circle | A C++ bare metal environment for Raspberry Pi with USB (32 and 64 bit)
kandi X-RAY | circle Summary
kandi X-RAY | circle Summary
Circle is a C bare metal programming environment for the Raspberry Pi. It should be usable on all existing models (tested on model A+, B, B+, on Raspberry Pi 2, 3, 4, 400 and on Raspberry Pi Zero), except on the Raspberry Pi Pico, which is not supported. Circle provides several ready-tested [C classes] doc/classes.txt) and [add-on libraries] addon/README), which can be used to control different hardware features of the Raspberry Pi. Together with Circle there are delivered several [sample programs] sample/README), which demonstrate the use of its classes. Circle can be used to create 32-bit or 64-bit bare metal applications. Circle includes bigger (optional) third-party C-libraries for specific purposes in addon/ now. This is the reason why GitHub rates the project as a C-language-project. The main Circle libraries are written in C using classes instead. That’s why it is called a C programming environment.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of circle
circle Key Features
circle Examples and Code Snippets
def circle_sort(collection: list) -> list:
"""A pure Python implementation of circle sort algorithm
:param collection: a mutable collection of comparable items in any order
:return: the same collection in ascending order
Examples
def pi_estimator(iterations: int):
"""
An implementation of the Monte Carlo method used to find pi.
1. Draw a 2x2 square centred at (0,0).
2. Inscribe a circle within the square.
3. For each iteration, place a dot anywhere in the
public static void main(String[] args) {
if (args.length > 0) {
try {
double radius = Double.parseDouble(args[0]);
calculateArea(radius);
} catch (NumberFormatException nfe) {
Community Discussions
Trending Discussions on circle
QUESTION
i am working on a map app with some overlays (annotations, circles, polygons). And i also have UISwitches to appear/disappear them. For the annotation is easy: .add / .remove, it works.
...ANSWER
Answered 2021-Jun-15 at 19:49You can use MKMapView.removeOverlays call to do this.
QUESTION
How can I do an animated shape in the form of cake or clock or circle that starts with one small slice and then over time fills the whole circle:
Is that possible with CSS? Or do I need SVG? I couldn’t find any CSS shape or mask or clipping path or anything that would work with this shape.
Thank you very much for any hints!
...ANSWER
Answered 2021-Jun-15 at 19:03Turns out, "pie chart" is the term to google by...
Based on an extensive article by Lea Verou featuring 2 different approaches https://www.smashingmagazine.com/2015/07/designing-simple-pie-charts-with-css/, this is my solution:
QUESTION
We just got Telerik controls today and I am trying to "switch out" the old controls for the new Kendo UI MVC Controls.
I have a select2 multi-selection dropdownlist and I am trying to send the "selected to paramters through the Kendo UI dataSource to the controller method to return the specific records.
Here is my .cshtml Razor code:
...ANSWER
Answered 2021-Jun-15 at 15:19In my loadAssessmentTable()
which was assigned to onclick
of my submit button, all that was needed was the following:
QUESTION
so I have a button to create/ append step div and each step has an add action button element.
Question: how do I append action in a specific step for example if I add new action in step 2 then it will only create a new action in step 2
Here is the link to what i did https://jsfiddle.net/noobnoob121212/306boevh/7/
so what i did to create new step is :
...ANSWER
Answered 2021-Jun-15 at 12:14Whenever actionmodal
is open you can save the index()
of div which has open that modal inside data-attribute . Then , when appendaction
button is clicked get the data-attribute and then use $(".steplist .input-group:eq(" + row_no + ")")..
to add new data inside your input-group div.
Demo Code :
QUESTION
What I want to achieve: when clicking the add new step button the id "step1" will be added into HTML div and the value will also display step1 and if I click a second time it will increment so the id "step2" will be added into the second appended div and the value also will display step2
what I did / problem: When I click the button for 2 times it appends id "step2" into all two div if I click four times it will append id "step4" to all appended div. This is what i did (I uses bootstrap so some element is not display properly but i have deleted unimportant part): https://jsfiddle.net/noobnoob121212/306boevh/7/
code:
...ANSWER
Answered 2021-Jun-15 at 11:36It's because you are manipulating global .steplist
instead of only the new elements. Also, your approach will produce a non-valid HTML, because id
should be unique for each element, this approach will make all elements with the same id
.
So I'd suggest add id
only to the root element of new added content like so:
QUESTION
I'm trying to simplify the code a bit and instead of using long "if/else" statement I testing to use a function with switch to be able to dynamically add named layerGroup to the Layer control in Leaflet. Styling works fine but trying to "addTo" using the same method does not work.... is this wrong way doing it or what is missing for it to work? It gives me error "TypeError: t.addLayer is not a function" and points error to the "addTo" line...
...ANSWER
Answered 2021-Jun-15 at 00:22Your switch case is returning a string of the name of the L.layerGroup you probably want to use:
QUESTION
I have created an application in ReactJS
HTML
React JS
...ANSWER
Answered 2021-Jun-14 at 22:05If you measure various distances on the image when the 'blob' is circular you get CSS to calculate what dimensions and what positioning (in % terms) the blob has in relation to the whole image. As the image is stretched, the blob will stretch accordingly.
In this vanilla JS snippet the logo image is shown as the background to the div and the blob is its child div. This saves having to add another div into the DOM which wouldn't add more meaning.
The measurements were just taken with a ruler (the units don't matter)
QUESTION
i found this unfinished file in my files and now i need to finish it, only problem is idk really how do i detect collision with the bullet and the player thing and/or the bullet and the enemy thing, when the bullets collide with the enemy it still dies, i just don't remember how.
here's the code ig help thanks
...ANSWER
Answered 2021-Jun-15 at 02:18Collision detection depends on your needs.
- Bounding boxes are simple and can detect if the x, y edges of each object are not within one another. This is fine for fast moving games and things where you don't necessarily require point precision.
- Distance vectors are also simple and perfect solution for circle collisions. They calculate the difference in distance between two objects according to a radius prescribed with the hypotenuse of distX^2 + distY^2.
- Compound bounding objects are harder to calculate, especially for concave areas on objects of arbitrary shape. There are too many notable and novel approaches to collision detection beyond these to remark on here.
They're also increasingly complex depending on things like variability (if they're deformable objects, if they have particle seams, etc and 2d vs 3d object collision can be vastly different worlds as well. There are tons of articles, but I'll post one with implementation here
QUESTION
Basically there are rectangles (buildings) and circles (people).
The task I need to do is basically, when a function "fg" is called, every circle that is inside a given radius needs to run to the closest rectangle, and after all the circles inside the radius finds a rectangle, I need to report on a .txt file the names of the circles that run to each rectangle sorted alphabetically.
Such as:
Rectangle A: c1 c2 c3
Rectangle B: c7 c11 c20
...
And so on...
I need to store the addresses of the circles that run, on a vector of each rectangle. I tried to use qsort from stdlib.h, but maybe the function that i use to compare is wrong
(EDIT - full code to better understand):
...ANSWER
Answered 2021-Jun-15 at 02:51The third parameter needs to be the size of the actual array elements:
QUESTION
I wanted to make a circle cursor and I copied the code from codepen
I am working in another IDE called Repl.it and so I copied the exact same code from codepen to repl.it (Note: I did use the correct code from codepen by compiling it first)
The code is not working in repl.it
I am not sure what I am missing, but I am pretty sure it has to do with the tags. Any help would be much appreciated.
My Output:
The cursor stays at the top left and does not move at all for some reason
This is the code:
...ANSWER
Answered 2021-Jun-14 at 23:11Issue is with your html file.. I checkout Codepen and got compiled css and js code. you also have to link js lib for this, as I told before, issue is in your html file.
below is the working code enjoy !!
Mark as approved would be appreciated :)
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