samurai | ninja-compatible build tool written in C | Build Tool library

 by   michaelforney C Version: 1.2 License: Non-SPDX

kandi X-RAY | samurai Summary

kandi X-RAY | samurai Summary

samurai is a C library typically used in Utilities, Build Tool, Unity applications. samurai has no bugs, it has no vulnerabilities and it has low support. However samurai has a Non-SPDX License. You can download it from GitHub.

samurai is a ninja-compatible build tool written in C99 with a focus on simplicity, speed, and portability.
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              samurai has a low active ecosystem.
              It has 701 star(s) with 45 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 16 open issues and 40 have been closed. On average issues are closed in 53 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of samurai is 1.2

            kandi-Quality Quality

              samurai has 0 bugs and 0 code smells.

            kandi-Security Security

              samurai has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              samurai code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              samurai has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              samurai releases are available to install and integrate.

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            samurai Key Features

            No Key Features are available at this moment for samurai.

            samurai Examples and Code Snippets

            No Code Snippets are available at this moment for samurai.

            Community Discussions

            QUESTION

            How do I remove the
            Asked 2022-Mar-11 at 16:53

            So, right now, what I'm trying to do is that I'm trying to scrape a table from rottentomatoes.com and but every time I run the code, I'm facing an issue that it just prints

            This is my code so far:

            ...

            QUESTION

            Inheritance, setters and getters (Game Class Output)
            Asked 2022-Mar-05 at 06:42

            How am I supposed to decrease its armor first and next the health? I want not to print the negative of armor, and I want to print if the armor gets 0, the health should be the next to decrease.

            For Instance in Testing Class, I use wizard and cast a spell to fireball 3 times to knight. Since knight should decrease the armor first, and health after the armor gets to 0.

            Output:

            ...

            ANSWER

            Answered 2022-Mar-05 at 06:28

            You are checking if armor is greater than 1 (human.armor > 1). You must reduce as much armor as possible and then the rest from health.

            Source https://stackoverflow.com/questions/71359916

            QUESTION

            Find a substring in cells across multiple columns in a Pandas dataframe
            Asked 2022-Feb-12 at 18:33

            I have a large DataFrame with 50+ columns which I'm simplifying here below:

            ...

            ANSWER

            Answered 2022-Feb-12 at 18:33

            Get a boolean map of the rows that contain the substring:

            Source https://stackoverflow.com/questions/71087746

            QUESTION

            KnockoutJS: select option with a background image
            Asked 2022-Jan-06 at 17:40

            My code looks something like this at the moment:

            ...

            ANSWER

            Answered 2022-Jan-06 at 17:40

            Perhaps there is a better solution, but you could use the parameter optionsAfterRender in the Options binding in order to modify the tag:

            Source https://stackoverflow.com/questions/70598256

            QUESTION

            Using Entity Framework Core 5, how can I automatically updated related entities when calling SaveChanges()?
            Asked 2021-Sep-16 at 21:24

            I have two entities with a one to many relationship. Samurais and Quotes. One Samurai can have many Quotes.

            I have a DateModified column on both the Samurai table and the Quote table.

            I know how to use the ChangeTracker to iterate through all of the tracked entities and discover which ones have been Added or Modified. I am doing that in my SaveChanges() method below:

            ...

            ANSWER

            Answered 2021-Sep-16 at 20:58

            If I remember correctly, then in one to many relationship You are not modifying the 'one' side of relationship - you are creating a new entry on 'many' side linked by, lets say, ID - EF Core will correctly mark a new 'Quote' entry as created and 'Samurai' will be left untouched.

            You could try to mark corresponding Samurai as 'modified' manually (also you could set modified date manually - force update on tracked entity - but I'm not sure if this works on shadow properties).

            My way would be in this case in SaveChanges in // Update the createdDate and modifiedDate for all added entities loop to grab corresponding 'Samurai' id's and mark them as modified / update modified date.

            Source https://stackoverflow.com/questions/69214480

            QUESTION

            How to send params using react-router-dom without a tag
            Asked 2021-Aug-23 at 20:50

            I am using react-router-dom v^6.0.0-beta.1 with React v^17.0.1 and I am navigating from 1 page to another by clicking on a card out of a list of cards:

            PlayersPage.tsx ...

            ANSWER

            Answered 2021-Aug-23 at 20:40

            QUESTION

            Show and hide Datatable upon button click on leaflet map in R
            Asked 2021-Jul-15 at 13:03

            I drawn a map with a 'datatable' using some packages in R. To have more space in leaflet map, I need a button to show/hide the datatable part. How to do it? The R code is below:

            ...

            ANSWER

            Answered 2021-Jul-15 at 13:03

            You could play around with the javascript and css settings? Something like below. This maybe isn't the best method, but it just changes the data table display to 'none' when the button is clicked. And also change the width of the map to 100%.

            Source https://stackoverflow.com/questions/68346079

            QUESTION

            Draw samurai sudoku grid on WPF
            Asked 2021-Jun-11 at 21:05

            I want to draw a samurai sudoku grid on my C# WPF project. this is the example of samurai sudoku

            for each TextBox within the grid, I want to load it with dynamic value from the txt file.

            txt file : "23987239847239847" (in total 405 integers)

            I already have the normal sudoku grid working

            code:

            ...

            ANSWER

            Answered 2021-Jun-11 at 21:05

            Example for demonstration. It is not as difficult as in the picture in the question. But it will not be a problem for you to supplement it.

            Source https://stackoverflow.com/questions/67941969

            QUESTION

            Python is not calling fucntions properly
            Asked 2021-May-31 at 14:43
                import os
            import random
            import time
            import math
            
            def stringmanipulator(xy, y=40):
                xy= xy.lower()
                x = []
                x = list(xy)
                length = len(x)
                y = int(math.floor(length * (y/100)))
                while(y):
                    r =int(random.random()*(length-1))
                    if(x[r] != '_' and x[r] != ' '):
                        x[r] = '_'
                        y = y-1
                        
                return x
            
            def printcomplement():
                x = int(random.random()*11)
                if(x == 0):
                    print("well done!!")
                elif(x == 1):
                    print("keep going!!")
                elif(x == 2):
                    print("YOU can save him!!")
                elif(x == 3):
                    print("You are the hero no one wanted but everyone deserves.")
                elif(x == 4):
                    print("Genius kid.")
                elif(x == 5):
                    print("You are Smart, not kidding.")
                elif(x == 6):
                    print("You are one who will destroy my carrer  using your intellect.")
                elif(x == 7): 
                    print("The most kind hearted person I have ever seen till now. Yes I am talking about you")
                elif(x == 8):
                    print("You nailed  it.")
                elif(x == 9):
                    print("AND I thought the game was hard.")
                elif(x == 10):
                    print("I will find more difficult words to challenge you with.")
                elif(x == 11):
                    print("How about you put another life on risk after this round.")
                    
                    
            def printdis():
                x = int(random.random()*11)
                if(x == 0):
                    print("Fool")
                elif(x == 1):
                    print("You will end up killing the fool and then I will hang you next.")
                elif(x == 2):
                    print("What a piece of shit you are.")
                elif(x == 3):
                    print("Hey disgrace to humanity.")
                elif(x == 4):
                    print("Don't cry after the man is dead. You killed him, I gave you a chance to save him.")
                elif(x == 5):
                    print("Dumbass!!")
                elif(x == 6):
                    print("You know what it was my mistake to let such an idiot play.")
                elif(x == 7): 
                    print("This is your last game. I don't want fools playing this game.")
                elif(x == 8):
                    print("I see you are already crying.")
                elif(x == 9):
                    print("Even the guy who's life is line is laughing at your  stupidity.")
                elif(x == 10):
                    print("My 120 years old grandma has a sharper brain than yours.")
                elif(x == 11):
                    print("Get lost, YOU useless, moronic, unworthy pile of garbage.")
            
            
            def hangman(i = 0):
                if(i == 0):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      ")
                    print("|      ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 1):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|        ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                    
                elif(i == 2):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|         |  ")
                    print("|         | ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 3):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 4):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 5):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       ")
                    print("|")
                    
                elif(i == 6):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       /   \\")
                    print("|")
                    print("\n\nGAME OVER. You have succesfully killed a person. Better luck next time")
            
            def game(xy, y):
                x=[]
                i = 0
                letter = ''
                x = stringmanipulator(xy, y)
                xy = xy.lower()
                # os.system('cls')
                
                for index in range(len(x)):
                    
                    if(x[index] == '_'):
                        
                        while(letter != x[index]):
                            _= os.system('cls')
                            hangman(i)
                            
                            for char in range(len(x)):
                                print(x[char], end=' ')
                            print("\n")
                         
                            letter = input("Enter the letter in the first blank: ")
                            print(letter+str(i))
                            if(letter == xy[index]):
                                print("complement")
                                x[index] = letter
                         
                            else:
                                printdis()
                                i+=1
                                
                                
            
            
            dictionary ={}
            
            dictionary["films"] = ["A Space OdysseY", "The GodFather", "Citizen Kane", "Raiders of the lost Ark", "Seven Samurai", "There will be Blood", "Casablanca", "Vertigo", "Notorious", "City Lights"]
            
            dictionary["cities"] = ["Tokyo", "Mecca", "Beijing", "London", "Kolkata", "Washington DC", "Mumbai", "Mexico City", "Delhi", "Shanghai"]
            
            dictionary["fruits"] = ["Damson Plum", "Pomelo", "Blood Orange", "Kumquat", "Blackcurrant", "Acerola", "Avocado", "Pomegrenate", "Apple", "Mango"]
            
            dictionary["country"] = ["Djibouti", "Azerbaijan Azerbaijan,", "Venzuela", "Armenia", "Khazakhstan", "Bangladesh", "Saudi Arabia", "United Kingdom", "United States of America", "India"]
            
            dictionary["flowers"] = ["Monkey Face Orchid", "Naked Man Orchid", "Dancing Girls", "Chamber Maids", "Hibiscus", "Marigold", "Tulip", "Lilies", "Daisy", "Hydrangea"]
            
            print("WELCOME TO THE GAME HANGMAN.\n TAKE THE GAME SERIOUSLY SINCE THE LIFE OF A MAN IS DEPENDING ON YOUR KNOWLEDGE. \n\nI DON'T KNOW HOW MANY CHANCE YOU WILL GET, NOT MANY THAT I CAN CONFIRM.\n SO TRY TO SAVE YOUR FELLOW HUMAN OR LET IT BE MY FOOD. HAHAHAHAHAHAHAHAHAH!!!!!!!")
            
            # x = input("Press 1 for films, 2 for cities, 3 for fruits, 4 for country and 5 for flowers (The most beautiful are usually the hardest): ")
            # x = int(x)
            x = int(input("Enter a number between 1 and 5: "))
            if((x < 1) or(x > 5)):
                print("What a moron you are. You couldn't even choose one of the option properly game over good bye, tata, cya")
                x = random.randint(1,5)
                time.sleep(10)
                print("Just kidding you still get to play the game but now I will decide what kind of object you have to guess.")
            
            y = int(input("Enter 40 for easy, 60 for medium and 80 for hard: "))
            
            i = 0
            xy = ""
             
            r = random.randint(0,9)
            
            if(x == 1):
                xy = dictionary["films"][r]
                print("FILMS:")
            elif(x == 2):
                xy = dictionary["cities"][r]
                print("CITIES:")
            elif(x == 3):
                xy = dictionary["fruits"][r]
                print("FRUITS:")
            elif(x == 4):
                xy = dictionary["country"][r]
                print("COUNTRY:")
            elif(x == 5):
                xy = dictionary["flowers"][r]
                print("FLOWERS:")
            # hangman(0)    
            game(xy, y)
            
            ...

            ANSWER

            Answered 2021-May-31 at 14:43

            Running your code os.system('cls') is clearing the screen before the input is read in the loop. This makes it seem that there is no output is being displayed when it's really being overwritten.

            A quick test can be done to confirm that this is the problem. To do this we add another input read in the game function. like so:

            Source https://stackoverflow.com/questions/67767729

            QUESTION

            How to remove the arrows icons from a Material UI TextField
            Asked 2021-May-14 at 13:45

            I need to remove the right icons that are the up and down arrows from a Material UI TextField that I modified from the Material UI documentations (https://material-ui.com/components/autocomplete/#autocomplete) Highlights section.

            I tried some solutions from stack overflow like (Remove the arrow and cross that appears for TextField type=“time” material-ui React) and (Remove the arrow and cross that appears for TextField type=“time” material-ui React) but they didn't work and, I ended up with the following code:

            App.js:

            ...

            ANSWER

            Answered 2021-May-14 at 13:22

            According to this document you need to add freesolo

            Source https://stackoverflow.com/questions/67534892

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install samurai

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/michaelforney/samurai.git

          • CLI

            gh repo clone michaelforney/samurai

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            git@github.com:michaelforney/samurai.git

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