box2d.js | Port of Box2D to JavaScript using Emscripten
kandi X-RAY | box2d.js Summary
kandi X-RAY | box2d.js Summary
box2d.js is a direct port of the Box2D 2D physics engine to JavaScript, using Emscripten. The source code is translated directly to JavaScript, without human rewriting, so functionality should be identical to the original Box2D. box2d.js is zlib licensed, just like Box2D. Discussion takes place on IRC at #emscripten on Mozilla’s server (irc.mozilla.org).
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QUESTION
I've looking on the internet for this awnser, some light, where i begin. I want to use pixi.js with box2d.js all is setted up, but i can only use b2D in "normal" canvas
...ANSWER
Answered 2019-Jan-03 at 01:58I've made a Box2dWeb helper in Typescript now i can use it to debug physics with Box2DWeb using any "renderer" (in my case PixiJs). If you want it is here on my Github.
QUESTION
Background: I started from the (works fine for me) ASP.NET Core example of SignalR and webpack. My goal is to use this TypeScript library to do client-side interpolation for a multiplayer game that's server-side authoritative.
The reason I think the issue is webpack-related is that VisualStudio has intellisense for the box2d.ts library, and tsc reports no errors when run on its own.
This is my first project with webpack and TypeScript, so apologies if I've missed something obvious.
The error reported by webpack:
...ANSWER
Answered 2018-Dec-02 at 20:25So I finally got it working. I had to explicitly reference the Box2D library path. No glob variant worked (/* or **/*), but maybe I'm missing something there.
The change:
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