liboqs | C library | Cryptography library
kandi X-RAY | liboqs Summary
kandi X-RAY | liboqs Summary
C library for prototyping and experimenting with quantum-resistant cryptography
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QUESTION
I am making a python app and one of it's functions involves copying the contents of one directory to several different locations. Some of these files are copied to the same directory in which they currently reside and are renamed. It almost always works except when it hit this one particular file.
This is the code that does the copying.
...ANSWER
Answered 2022-Feb-10 at 07:28Perhaps you could attempt to solve it by connecting the directory path and the filename like follows:
One problem here is that you do not specify the path of the file. As you are executing the command from the parent directory, the script has no way of knowing that testfile2.txt is in a subdirectory of your input directory. To fix this, use:
QUESTION
I am writing a Dart library to access a C shared object using Flutter.
So far, the example app I created is working (somewhat) as expected, but i want to include Unit testing too keep the library somewhat stable.
Details:
- Shared Objects are in APP/android/src/main/jniLibs/{abi}/liboqs.so
- The example App in example/lib/main.dart and works as expected
- Library is in APP/lib/liboqs_flutter.dart
The library uses
...ANSWER
Answered 2021-Mar-20 at 14:13Testing in Android studio can happen in one of two ways. 1) on the phone or emulator environment or 2) on the desktop. I was building a Flutter package so I had an example that tested on the phone, and a Dart library which was tested on my development environment (desktop).
The configuration I was looking for was on the desktop. Therefore, I needed to compile the shared object (.dylib) for my (Mac) environment, include that in a build/test folder, and call it like so:
QUESTION
I am working on a C++ project. It is not much complicated so far, yet depends on a bunch of "popular" libraries (nlohmann/json, ToruNiina/toml11 just to name a few). All of them have some CMakeLists.txt
and from my not-that-experienced point of view, I consider them well structured.
Now of course I can compile the libraries one by one, or include a "copy" into my project repo, but I want to be better than that. After researching about available build tools, I have decided to use cmake
to build and manage a C++ project. The promise was to get a stable, widely supported tool that will help to simplify & unify the build process. Moreover, from the project nature I have no privilege to impose any requirements on the target machine; I need to pack everything for the deployment.
I have spent several days reading, watching and testing out various cmake tutorials, handbooks and manuals. I have to admit, I quickly started to feel that a tool that is supposed to clarify development process keeps introducing new obscurities contrary to its purpose. Originally, I credited this to my lack of experience, yet...
I read articles about why not to bundle dependencies, only to be followed by methods of doing so. I have found recommendation to use one way A over B, C over B and later A over C. It took me a while to figure out the differences between 2.8 and 3.0, the obscurity of target_link_libraries
, setting cxx version and/or compiler warning flags and so on.
My point is that even after an exhausting expedition into the seas of cmake
, I am still not sure about some elementary questions:
How is cmake meant to be used?
What is a standard, what is a courtesy, and what is none of those?
How can I tell that something is a feature, an archaic backwards compatibility, or both?
Now I will illustrate this on my project. I only need something like this
...ANSWER
Answered 2020-Apr-29 at 15:32How is cmake meant to be used?
The typical cmake usage matches the old autotools usage:
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