ioq3quest | This is a port of the quake 3 engine to Oculus Quest
kandi X-RAY | ioq3quest Summary
kandi X-RAY | ioq3quest Summary
ioq3quest is a C library. ioq3quest has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitLab.
This is a port of the quake 3 engine to Oculus Quest.
This is a port of the quake 3 engine to Oculus Quest.
Support
Quality
Security
License
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Support
ioq3quest has a low active ecosystem.
It has 0 star(s) with 0 fork(s). There are no watchers for this library.
It had no major release in the last 6 months.
ioq3quest has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of ioq3quest is current.
Quality
ioq3quest has no bugs reported.
Security
ioq3quest has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
ioq3quest is licensed under the GNU GPLv2 License. This license is Strong Copyleft.
Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.
Reuse
ioq3quest releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ioq3quest
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ioq3quest
ioq3quest Key Features
No Key Features are available at this moment for ioq3quest.
ioq3quest Examples and Code Snippets
No Code Snippets are available at this moment for ioq3quest.
Community Discussions
No Community Discussions are available at this moment for ioq3quest.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ioq3quest
For Mac OS X, building a Universal Binary. It is also possible to cross compile for Windows under *nix using MinGW. Your distribution may have mingw32 packages available. On debian/Ubuntu, you need to install 'mingw-w64'. Thereafter cross compiling is simply a case running 'PLATFORM=mingw32 ARCH=x86 make' in place of 'make'. ARCH may also be set to x86_64.
Change to the directory containing this readme.
Run 'make'.
Please refer to the excellent instructions here: http://wiki.ioquake3.org/Building_ioquake3
Install MacOSX SDK packages from XCode. For maximum compatibility, install MacOSX10.4u.sdk and MacOSX10.3.9.sdk, and MacOSX10.2.8.sdk.
Change to the directory containing this README file.
Run './make-macosx-ub.sh'
Copy the resulting ioquake3.app in /build/release-darwin-ub to your /Applications/ioquake3 folder.
Set the COPYDIR variable in the shell to be where you installed Quake 3 to. By default it will be /usr/local/games/quake3 if you haven't set it. This is the path as used by the original Linux Q3 installer and subsequent point releases.
Run 'make copyfiles'.
Change to the directory containing this readme.
Run 'make'.
Please refer to the excellent instructions here: http://wiki.ioquake3.org/Building_ioquake3
Install MacOSX SDK packages from XCode. For maximum compatibility, install MacOSX10.4u.sdk and MacOSX10.3.9.sdk, and MacOSX10.2.8.sdk.
Change to the directory containing this README file.
Run './make-macosx-ub.sh'
Copy the resulting ioquake3.app in /build/release-darwin-ub to your /Applications/ioquake3 folder.
Set the COPYDIR variable in the shell to be where you installed Quake 3 to. By default it will be /usr/local/games/quake3 if you haven't set it. This is the path as used by the original Linux Q3 installer and subsequent point releases.
Run 'make copyfiles'.
Support
ioquake3 supports the use of PNG (Portable Network Graphic) images as textures. It should be noted that the use of such images in a map will result in missing placeholder textures where the map is used with the id Quake 3 client or earlier versions of ioquake3.
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