Droplet | Cloud storage client library

 by   scality C Version: Current License: Non-SPDX

kandi X-RAY | Droplet Summary

kandi X-RAY | Droplet Summary

Droplet is a C library. Droplet has no bugs, it has no vulnerabilities and it has low support. However Droplet has a Non-SPDX License. You can download it from GitHub.

Home of Scality Droplet, a cloud storage client library. Scality - Scality Droplet is open source and released under the BSD License. Mission: Help the transition to object based cloud storage by providing a structured API to simplify application developers job and address key user concerns. All source code is hosted here, documentation is also available here in the wiki section: The doxygen generated documentation is also available here: Please report bugs, comments and questions to You can also reach us on the #droplet IRC channel on Freenode.
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            kandi-support Support

              Droplet has a low active ecosystem.
              It has 51 star(s) with 31 fork(s). There are 38 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 55 open issues and 84 have been closed. On average issues are closed in 316 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Droplet is current.

            kandi-Quality Quality

              Droplet has 0 bugs and 0 code smells.

            kandi-Security Security

              Droplet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Droplet code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Droplet has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Droplet releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Droplet Key Features

            No Key Features are available at this moment for Droplet.

            Droplet Examples and Code Snippets

            No Code Snippets are available at this moment for Droplet.

            Community Discussions

            QUESTION

            Mobile Responsive Table that Collapse
            Asked 2022-Mar-24 at 21:53

            I'm trying to add a table to my Shopify store, and current have the table setup as the following:

            ...

            ANSWER

            Answered 2022-Mar-24 at 21:53
            .table-responsive.bodywrapcenter{
                display:flex,
                flex-wrap:wrap
            }
            

            Source https://stackoverflow.com/questions/71593552

            QUESTION

            Node.js app works properly locally, but 404 errors on Droplet Ubuntu
            Asked 2022-Mar-07 at 00:48

            Using digital ocean droplet, Ubuntu terminal. I have run npm run build, npm install. I am using Vue.js and have installed the 'quick start' project from their documentation: https://vuejs.org/guide/quick-start.html#without-build-tools

            Called using node app.js ->

            ...

            ANSWER

            Answered 2022-Mar-07 at 00:48

            SOLUTION: nginx needed correct directory for my website assets to be allowed to serve them. Edited under /etc/nginx/sites-available, then nano default. From there edited under server object:

            server_name hellonode;

            Source https://stackoverflow.com/questions/71359234

            QUESTION

            Terraform. Finding combinations for for_each when one of value should be got to know
            Asked 2022-Mar-04 at 09:53

            I would like to create a droplet with each of the provided regions from the already present image (snapshot). But it needs to find out the image ID in each of the regions.

            I don't know how to find combinations for for_each when one of the values needs to get to be known.

            ...

            ANSWER

            Answered 2022-Mar-04 at 09:53

            Since data source is using for_each as well, that means there will be a data source for each of the regions defined in the local variable (regions), i.e.,:

            Source https://stackoverflow.com/questions/71349362

            QUESTION

            Error database connect is not a function Nodejs with Mysql in docker
            Asked 2022-Feb-10 at 19:39

            I have deployed my docker application (to DigitalOcean). Everything work's, but I can't connect mysql with nodejs.

            When I run docker-compose up I get error database.connect is not a function.

            My server.js file is look like this

            ...

            ANSWER

            Answered 2022-Feb-10 at 19:39

            You just need to indicate a DB container name instead of IP like this:

            Source https://stackoverflow.com/questions/71069520

            QUESTION

            Deploy docker image on DigitalOcean (Deploy Error)
            Asked 2022-Feb-03 at 04:54

            I'm trying to deploy docker image(Nginx + Laravel + MySQL) on DigitalOcean using Apps for ci/cd.
            Now, the Docker image is in my Github repo which I set as "Public".
            Everything is fine when I test the docker image to deploy on the Ubuntu server from DigitalOcean Droplets.
            But when I try to deploy it on the App of DigitalOcean, I don't exactly know how I set "HTTP port" and "Commands" and I assumed that's why deploying is failed even though the building is succeeded.

            I don't think there is anything wrong with docker-compose as it works out well on the ubuntu server.

            docker-compose.yml

            ...

            ANSWER

            Answered 2022-Feb-03 at 04:54

            If you are using laravel image on Docker, then here is my solution Set Http port as "80" and set Commands as php artisan serve --host 0.0.0.0 --port 80

            Source https://stackoverflow.com/questions/70964931

            QUESTION

            How can I save in a variable a portion of my cURL GET command?
            Asked 2022-Jan-30 at 13:59

            I'm currently trying to setup an automated server on DigitalOcean API, and I need to extract the ID of my server to use it later in a command.

            My bash command is the following :

            ...

            ANSWER

            Answered 2022-Jan-30 at 13:59

            QUESTION

            How do I turn PUG into JSX?
            Asked 2022-Jan-25 at 12:03

            I am trying to use some code written in Pug, in a JS react app.

            I have found this plugin here that will convert the code, but there is a problem. It states that it cannot convert "." statements, of which there are a few.

            So what do I replace the "."s with to make it work (or alternatively if anyone could convert it to react JS that would be fantastic!

            The Pug code I wish to use:

            ...

            ANSWER

            Answered 2022-Jan-22 at 21:28

            QUESTION

            Rails bundle install Could not find turbo-rails-7.1.1 in any of the sources
            Asked 2022-Jan-21 at 18:20

            On a brand new digitalocean droplet running Ubuntu 20.10 with a brand new pretty near empty rails 7 alpha 2 app running bundle install results in the following both when running cap production deploy on my local machine and when running from the command shell on the droplet

            ...

            ANSWER

            Answered 2021-Nov-09 at 14:37

            I ran into this also. Not sure why, but they yanked the 7.x versions and regressed to 0.8.x:

            https://rubygems.org/gems/turbo-rails/versions/7.1.1

            Just add this to your Gemfile:

            Source https://stackoverflow.com/questions/69891921

            QUESTION

            HTML audio element fails to load audio stream
            Asked 2022-Jan-17 at 23:21

            I have assembled a website and configured a Digital Ocean droplet to serve an audio stream using Azuracast.

            At this URL http://137.184.153.182:8010/radio.mp3 lives the live audio stream. At the time of posting I am streaming static from Audio Hijack, which you can hear by visiting the URL and clicking play on the audio element. By inspecting the site I see the following HTML

            On the site meant to deliver the audio stream to listeners https://feverdream.radio, I have placed an identical HTML snippet. However the play button remains grayed out and I am unable to play the audio live stream.

            I do not understand what I could be doing wrong so that the same code is functional on one URL but not another.

            ...

            ANSWER

            Answered 2022-Jan-16 at 19:02

            an insecure HTTP resource is being loaded for an HTTPs website. Open the browser console to see the error below:

            Mixed Content: The page at 'https://feverdream.radio/' was loaded over HTTPS, but requested an insecure element 'http://137.184.153.182:8010/radio.mp3'. This request was automatically upgraded to HTTPS, For more information see https://blog.chromium.org/2019/10/no-more-mixed-messages-about-https.html

            The SSL/TLS certificate authority for 137.184.153.182 should be either:

            1. Publicly issued - see Let's Encrypt
            2. Privately trusted - see how to trust a self signed certificate for your non-public development environment.

            Source https://stackoverflow.com/questions/70733121

            QUESTION

            Event handling in libgdx not working as expected
            Asked 2022-Jan-11 at 06:29

            I've been learning about libgdx recently. In the process of following the instructions on their libgdx wiki I ran into some problems.

            Specifically in the GameScreen class at the 99th line I changed the code inside so that it goes back to the previous screen (MainMenuScreen class) and yes you see when the mouse is pressed it worked (I mean go back to the screen before ) but a very very short time after, the screen AUTOMATICALLY switches to the GameScreen class (like I click the mouse once but it makes me 1 more redundant task). I guess when I click on the GameScreen screen it did the code in the if statement on line 99 to go to MainMenuScreen screen. In that screen at line 32 I guess it was true after I got to this screen because when I change the key is listened then it works fine (only converts once). I was intending to try implementing InputProcessor on each screen class but now I'm avoiding it for some reason. Can someone give me some advice recommend.Thank you

            Here is the source code for the MainMenuScreen class.

            ...

            ANSWER

            Answered 2022-Jan-11 at 06:29

            Your analysis of the problem seems correct to me. The method Gdx.input.isTouched() will immediately return true, if the screen is still being touched after you changed to the main menu.

            Also you the solution that you already tried seems correct:

            I was intending to try implementing InputProcessor on each screen class

            When using an InputProcessor you will get one event (the method call to touchDown or touchUp) when the screen is touched, and don't need to pull the touch event using the isTouched method.

            A problem when implementing InputProcessor with both classes probably is, that you can only set one to be the input processor of the game using the method Gdx.input.setInputProcessor. (When setting the second input processor, the first one is removed).
            A solution to this problem is the InputMultiplexer. You can add this multiplexer as the input processor of the game (using Gdx.input.setInputProcessor(multiplexer)) and then add your input processors (the main menu and game objects) to this multiplexer: multiplexer.addProcessor(mainMenu) or ((InputMultiplexer) Gdx.input.getInputProcessor()).addProcessor(game).

            This way you can handle touch events instead of pulling the touched state in both of your classes.

            Source https://stackoverflow.com/questions/70650060

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Droplet

            You can download it from GitHub.

            Support

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