dumb | Dynamic Universal Music Bibliotheque DUMB
kandi X-RAY | dumb Summary
kandi X-RAY | dumb Summary
DUMB is a module audio renderer library. It reads module files and outputs audio that can be dumped to the actual audio playback library. This is a fork of the original dumb (by Ben Davis.
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QUESTION
I've got a Gradle project which uses a Java version specified with the toolchain API:
...ANSWER
Answered 2022-Mar-16 at 17:22I think I worked out the root cause of the issues I was experiencing, I'm posting the solution in case someone else runs into similar issues. I had the following tests configuration:
QUESTION
This is a dumb question, And I can't believe I asked for a solution, Well now that I am pretty good I answered it. So, Firstly I create the variable number
then I add two properties to it's prototype called oldValue
and randomize
then I set randomize
to a random decimal number between 0
and 1
using Math.random()
, I store the value of the number
variable before any further changes, In the property I added to the prototype called oldValue
, After that I check if the randomize
is less than 0.5
or more than 0.5
if less then I decrement a random number between 50-100
else I increment with a number between 50-100
, At last I console.log()
the changes.
ANSWER
Answered 2021-Aug-13 at 15:50You can store the delta in a variable. Additionally, to generate a random boolean, you only need to check if Math.random()
is greater than 0.5
.
QUESTION
I have the following instruction: mov r1, r7
in my assembly code but after looking into disassembly, I've found that actual generated code was adds r1, r7, #0
I checked with ARMv6-M Architecture Reference Manual and I found out that there's MOVS ,
instruction (A6.7.40) which is different from ADDS
.
While that's not a big issue, I'm still puzzled why assembler replaces code that I wrote by different op-codes. According to the book that I'm reading, all non-jump instructions take 1 cycle (and I'd prefer for assembler to be dumb rather than trying to optimize something for me).
I'm using Raspberry Pi Pico SDK which uses GNU Assembler, AFAIK.
All my code is written in helloworld.S, full source code is:
...ANSWER
Answered 2022-Mar-06 at 21:36Can I suggest that you add:
QUESTION
I'm currently migrating a DAG from airflow version 1.10.10 to 2.0.0.
This DAG uses a custom python operator where, depending on the complexity of the task, it assigns resources dynamically. The problem is that the import used in v1.10.10 (airflow.contrib.kubernetes.pod import Resources) no longer works. I read that for v2.0.0 I should use kubernetes.client.models.V1ResourceRequirements, but I need to build this resource object dynamically. This might sound dumb, but I haven't been able to find the correct way to build this object.
For example, I've tried with
...ANSWER
Answered 2022-Mar-06 at 16:26The proper syntax is for example:
QUESTION
Please forgive me if this question is dumb.
While reading about Haskell kinds, I notice a theme:
...ANSWER
Answered 2022-Feb-13 at 00:42The most basic form of the kind language contains only *
(or Type
in more modern Haskell; I suspect we'll eventually move away from *
) and ->
.
But there are more things you can build with that language than you can express by just "counting the number of *
s". It's not just the number of *
or ->
that matter, but how they are nested. For example * -> * -> *
is the kind of things that take two type arguments to produce a type, but (* -> *) -> *
is the kind of things that take a single argumemt to produce a type where that argument itself must be a thing that takes a type argument to produce a type. data ThreeStars a b = Cons a b
makes a type constructor with kind * -> * -> *
, while data AlsoThreeStars f = AlsoCons (f Integer)
makes a type constructor with kind (* -> *) -> *
.
There are several language extensions that add more features to the kind language.
PolyKinds
adds kind variables that work exactly the same way type variables work. Now we can have kinds like forall k. (* -> k) -> k
.
ConstraintKinds
makes constraints (the stuff to the left of the =>
in type signatures, like Eq a
) become ordinary type-level entities in a new kind: Constraint
. Rather than the stuff left of the =>
being special purpose syntax fairly disconnected from the rest of the language, now what is acceptable there is anything with kind Constraint
. Classes like Eq
become type constructors with kind * -> Constraint
; you apply it to a type like Eq Bool
to produce a Constraint
. The advantage is now we can use all of the language features for manipulating type-level entities to manipulate constraints (including PolyKinds
!).
DataKinds
adds the ability to create new user-defined kinds containing new type-level things, in exactly the same way that in vanilla Haskell we can create new user-defined types containing new term-level things. (Exactly the same way; the way DataKinds
actually works is that it lets you use a data
declaration as normal and then you can use the resulting type constructor at either the type or the kind level)
There are also kinds used for unboxed/unlifted types, which must not be ever mixed with "normal" Haskell types because they have a different memory layout; they can't contain thunks to implement lazy evaluation, so the runtime has to know never to try to "enter" them as a code pointer, or look for additional header bits, etc. They need to be kept separate at the kind level so that ordinary type variables of kind *
can't be instantiated with these unlifted/unboxed types (which would allow you to pass these types that need special handling to generic code that doesn't know to provide the special handling). I'm vaguely aware of this stuff but have never actually had to use it, so I won't add any more so I don't get anything wrong. (Anyone who knows what they're talking about enough to write a brief summary paragraph here, please feel free to edit the answer)
There are probably some others I'm forgetting. But certainly the kind language is richer than the OP is imagining just with the basic Haskell features, and there is much more to it once you turn on a few (quite widely used) extensions.
QUESTION
I just installed Python 3.10 on my laptop (Ubuntu 20.04).
Running a Jupyter Notebook inside of VS Code works with Python 3.9 but not with Python 3.10. I get the error message: Running cells with 'Python 3.10.0 64 bit' requires ipykernel installed or requires an update
.
Jalil Nourmohammadi Khiarak gave a more complete answere, it is now the new accepted answer.
Update January 2022It was a dumb error, I solved my problem (see accepted answer).
Things I tried:
- Clicking on reinstall, which runs:
ANSWER
Answered 2021-Nov-02 at 20:03I don't think ipykernel is compatible with 3.10.
Below is the message I receive when I try to install ipykernel with the following command: conda install -c anaconda ipykernel
QUESTION
Feeling a little dumb, I've been working with React for 2 years and always thought that you have to use setState
with a new copy of the object to avoid mutating the state. However, this example mutates the state and uses setState
with the same object reference without any issue.
Why does this work?
...ANSWER
Answered 2022-Jan-11 at 10:24Immutability is very important of course, your code works, just because modify the original object doestn't affect functions. Change the code by sharing initial value, then click arbitary button, you will find something wrong.
QUESTION
I'm new to React and am attempting to set up a Bootstrap modal to show alert messages.
In my parent App.js file I have an error handler that sends a Modal.js component a prop that triggers the modal to show, eg:
On App.js:
...ANSWER
Answered 2022-Feb-01 at 07:17If you already send a state called modalShow to the AlertModal component there is no reason to use another state which does the same such as isOpen.
Whenever modalShow is changed, it causes a re-render of the AlertModal component since you changed it's state, then inside if the prop is true you set another state, causing another not needed re-render when you set isOpen. Then, on each re-render if props.showModal has not changed (and still is true) you trigger setIsOpen again and again.
If you want control over the modal open/close inside AlertModal I would do as follows:
QUESTION
I am trying to write a simple plugin system for an application and would like to prevent plugins from stomping on each others symbols, however RTLD_DEEPBIND and RTLD_LOCAL don't seem to be enough when it comes to static class members when they happen to have the same name in different plugins.
I wrote a stripped down example to show what I mean. I compiled and ran it like this:
...ANSWER
Answered 2022-Jan-11 at 22:11gcc
implements static inline data members (and also static data members of class templates, inline or not, and static variables in inline functions, and perhaps other things as well) as global unique symbols (a GNU extension to the ELF format). There is only one such symbol with a given name per process, by design.
clang
implements such things as normal weak symbols. These will not collide when RTLD_LOCAL and RTLD_DEEPBIND are used.
There are several ways to avoid collisions, but all of them require plugin writers to take an action. The best way IMO is to use hidden symbol visibility by default, only opening symbols that are meant to be dlsym
d.
QUESTION
Currently, this is my code.
...ANSWER
Answered 2022-Jan-06 at 04:57A simple solution would be to convert all characters to lowercase, replace any character that isn't a-z, 0-9, or a space with a space character, and then replace multiple space characters with a single space character.
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