0xFFFF | Open Free Fiasco Firmware Flasher for Maemo devices

 by   pali C Version: 0.9 License: GPL-3.0

kandi X-RAY | 0xFFFF Summary

kandi X-RAY | 0xFFFF Summary

0xFFFF is a C library. 0xFFFF has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

/ | ___ | | | \------------ -- . | .__ / / . / / / the 0pen | / . < | | | free fiasco | '- > ^ | | .' firmware flasher | | ' | - -- --- ----------------\ _/7/_ : i 0xffff _/ |.|| '`. 0xffff is the open free fiasco firmware flasher for maemo devices. it supports generating and unpacking fiasco images. it is useful for editing maemo firmware packages before flashing. it supports flashing via usb any image type to a maemo device and also "cold" flashing which means flashing dead device with erased bootloader. there is support for booting kernel via usb without flashing to
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            kandi-support Support

              0xFFFF has a low active ecosystem.
              It has 32 star(s) with 16 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of 0xFFFF is 0.9

            kandi-Quality Quality

              0xFFFF has no bugs reported.

            kandi-Security Security

              0xFFFF has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              0xFFFF is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              0xFFFF releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            0xFFFF Key Features

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            0xFFFF Examples and Code Snippets

            No Code Snippets are available at this moment for 0xFFFF.

            Community Discussions

            QUESTION

            Why we use 1's complement instead of 2's complement when calculating checksums
            Asked 2021-Jun-09 at 16:08

            When calculating UDP checksums I know that we complement the result and use it to check for errors. But I don't understand why we use 1's complement instead of 2's complement (as shown here). If there are no errors 1's complement results -1 (0xFFFF) and 2's complement results 0 (0x0000).

            To check for correct transmission, receiver's CPU must first negate the result then look at the zero flag of ALU. Which costs 1 additional cycle for negation. If 2's complement was used the error checking would be done simply by looking at the zero flag.

            ...

            ANSWER

            Answered 2021-Jun-09 at 16:08

            That is because using 2's complement may give you a wrong result if the sender and receiver machines have different endianness.

            If we use the example:

            0000 1111 1110 0000 1111 0000 0001 0000

            the checksum with 2's complement calculated on a little-endian machine would be:

            0000 0000 0001 0000

            if we added our original data to this checksum on a big-endian machine we would get:

            0000 0000 1111 1111

            which would suggest that our checksum was wrong even though it was not. However, 1's compliments results are independent of the endianness of the machine so if we were to do the same thing with a 1's complement number our checksum would be:

            0000 0000 0000 1111

            which when added together with the data would get us:

            1111 1111 1111 1111

            which allows the short UDP checksum to work without requiring both the sender and receiver machines to have the same endianness.

            Source https://stackoverflow.com/questions/66761735

            QUESTION

            Xdnd drop support faulty implementation
            Asked 2021-Jun-09 at 05:47

            I have implemented a Xdnd drop support implementation in VTK some time ago. It was working great except with Thunar file manager. All other file managers were working fine at the time. We dismissed this limitation a Thunar bug at the time.

            The feature I implemented was very simple:

            • Set the window of the application to be XdndAware
            • Receive the position message and respond that we are ready to receive
            • Receive the drop mesage and request a selection
            • Receive the selection notify and recover the URI
            • Convert the URI into something we can work with

            Nothing fancy, I did not even touch the list type.

            Fast forward a few years and now dolphin users cannot drop files correctly into our application. The URI is always the first file dropped since dolphin was started. Restarting our application has no effect. No bug at all with pcmanfm.

            This is not a dolphin bug and files can be dropped on blender or firefox from dolphin without issues.

            So there must be a bug in our implementation, but I've been staring at the code for some time and everything I tried had no effect, except for breaking Xdnd support completely.

            Here are the interesting part of the implementation:

            ...

            ANSWER

            Answered 2021-Jun-09 at 05:47
            Current Dolphin issue

            From some testing, the issue is with the preparation and sending of the XdndFinished ClientMessage back to the drag and drop source when handling the SelectionNotify event.

            Instead of:

            Source https://stackoverflow.com/questions/67750236

            QUESTION

            how to make a self made TLS packet appear as tls in Wireshark and not as data
            Asked 2021-Jun-01 at 21:45

            Lately I have started implementing TLS for the sport as a fun project and I'm currently trying to self make and send locally a client hello TLS packet (a minimal one).

            When observed via the loopback interface in Wireshark it appears as pure data instead of a tls layer with all of the various fields and after lots of trying I decided to ask here the following questions:

            1. What's the difference between my self made packet and a real TLS client hello one?
            2. How does Wireshark selectively makes one appear as a TLS layered instead of pure data, is there an identifier field in the packet that declares it as pure data or a TLS layered one?
            3. How can I make my packet to appear as a client hello TLS packet instead of pure data?

            Here is my server and client that send basically my c code output (remember that they are not made for real TLS handling but just to show the packet in Wireshark):

            server.py

            ...

            ANSWER

            Answered 2021-Jun-01 at 21:45

            For starters, the TLS length field is wrong. Wireshark's TCP dissector indicates that the TCP payload length is 78 bytes; yet the TLS length is 165 (0x00a5), and thus can't be correct. Also, the handshake length is wrong too. Try changing this:

            Source https://stackoverflow.com/questions/67761167

            QUESTION

            Loading 16-bit (or bigger) immediate with a Arm inline GCC assembly
            Asked 2021-May-30 at 13:42

            Note: Just here for the brevity the examples are simplified, so they do not justify my intentions. If I would be just writing to a memory location exactly like as in the example, then the C would be the best approach. However, I'm doing stuff where I can't use C so please do not downvote just because this specific example would be best to keep in C.

            I'm trying to load registers with values, but I'm stuck to using 8-bit immediates.

            My code:

            https://godbolt.org/z/8EE45Gerd

            ...

            ANSWER

            Answered 2021-May-30 at 13:42

            @Jester in the comments recommended either to use i constrain to pass larger immediates or use real C variable, initialize it with desired value and let the inline assembly take it. This sounds like the best solution, the least time spent in the inline assembly the better, people wanting better performance often underestimate how powerful the C/C++ toolchain can be at optimizing when given correct code and for many rewriting the C/C++ code is the answer instead of redoing everything in assembly. @Peter Cordes mentioned to not use inline assembly and I concur. However in this case the exact timing of some instructions was critical and I couldn't risk the toolchain slightly differently optimize the timing of some instructions.

            Bit-banging protocols is not ideal, and in most cases the answer is to avoid bit-banging, however in my case it's not that simple and other approaches didn't work:

            • SPI couldn't be used to stream the data as I needed to push more signals, and have arbitrary lengths, while my HW supported only 8-bit/16-bit.
            • Tried to use DMA2GPIO and had issues with jitter.
            • Tried IRQ handler, which is too much overhead and my performance dropped (as you see below there are only 2 nops, so not much space to do in the free time).
            • Tried pre-baking stream of bits (including the timing), however for 1 byte of real data I had ended up saving 64bytes of stream data and overall reading from memory so much was much slower.
            • Pre-backing functions for each write value (and having a lookup table of functions, for each value write) worked very well, actually too fast because now the toolchain had compile-time known values and was able to optimize it very well, my TCK was above 40MHz. The problem was that I had to add a lot of delays to slow it down to desired speed (8MHz) and it had to be done for each input value, when the length was 8-bits or less it was fine, but for 32-bit length it was not possible to fit into the flash memory (2^32 => 4294967296) and splicing single 32-bit access into four 8-bit accesses introduced a lot of jitter on the TCK signal.
            • Implementing this peripheral in FPGA fabric, would allow me to be in control of everything and typically this is the correct answer, but wanted to try to implement this on a device that has no fabric.

            Long story short, bit-banging is bad and mostly there are better ways around it and unecesary using inline assembly might actually produce worse results without knowing, but in my case I needed it. And in my previous code was trying to focus on a simple question about the immediates and not go into tangents or X-Y problem discussion.

            So now back to the topic of 'passing bigger immediates to the assembly', here is the implementation of a much more real-world example:

            https://godbolt.org/z/5vbb7PPP5

            Source https://stackoverflow.com/questions/67756608

            QUESTION

            C, small int to larger uint conversion
            Asked 2021-May-28 at 18:13

            When converting from a small int (negative value) to a larger uint what should the value be? Example:

            ...

            ANSWER

            Answered 2021-May-28 at 18:12

            The value 0x80, stored in a signed 8 bit int, has a value of -128. So the new value is the old value -128, repeatedly adding 0x10000, giving 0xff80.

            There is no intermediate conversion to int16_t. It’s not needed. The adding is done with the real mathematical values.

            Source https://stackoverflow.com/questions/67743706

            QUESTION

            MQTT client not subscribing to a given topic (or callback not working as intended)
            Asked 2021-May-21 at 15:07

            I'm going nuts trying to guess why my Arduino Nano33 is not being able to receive mqtt messages. Or may be it receives them but the callback function is not working as I intend (since the callback is the only way I have to see if a message was received).

            I can publish messages without problem. Any clues on what can be wrong in my code? (I have zero experience with C++ so it could be some stupid mistake).

            I'm copying the entire code in case the issue is somewhere else, but I guess the key functions to look at are callback and setup.

            ...

            ANSWER

            Answered 2021-May-21 at 15:07

            You need a client.loop(); line in your loop() main function. Without that line, you MQTT code never gets executed.

            Source https://stackoverflow.com/questions/67639065

            QUESTION

            C how to read middle bits?
            Asked 2021-May-19 at 18:03

            Please note my comments, the question is still unanswered.

            I have the following which I can't change:

            ...

            ANSWER

            Answered 2021-May-19 at 18:03

            For your purpose you must shift the masked values:

            Source https://stackoverflow.com/questions/67608133

            QUESTION

            RGB 16Bit Sprites (C# Bitwise)
            Asked 2021-May-10 at 02:39

            We are working on modding an old 16Bit era video game cartridge. We are hoping to inject some our own Sprites into the game to dip our toes in the water.

            To do so, we are developing an app to both display the Sprites and convert new ones to the Hex (to make it easier to inject.)

            The game stores individual pixels as 2 Digit Hexidecimal Values (0x0~0xFFFF). The game uses bitwise shifts to establish the individual Red, Green, and Blue colors. There's some old documentation we had to fall back from the Sprite Resources community to confirm this. This confirmed use of two masks.

            We have the display function working perfectly. The function receives the HEX then returns an ARRAY with the 3 values: R, G, B.

            In the group, we do not have anyone particularly good working with bitwise shifts. We are looking for help turning the 3 "int" colors back into it's original single 2 Digit Hex.

            ANSWERED!! THANKS

            ...

            ANSWER

            Answered 2021-May-10 at 00:41

            First, are you sure you want to use ~ in your calculation here:

            Source https://stackoverflow.com/questions/67463347

            QUESTION

            JMH: strange dependency on the environment
            Asked 2021-May-08 at 09:32

            While making my first approaches to using JMH to benchmark my class, I encountered a behavior that confuses me, and I'd like to clarify the issue before moving on.

            The situation that confuses me:
            When I run the benchmarks while the CPU is loaded (78%-80%) by extraneous processes, the results shown by JMH look quite plausible and stable:

            ...

            ANSWER

            Answered 2021-May-08 at 09:32

            The reason was very simple, and I should have understood it immediately. Power saving mode was enabled in the OS, which reduced the clock frequency of the CPU under low load. The moral is, always disable power saving when benchmarking!

            Source https://stackoverflow.com/questions/67245045

            QUESTION

            STM32F302R8. TIM2 as output and TIM15 as input does not work for me
            Asked 2021-May-05 at 08:08

            I am learning to use the STM32F302R8 board and I have this problem.

            TIM2 is configured with toggle output CH1 on PA0. (This works fine).

            TIM15 is configured as input capture CH1 on PA2.

            I have a jumper between PA0 and PA2.

            The aim is that when TIM2 reaches the value of CCR1 it triggers the PA0 pin, which happens, and having the jumper with the PA2 pin should trigger the TIM15 input but this does not happen.

            The while that checks the CC1IF flag never ends, it doesn't detect anything.

            What can it be?

            ...

            ANSWER

            Answered 2021-May-05 at 08:08

            I moved the clock trigger lines to the beginning of the code and instead of PA2 I use PB14 and now it works fine.

            Source https://stackoverflow.com/questions/67202532

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            You can download it from GitHub.

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