lstack | C11 Lock-free Stack | State Container library
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C11 Lock-free Stack
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QUESTION
I'm trying to understand some internals of Go. But one thing I can't wrap my head around is how goroutines' stack increases.
I see go using runtime.morestack
to allocate new stack and then copy it to newly created area.
Although, how it differs from heap allocation?
More precisely: why function stack()
works almost ten times faster than function heap()
?
ANSWER
Answered 2021-Mar-18 at 18:19First of all, as @kostix said there is only one stack grow so benchmark is not the right tool to those measurments.
I tried to measure single call of stack()
and heap()
functions but still got unexpected results: 115ns vs 15us.
So I started from the top and find out what compiler is indeed optimizing my code and removing stack allocation completly. There is a call of stackit()
, but no stack allocations.
I rewrote example and add a prints to find a moments of stack grow.
QUESTION
I'm trying to implement a double recursion program using MIPS that follows this pseudocode:
...ANSWER
Answered 2020-Jun-22 at 18:21In your recursive fragment, you don't return before the base
bits. So after the second jal dragon
, your code falls through to the base scenario, which is wrong by any account. By that time, t1
no longer contains the direction
variable - it's been multiplied by four. In the base
, the code tries to resolve t1
as if it still was the direction
and faults.
QUESTION
I am working on a lua script interrupt project, I want to use std::Stack and lua coroutine to save the context. But when I set stacksize to more than 38, it randomly crashes in lua_resume and lua_close. test.lua:
...ANSWER
Answered 2018-Sep-29 at 10:27You are overflowing the Lua stack by continuously generating new Lua threads and leaving its Lua objects on stack.
lua_newstack()
not only returns a pointer to lua_State
structure, it also leaves a value of type LUA_TTHREAD
on a stack in your L
state. You should either accommodate the Lua stack accordingly, or manage returned Lua threads in some other way.
Quick and dirty "fix" would be to call lua_checkstack(L, 10);
right before your Lstack.push(lua_newthread(L));
line. It allows your code to run as is, but the stack would continuously grow. Instead you should grab the new thread object off the stack and put it in some Lua table until the time comes for it to be deleted.
QUESTION
My task is to overload operators << and >> in Stack class, such that they can add or extract element from Stack. Example:
...ANSWER
Answered 2018-Apr-03 at 13:26Two problems:
- Your code takes a copy of the
Stack
, breaking nesting - Your code tries to return an
ostream&
as if it were aStack
, breaking compilation (well, maybe; you didn't deem us worthy of seeing its definition)
I'd guess you meant to write the following:
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