Lockpick | Nintendo Switch encryption key derivation | Hacking library
kandi X-RAY | Lockpick Summary
kandi X-RAY | Lockpick Summary
Lockpick = Lockpick is a ground-up C++17 rewrite of homebrew key derivation software, namely [kezplez-nx] It also dumps titlekeys. This will dump all keys through *_key_05 on firmwares below 6.2.0 and through *_key_06 on 6.2.0. Due to key generation changes introduced in 7.0.0, Lockpick is not able to dump keys ending in 07 at all. Furthermore, unfortunately the public method to dump tsec_root_key is only available on firmware 6.2.0 so 7.x consoles can only dump through keys ending in 05.
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QUESTION
I'm attempting to build a random character generator for an RPG. I am attempting to Generate two skills from a select list, which if selected need to return true in the Common list.
I'm pretty new, so this may be a problem with inexperience.
What I did try was using instead of SkillChoice[0] = True I used (SkillChoice[0]).append(2) to add the modifier to a list, but with this method it cannot check if that skill was chosen.
...ANSWER
Answered 2019-Aug-13 at 03:59When you write ClassSkills = (Athletics_P, Acrobatics_P, Alchemy_P, Lockpicking_P, Sneak_P)
that puts the values of the variables in the tuple, so it's equivalent to ClassSkills = (False, False, False, False, False)
.
Instead, we'd like a better way of associating the names of your skills with their value (True or False). We can use a dict
for this (the following is an example of similar, but not identical functionality that you indicated in your example code):
QUESTION
Working on a text game, I ran into this error where playercharacter
isn't assigning any of the variables I've given it. An example run is as follows:
ANSWER
Answered 2018-Aug-28 at 00:59You overindented your other methods; all the def get*
names should be at the same indentation level as def __init__
, not the level of __init__
's contents.
As far as general advice goes: Don't write Java-style accessors. The Pythonic approach is to just access the attributes directly, or if you insist on some protection, naming the instance attributes with a leading underscore, and using @property
accessors. So if name
should be protected against mutation, you'd have:
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