 1 photo, it will fail on the rest of photos due to warped corners/parts or light etc. I feel that I need to find a way which is insensitive to warped image and different intensity of light or the different colors of maze walls(the lines inside a maze).

            I have been trying to make it work for 3 weeks without a luck. Before I drop the idea, I would like to ask is it possible to just use Image Processing without AI to locate and extract a maze from a photo? If yes, could you please show me how to do it?

            Here are the code and photos:

            ...

            ANSWER

            Answered 2021-May-12 at 13:17

            You really want to get these $ 6.9 dishes, he?

            For the four given images, I could get quite good results using the following workflow:

            • White balance the input image to enforce nearly white paper. I took this approach using a small patch from the center of the image, and from that patch, I took the pixel with the highest R + G + B value – assuming the maze is always centered in the image, and there are some pixels from the white paper within the small patch.
            • Use the saturation channel from the HSV color space to mask the white paper, and (roughly) crop that portion from the image.
            • On that crop, perform the existing reconstruction approach.

            Here are the results:

            maze.jpg

            simple.jpg

            middle.jpg

            hard.jpg

            That's the full code:

            Source https://stackoverflow.com/questions/67487439

            QUESTION

            What is the Open CL command that actually updates the FPGA of an accelerator card with the bitstream of a .xclbin file created in Vitis?
            Asked 2021-May-12 at 11:24

            What is the Open CL command that actually updates the FPGA of an accelerator card with the bitstream included within an .xclbin file created in Vitis with v++ --link -t hw ...?

            Otherwise, what are all the possible methods to update the FPGA of an accelerator card with the bitstream included within the .xclbin file created in Vitis?

            Thanks

            ...

            ANSWER

            Answered 2021-May-12 at 11:24

            cl::Program program(context, devices, bins)

            Source https://stackoverflow.com/questions/67203211

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            No vulnerabilities reported

            Install hw

            You can download it from GitHub.

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            gh repo clone kisvegabor/hw

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