Sokoban | OpenGL windows based 3d sokoban clone I started in uni
kandi X-RAY | Sokoban Summary
kandi X-RAY | Sokoban Summary
NOTHING TO SEE HERE *. It won’t compile and has a mixture of new and old style OpenGL. *. OpenGL windows based 3d sokoban clone I started in uni.
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QUESTION
I have to create a game of Sokoban in Python and I have defined methods in my Sokoban class to find_player() , complete() , get_steps() and move() . I need to create a restart() method and an undo() method but I don't know how to do that. I can't find a way to store the original board or previous boards. I tried making defining another board in the __init__
but it just updates with self.__board
instead of saving the initial board. I've also tried making a list in the __init__
and tried appending each move's "board" to the list but it changes every board in the list. I've attached my code if anyone can help.
ANSWER
Answered 2021-Oct-12 at 11:24You'll need to (deep) copy the board list-of-lists if you don't want the same value (all the way up to test_board
) to get changed.
QUESTION
I'm currently looking at the Rust Sokoban tutorial, playing with the code as I type it in, to see how I can "improve" it without breaking it. In the chapter on Pushing boxes they introduce two "marker components" to "tell us which entities are movable and which aren't":
...ANSWER
Answered 2021-Sep-01 at 10:28As we discussed in the comments, there are two sources of errors:
- Methods operating on
ReadStorage
orWriteStorage
requireT
to be aComponent
, luckily bothMovable
andImmovable
already were, so to fix it we can simply constraint theT
on this trait. Declaration of the function would look like sofn collect (...)
- Because of copy-pasting, the
.join()
method was called on object(&entities, &storable, &positions)
, whereentities
,storable
,positions
are references already as specified in the function declaration, thus.join()
was called (simply speaking) on type(&&A, &&B, &&C)
, while it's defined for(&A, &B, &C)
. To fix it we need to call(entities, storable, positions).join()
inside thecollect
function
The final version of the code would look like this:
QUESTION
I'm making project which uses sfml, imgui-sfml and nlohmann json. For my dependences im using vcpkg. My host machine is Arch and I wanna cross build to Windows x64. Im getting strange linking error, am I missing something easy here? Here is my toolchain file:
...ANSWER
Answered 2021-Mar-12 at 00:30I managed to get this to work by symlinking libopengl32.a with libOpenGL32.a. Maybe its dirty but atleast it works. I don't know if that is typo in imgui/sfml packages or what.
QUESTION
I need an internal .wav (in the source folder) to load into a Media Player without errors.
I got it working yesterday and committed the code with which it worked. Today, rolling back to that commit shows the following error:
...ANSWER
Answered 2020-Nov-03 at 15:32Per ArchWiki, that exception might be thrown as a result of some incompatibilities.
Working solution is to install ffmpeg-compat-55
AUR package.
QUESTION
I'm creating the game Sokoban in java.
The map / playing field is a 10x10 array. One field in the array can contain one of the 5 different objects
- Target Field
- Chest
- Player
- Wall
- Empty Field ( this is just a blank field where a player can walk over)
now i want to store that map in the MySql database i'm not so sure how to approach this. I don't know what the table would look like. Later on i should be able to pull the map so a player can instantly play or modify the field.
I thought about using a string of 100 chars and each object has a specific char so i know the meaning and place of it.
...ANSWER
Answered 2020-Mar-23 at 14:33Yeah so one approach would be to have a table that has a unique-key based on the column/row. Then you can store the key(s) relative to that column/row that link to the target field, the chest, the player, the wall, empty field.
Edit: To answer your question on this answer, you can create a Location class that has and x and y that represents a spot in the grid. Then override equals/hashCode to make it unique. Then you can use a Map to store the Location and the relative GameObject at that location!
QUESTION
I have a String text which represents a level in the game Sokoban. I have a few different characters which each has a different meaning.
- '#' = a wall
'$' = the player
'@' = the baggage to move
- '.' = the target the baggage has to drop in to
I'm using a 2d array (10x10)
this is the level for example:
...ANSWER
Answered 2020-Feb-25 at 16:17First, declare spelbord
as a char array (char[][]
). It is a lot more efficient and easy to deal with. By the looks if it, you don't need it to contain strings.
Then just write:
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