termbox | Library for writing text-based user interfaces
kandi X-RAY | termbox Summary
kandi X-RAY | termbox Summary
Termbox is a library that provides minimalistic API which allows the programmer to write text-based user interfaces. It is based on a very simple abstraction. The main idea is viewing terminals as a table of fixed-size cells and input being a stream of structured messages. Would be fair to say that the model is inspired by windows console API. The abstraction itself is not perfect and it may create problems in certain areas. The most sensitive ones are copy & pasting and wide characters (mostly Chinese, Japanese, Korean (CJK) characters). When it comes to copy & pasting, the notion of cells is not really compatible with the idea of text. And CJK runes often require more than one cell to display them nicely. Despite the mentioned flaws, using such a simple model brings benefits in a form of simplicity. And KISS principle is important. At this point one should realize, that CLI (command-line interfaces) aren't really a thing termbox is aimed at. But rather pseudo-graphical user interfaces.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of termbox
termbox Key Features
termbox Examples and Code Snippets
Community Discussions
Trending Discussions on termbox
QUESTION
I'm having issues with my termbox program rendering the screen and handling keyboard events. Recently, I've finished a C and C++ class at my university. I wanted to demonstrate my knowledge by creating a basic Snake game. The first steps, I wanted to get a simple render loop going and have a block of text simply move leftward and exit the game upon reaching the 0th x-coordinate. The issue arises when continuing to the next render frame, because the game is running single-threaded the next frame won't be rendered until a new keyboard event is accepted. Ordinarily, I would expect the game to continue rendering regardless of events, new events affecting the new frame.
As for potential solutions, I thought about using multiple threads to run the game loop and handle keyboard events. But, I think this would be overkill for such a small problem, there are likely easier alternatives than having to manage multiple threads for a simple snake game.
As for the code, it's as simple as:
...ANSWER
Answered 2020-Jan-11 at 21:26After digging through the header file a bit more I found a method which doesn't wait forever.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install termbox
Termbox's interface only consists of 12 functions::. See src/termbox.h header file for full detail.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page