ISx | ISx is an InstallShield installer extractor | Reverse Engineering library
kandi X-RAY | ISx Summary
kandi X-RAY | ISx Summary
ISx is an InstallShield installer extractor
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ISx
ISx Key Features
ISx Examples and Code Snippets
Community Discussions
Trending Discussions on ISx
QUESTION
I'm making a javafx app and when I run it the IDE gives no errors. The application window doesn't show but I can see that the program's running in task manager.
I have tried running the code in both Eclipse and IntelliJ. I tried running a new application with just a title and it worked so it's something to do with the particular code.
...ANSWER
Answered 2022-Jan-07 at 06:47You aren't changing the value of i
in the while
loop in method makeButtons
and therefore the while
loop never terminates.
Also, you should add an action listener to the buttons and not a mouse listener. Refer to this tutorial.
Consider the following code.
(Note: More explanations after the code.)
QUESTION
In my component in react, I am trying to make a copy of an array. But the function keeps failing on the point when I actually call the slice method. Here's my full code for better context
...ANSWER
Answered 2021-Oct-13 at 08:56In a one-line conditional statement, you are doing the assignment wrong. The problem is in this line:
QUESTION
I am using useFormik
hook to use Formik with my forms. In the configuration I have set validate
, onSubmit
and initialValues
keys. I want to sanitize my inputs like trimming and escaping. For email I also want to use normalizeEmail
from validator.js
. I am not able to find where to put the sanitization code - do I put it in the formik config or in validate function. I realize that I can use setFieldValue
from formik, but I don't want to change the formik.handleChange
functionality as it handles the form states and don't want to screw that up.
Here is the code:
...ANSWER
Answered 2021-Jul-26 at 22:20All you need to do is to intercept onChange event on you input field, do your sanitization logic and then call the setFieldValue
helper with new computed value. You don't need to worry about anythin related to Formik internals - it's official way to provide custom input handlers
QUESTION
So I have a custom programming language, and in it I am doing some math formalization/modeling. In this instance I am doing basically this (a pseudo-javascript representation):
...ANSWER
Answered 2021-Jun-07 at 20:01Haskell leverages its type and type-class system to deal with polymorphic equality.
The relevant code is
QUESTION
I'm finding this problem hard to search about because the terms summarize, groupby, rearrange, table are just so generic.
What I'd like to do is summarize a value after grouping by exactly two factors, and put the result in a table with rows/columns as factor1/factor2. This is a special case of groupby-exactly-two with one value per cell, but I find myself wanting this pattern a lot.
Here's a toy data set where factor "isx" has two levels and factor "grp" has three levels:
...ANSWER
Answered 2021-Apr-18 at 23:47We can use pivot_wider
with values_fn
as mean
to do the reshape as well as aggregation in a single step
QUESTION
Since I am a non-English speaking person, I am not familiar with English.
The title is the content. Here is .GIF
The black line drawn by hovering over is not selected, but the gray line created when the coordinates are first created is selected.
As you can see from the code, I initially declared selection: false when initializing the code. There is no other code to manipulate the selection, so I deleted it for readability.
Here is my code
...ANSWER
Answered 2021-Apr-09 at 15:01The property you want to use is selectable
.
Try setting obj.selectable = false;
on your object.
QUESTION
I'm trying to replace java for loop with a lambda.
I have at first a class Arrs:
ANSWER
Answered 2020-Dec-15 at 11:58Well, you could just use flatMap
and filter
:
QUESTION
I am making a pacman arcade game on Java but my collisions have problems. If you see my image here my pacman sprite stands still (no x or y movement) when visiting a corner or when trying to turn back the direction it came (ie goes left but does not go right again). I understand this is because I set my xMovement to 0 and yMovement to 0 if a collision is detected (see second code block under collide()).
How would I allow the pacman sprite to move the other way (ie it comes from the left and I want it to go right) or traverse a corner if my collision() does not allow this?
Below is my draw method in the App.java class which draws the player based on the user's input. The keys wasd correspond with up, left, down, right respectively. this.direction is only used so the player does not waste a move nor go through a wall when a collision happens. *Note, I put (this.player.x_ord + 2) % 16 == 0
because my pacman image is not a 16x16 image unlike my walls which are.
ANSWER
Answered 2020-Nov-09 at 09:08I didn't analyze your code deeply but it seems to me that your main problem is that collide
method considers only 2 cases, vertical movement or horizontal movement. If you want to have movement in 4 different directions that method need to have 4 different states.
To achieve that you could create an enum representing direction. Then in detectCollision
pass appropriate Direction
into collide
. Finally, in the collide
consider 4 different directions. For example, if there is barrier on the right, xMovement
need to be non-positive. The collide
method could look like so:
QUESTION
I have deriving two separate groups from a list, error data and error free data:
...ANSWER
Answered 2020-Oct-28 at 14:00You can use Java 8 Collectors partitioningBy. So you could split your list into a map of lists and then get the two lists from there.
Short SolutionQUESTION
I'm attempting to create a MiniMax algorithm that will calculate the best move for a game of Tic Tac Toe. I have attempted to write this in multiple ways and I keep getting an infinite loop. Any idea what I'm missing here?
Here's the code that is used to traverse the game board and calculate the best move using MiniMax:
...ANSWER
Answered 2020-Jun-23 at 20:46It is better if you put the whole source code. For example inside the checkWin(boolean isX, byte[] board)
you have variables that are global, like gameBoard
, isPlayerX
. I suspect that name of the variables should be board
and isX
?
Inside the hardMove
there is a statement if ((isX && attemptScore > bestScore) || (isX && attemptScore < bestScore))
which probably needs to be if ((isX && attemptScore > bestScore) || (!isX && attemptScore < bestScore))
.
I would suggest that you restructure your program. Basically one method should be responsible only for one operation. For example checkWin
should only check if particular player is winning. hardMove
should be responsible for the recursion.
As far as I can see there is no reason for infinite loop (assuming that checkWin is not using global variables). The easisest way to debug the program is to print the board at every iteration.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ISx
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page