cglm | 📽 Highly Optimized Graphics Math for C

 by   recp C Version: v0.9.0 License: MIT

kandi X-RAY | cglm Summary

kandi X-RAY | cglm Summary

cglm is a C library typically used in Big Data applications. cglm has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Highly Optimized Graphics Math (glm) for C
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            kandi-support Support

              cglm has a medium active ecosystem.
              It has 1711 star(s) with 185 fork(s). There are 45 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 43 open issues and 99 have been closed. On average issues are closed in 50 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of cglm is v0.9.0

            kandi-Quality Quality

              cglm has 0 bugs and 0 code smells.

            kandi-Security Security

              cglm has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              cglm code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              cglm is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              cglm releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 48 lines of code, 0 functions and 1 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            cglm Key Features

            No Key Features are available at this moment for cglm.

            cglm Examples and Code Snippets

            No Code Snippets are available at this moment for cglm.

            Community Discussions

            QUESTION

            Rendering independent bones
            Asked 2021-Nov-12 at 19:06

            I'm trying to render a model of a hand in a 3D space based on the positions given by the XrHandJointLocationEXT array from the XR_EXT_hand_tracking extension. I am using both GTLF hand models from Valve, which have the correct amount of bones to match the joints defined by the OpenXR specification in the XrHandJointEXT enum.

            I do my rendering as follows :

            Every frame I update each joint independently by multiplying its current transform with the inverse bind matrice retrieved from the GLTF model. The XrPosef is relative to the center of the 3D space. I am using cglm to handle all the matrice calculations.

            ...

            ANSWER

            Answered 2021-Nov-12 at 19:06

            Finally found the answer to my problem: the joint order from the GTLF model doesn't match the order XrHandJointEXT, leading to the right transform being applied to the wrong joint.

            In my case, my model defined the Wrist node as being the first one and the Palm as the last one, where OpenXR defines XR_HAND_JOINT_PALM_EXT as the first joint, and XR_HAND_JOINT_WRIST_EXT as the second one.

            Here's the code for the update function

            Source https://stackoverflow.com/questions/69839433

            QUESTION

            Make-File: compile multiple SRC-Folders to single OBJ-Folder
            Asked 2021-Apr-03 at 19:15

            I got a project hierarchy that looks like this:

            ...

            ANSWER

            Answered 2021-Apr-03 at 19:15

            The best way to do this is using VPATH.

            For example:

            Source https://stackoverflow.com/questions/66934913

            QUESTION

            Can't Get Spinning Cube To Render In OpenGL
            Asked 2021-Feb-18 at 06:34

            I'm trying to get a spinning 3D cube but I can't get it to render. There's no error, but it's just a black screen. Also, there's no checking whether the Fragment shader is working but I can assure you it is I just don't have it included here.

            Here's what my code looks like:

            ...

            ANSWER

            Answered 2021-Feb-18 at 06:34

            You have to initialize the matrices with the Identity matrix:

            Source https://stackoverflow.com/questions/66251886

            QUESTION

            Why is no character being rendered
            Asked 2020-May-02 at 23:22

            So I am trying to render a character in OpenGL using freetype2. If I replace the variable vertex_location in my code with 0 I can see some kind of pixelated thing being rendered but it seems wrong because every time I restart the application the pixelated thing is different... So I am guessing it's just some random bytes or something.

            Note: I am using GLEW, freetype2, glfw3, cglm

            Anyways, here is my code:

            ...

            ANSWER

            Answered 2020-May-02 at 23:22

            thevertex is a vertex attribute.

            Source https://stackoverflow.com/questions/60833065

            QUESTION

            OpenGL triangle rotates wrong
            Asked 2020-Jan-02 at 22:49

            I want to rotate my triangle around his own axis, but It´s rotating around the camera. I have to code from a tutorial, the only differenc is, that I´m using C instead of C++. So I have to use the "cglm"-lib instead of the "glm"-lib. (I´m also using glut and glad)

            globally defined:

            ...

            ANSWER

            Answered 2020-Jan-02 at 22:49

            The order of the matrix multiplications is wrong.

            It has to be:

            Source https://stackoverflow.com/questions/59570789

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cglm

            You can download it from GitHub.

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