mproxy | c 语言实现的一个最小的http代理,支持翻墙 , forked from https

 by   openwrt-develop C Version: Current License: No License

kandi X-RAY | mproxy Summary

kandi X-RAY | mproxy Summary

mproxy is a C library. mproxy has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

注:本代码实现简陋,完成仓促,目前还停留在一个原型的阶段,经测试访问facebook,twitter,youtube ,google是OK的,但不保证所有的网站兼容性的问题,希望能够起到一个抛砖引玉的作用。欢迎提交pull request 继续完善. :).
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            kandi-support Support

              mproxy has a low active ecosystem.
              It has 6 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              mproxy has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mproxy is current.

            kandi-Quality Quality

              mproxy has no bugs reported.

            kandi-Security Security

              mproxy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mproxy does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              mproxy releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            mproxy Key Features

            No Key Features are available at this moment for mproxy.

            mproxy Examples and Code Snippets

            No Code Snippets are available at this moment for mproxy.

            Community Discussions

            QUESTION

            Micronaut Read Timeout with HttpClient
            Asked 2021-Jun-15 at 16:31

            I'm struggling to use the Micronaut HTTPClient for multiple calls to a third-party REST service without receiving a io.micronaut.http.client.exceptions.ReadTimeoutException

            To remove the third-party dependency, the problem can be reproduced using a simple Micronaut app calling it's own service.

            Example Controller:

            ...

            ANSWER

            Answered 2021-Jun-15 at 09:51

            If this isn't going to throw an exception then I don't know what is going to.

            This is caused by using blocking code within Netty's event loop.

            The code over here is making a blocking request 20 times in a row which cause the machine to break. I don't know what data is coming from the client but I would never recommend to do it in this manner.

            Source https://stackoverflow.com/questions/67973867

            QUESTION

            Box2D-like collision of lots of circles
            Asked 2017-Jan-28 at 15:54

            I am trying to write a very stripped down, simple collider similar to Box2D-- absent all physics, rotation, etc. I'm doing this both to keep the code footprint tiny and understandable, and also to simply learn the inner workings of these things personally.

            All I'm trying to do is collide circles and lines, and keep them from getting embedded in eachother.

            Box2D does this almost perfectly-- very tiny amounts of overlap! However, when I write my own simple simulator, I get a lot of overlap: .

            When I run the same simulation using Box2D (this is just all circles chasing a point in the center of the screen), I get no visible overlap at ALL.

            In pseudocode, this is what I do:

            ...

            ANSWER

            Answered 2017-Jan-28 at 15:54

            Resolving collisions between many objects is quite a difficult problem because, in addition to the basic maths of collisions, you have to work much more diligently at fixing the accumulation of mathematical errors that come from approximative solvers (physics in the real world work based on integration which dictates infinitesimally small time-steps; while in our simulations, we usually only solve some 60 times a second).

            Let's have a look at Box2D's constraint solver loop, located in b2island.cpp: In every world step, the collision resolver does not only run once. It will repeat velocityIterations times, which in the official test cases is usually set to 6 or 8. And that is what you will have to do as well.

            Source https://stackoverflow.com/questions/41902594

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mproxy

            You can download it from GitHub.

            Support

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          • HTTPS

            https://github.com/openwrt-develop/mproxy.git

          • CLI

            gh repo clone openwrt-develop/mproxy

          • sshUrl

            git@github.com:openwrt-develop/mproxy.git

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