sdl_img | A simple image viewer based on SDL2 and stb_image

 by   rswinkle C Version: 0.99 License: MIT

kandi X-RAY | sdl_img Summary

kandi X-RAY | sdl_img Summary

sdl_img is a C library. sdl_img has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

[Coverity Scan Build Status] A "simple" image viewer based on [stb_image.h] (with the suggested animated GIF API extension). It’s "simple" in that it would work fine as a drop in replacement for most people since all the normal/expected behavior is there, but it has tons of extra and unique features for power users, especially on Linux/Unix and if you’re comfortable with the terminal.
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            kandi-support Support

              sdl_img has a low active ecosystem.
              It has 7 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              sdl_img has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of sdl_img is 0.99

            kandi-Quality Quality

              sdl_img has no bugs reported.

            kandi-Security Security

              sdl_img has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              sdl_img is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sdl_img releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            sdl_img Key Features

            No Key Features are available at this moment for sdl_img.

            sdl_img Examples and Code Snippets

            No Code Snippets are available at this moment for sdl_img.

            Community Discussions

            QUESTION

            SDL2 on Raspberry Pi 4: SDL Initialization failed No available video device
            Asked 2020-Nov-25 at 19:55

            I was having a problem getting one of my programs that uses SDL to compile so to fix it I reinstalled SDL2 and SDL2Image following this link: https://solarianprogrammer.com/2015/01/22/raspberry-pi-raspbian-getting-started-sdl-2/ I used this link before and have created windows and renderers successfully. Now the program compiles and runs but I get the error

            ...

            ANSWER

            Answered 2020-Nov-25 at 19:55

            I reconfigured and installed, instead of configuring with:

            Source https://stackoverflow.com/questions/65007347

            QUESTION

            SDL include error when including SDL2/SDL_Image
            Asked 2020-Nov-25 at 02:27

            Here is a simple SDL2 program that uses SDL_Image and runs just fine:

            ...

            ANSWER

            Answered 2020-Nov-25 at 02:27

            You aren't passing the -I to c++ in your makefile, when you compile the .cc [to a .o].

            You only pass the flags on the c++ line used to link the .o files.

            One of the .o targets needs sdl2-config as well for its c++ command.

            That's your immediate problem. However ...

            When you do: sdl2-config --cflags, it [partially] produces (e.g.) -I/usr/local/include/SDL2, so a source .cc file would work if it did: #include .

            But, your .cc file does: #include .

            That may not work because it's at a different directory level [unless you add -I/usr/local/include, which is sub-optimal because you're hardwiring the path].

            If it's working, it's because the compiler assumes /usr/local/include is a default part of the path for .h files

            UPDATE:

            You'll have to excuse me I'm not very good at compiling yet. I tried adding -I/usr/local/include/SDL2/SDL.h in some different spots and it didn't change anything. Could you spell it out a bit more for me?

            You do not want: -I/usr/local/include/SDL2/SDL.h That points to a file.

            You want: -I/usr/local/include/SDL2 That points to the directory.

            But, you should do two things: (1) Fix your makefile and (2) Change the #include directives in level.cc to be compatible

            Here's my adjustment for your makefile:

            Source https://stackoverflow.com/questions/64996365

            QUESTION

            Compiling with 64-bit MinGW on Code::Blocks
            Asked 2020-Mar-17 at 18:54

            I'm trying to set up my Code::Blocks installation to work with the SDL2 graphics API. As the documentation suggests, once I had everything installed and specified correctly, I tried the SDL_Init(SDL_INIT_EVERYTHING) test, as:

            ...

            ANSWER

            Answered 2020-Mar-17 at 18:54

            UPDATE Your last edit shows the most important bit of the output (it's incidentally also the first part of the output):

            Source https://stackoverflow.com/questions/60728090

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sdl_img

            Get the latest [source](https://github.com/rswinkle/sdl_img) or the latest [release](https://github.com/rswinkle/sdl_img/releases) from Github.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/rswinkle/sdl_img.git

          • CLI

            gh repo clone rswinkle/sdl_img

          • sshUrl

            git@github.com:rswinkle/sdl_img.git

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