GLUTesselator | GLUTesselator
kandi X-RAY | GLUTesselator Summary
kandi X-RAY | GLUTesselator Summary
GLUTesselator
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QUESTION
I have this polygon with a hole when rendered in translucent color in openGL, it shows some sort of artifacts along seams of tessellated triangles (by GLUtesselator). This is a bit of strange because the same polygon would not have such artifacts if it's drawn in opaque color.
Artifacts seen as doted line extended from inner circle to outer boundary of polygon:
More artifacts seen in interior of the polygon:
It appears like bleeding from alpha blending of color between two adjacent triangles' edges. But I have no idea of how to mitigate the problem.
Has anyone seen this problem before? or can someone point out what the problem might be and a possible solution for me?
...ANSWER
Answered 2017-Feb-16 at 09:36OpenGL guarantees that drawing two triangle sharing an edge will produce each covered fragment exactly once, thus you could render artifact-free translucent polygons.
However, this guarantee holds only if both vertices of that edge are identical between the two triangles. Also it won't hold if you anti-alias your polygons with GL_SMOOTH_POLYGON
.
It's hard to tell what's the case here without seeing the relevant code, but I would definitely check the coordinates of the vertices of the shared edges to see if they are the same.
QUESTION
I use glu tessellation to tessellate complex polygons. The code simplified is listed bellow.
It always crashes at gluTessEndPolygon(GLUtessobj)
with error:
Error: 0xC0000005: Access violation reading location 0x57783b39;
The code works when the number of points of the polygon is small (<100).
I just can't figure out why.
...ANSWER
Answered 2017-Feb-12 at 19:05One thing that immediately strikes me as odd is, that you do the cast to __stdcall
there.
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