skulls | built coreboot images and documentation on how to flash

 by   merge C Version: 1.0.7 License: GPL-3.0

kandi X-RAY | skulls Summary

kandi X-RAY | skulls Summary

skulls is a C library typically used in Ubuntu, Debian applications. skulls has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

pre-built coreboot images with an easy installation process. Skulls makes it easy to install an unlocked, up-to-date and easy to use coreboot-based BIOS on your laptop.
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              skulls has a low active ecosystem.
              It has 567 star(s) with 60 fork(s). There are 36 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 82 open issues and 133 have been closed. On average issues are closed in 66 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of skulls is 1.0.7

            kandi-Quality Quality

              skulls has 0 bugs and 0 code smells.

            kandi-Security Security

              skulls has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              skulls code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              skulls is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              skulls releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of skulls
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            skulls Key Features

            No Key Features are available at this moment for skulls.

            skulls Examples and Code Snippets

            No Code Snippets are available at this moment for skulls.

            Community Discussions

            QUESTION

            Skull stripping with python/simpleITK
            Asked 2022-Feb-23 at 16:22

            I'm trying to perform a skull stripping with simpleITK in python. I'm using the StripTsImageFilter function as follows:

            ...

            ANSWER

            Answered 2022-Feb-23 at 16:22

            StripTsImageFilter is a 'remote' module for ITK. So it is not wrapped by SimpleITK and is not even built by default in ITK.

            To gain access to it in Python you're going to have to use ITK's Python wrapping, and you're going to have to build ITK-Python yourself, since it is not in the pre-build ITK-Python on PyPi.

            Source https://stackoverflow.com/questions/71239512

            QUESTION

            Background image won't scale to fit page
            Asked 2020-Dec-12 at 14:36

            I'm trying to get this background image to reapply itself to cover a div container. I want it to remain the same size so that it doesn't become 'zoomed in' when the screen scale changes. However, at present, it's just zooming in and not remaining the same size:

            ...

            ANSWER

            Answered 2020-Dec-12 at 14:36

            There are a couple of problems, the skull is not repeating, it is covering the whole div which means it looks 'fuzzy' as it's basically a small image. Also, be aware that IOS does not cope with background attachment fixed.

            Taking out the no-repeats (there are several) and the fixed and just letting the skull show at its natural size we get an effect as in this snippet:

            Source https://stackoverflow.com/questions/65265528

            QUESTION

            Java Slot machine college project
            Asked 2020-Nov-19 at 10:20

            I'm making a slot machine for a college project. There are loads and loads of similar projects talked about online however the requirements for my project are slightly different. Here is my task:

            1. The player starts with £1 credit, with each go costing 20 p.
            2. If the Fruit Machine “rolls” two of the same symbol, the user wins 50 p.
            3. The player wins £1 for three of the same and £5 for 3 Bells.
            4. The player loses £1 if two skulls are rolled and all of his/her money if three skulls are rolled.
            5. The player can choose to quit with the winnings after each roll or keep playing until there is no money left.

            What I've come up with so far is this:

            ...

            ANSWER

            Answered 2020-Nov-19 at 10:20

            I've changed things a little. Rather than storing 3 unique fields reel1, reel2 and reel3 you can re-use the counter variable you're using to control the for-loop to place the chosen symbols into an array. Note: you need to start the counter at 0, but this makes little/no difference.

            Source https://stackoverflow.com/questions/64908125

            QUESTION

            Top of the screen when the app is running showing a label with the app title
            Asked 2020-Aug-17 at 22:40

            Guys please, I don't know what to do, suddenly this label on the top appeared with the text which is actually the title of my application. I tried searching on the internet and stack overflow, but I found nothing but another question with the same problem which wasn't resolved. This is my home file, but I actually believe it is a problem in the manifest.xml file

            ...

            ANSWER

            Answered 2020-Aug-17 at 22:40

            In your XML style file you should define these:

            Source https://stackoverflow.com/questions/63459487

            QUESTION

            fruit machine GSCE challenge
            Asked 2020-Apr-02 at 23:29

            I'm sure you have all heard of the GCSE fruit machine challenge. Well I am having issues with that, you see, when the user spins 3 skulls it doesn't deduct all their credits and when they only spin 2 skulls it doesn't deduct 1 credit. If anyone can help please do.

            ...

            ANSWER

            Answered 2020-Apr-02 at 15:16

            The problem is you are comparing list to string where "Skull" is a string and the variable "spin" is a list of one element. To solve this you can turn "spin" to a string using spin = random.choice(symbols) which will make one choice as a string.

            You seem new to python so I also rewrote your code. You are more than welcome to ask questions about it :)

            Source https://stackoverflow.com/questions/60994342

            QUESTION

            Discord bot: struggling to tally emoji reacts for voting
            Asked 2020-Jan-27 at 07:52

            first time poster here. Sorry if this is an obvious fix, but I'm very new to the world of nodejs and programming in general.

            I'm currently trying to create a Discord bot that allows any user to initiate a "love it or hate it" vote with the !vote command. Once the vote is initiated, the bot sends out a message announcing the vote, then reacts to its own message with a heart and skull emoji to denote the love and hate options, respectively. This part is working as intended.

            After a set amount of time passes (a very short period), the bot should tally the emoji reactions and figure out if there are more hearts, more skulls, or an equal number of both. Depending on the outcome, it will send another message announcing the outcome of the vote. This part is not working as intended.

            As it stands, I can get the bot to respond to my !vote command by sending a new message in the chat and reacting to that message with the proper emojis. The bot will also wait for the set amount of time and announce the outcome of the vote. However, it always announces that the vote was neutral, regardless of which emoji I clicked on before the timer expired (making sure I didn't click both, of course).

            My code to compare the number of votes clearly is not functioning as intended. However, after spending hours trying out different fixes, I can't figure out the solution for the life of me and it's driving me crazy. Is there a part of this that's incorrect? And if so, how do I fix it?

            Many thanks to anyone who can chime in. After lurking for a while and finding countless fixes in other people's questions in the past, I thought I'd finally turn to the lovely people at Stack Overflow for help. You guys rock!

            ...

            ANSWER

            Answered 2020-Jan-27 at 07:52

            The fist problem its user.id === message.author.id so only message author can react. message.channel.send return a promise of new message, so you can use then => for message react. Better use action collector on collect for get count and then when collector ends send a message.

            Source https://stackoverflow.com/questions/59926154

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install skulls

            Everything necessary to build coreboot is included here
            When doing a release, we always try to upload to coreboot's board status project
            If we add out-of-tree patches, we always post them for review upstream
            The scripts to build reproducibly are based on these scripts that use the coreboot-sdk.

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