uv | simple lua wrapping of libuv

 by   steveyen C Version: Current License: No License

kandi X-RAY | uv Summary

kandi X-RAY | uv Summary

uv is a C library typically used in Programming Style, Minecraft applications. uv has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

libuv is the O/S independent platform core of node.js and handles issues like networking and file I/O. Now, the goodness of libuv is now available for lua. See for more information on libuv. The libuv wrappers in this project are rather low-level, where the mechanical exposure of libuv API's to lua are pretty true to libuv's original C API's. The wrappings are tested against (at least) lua 5.1.4 and luajit 2.0.0-beta8.
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            kandi-support Support

              uv has a low active ecosystem.
              It has 11 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              uv has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of uv is current.

            kandi-Quality Quality

              uv has no bugs reported.

            kandi-Security Security

              uv has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              uv does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              uv releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of uv
            Get all kandi verified functions for this library.

            uv Key Features

            No Key Features are available at this moment for uv.

            uv Examples and Code Snippets

            No Code Snippets are available at this moment for uv.

            Community Discussions

            QUESTION

            How to fix printing unknown symbols in cpp?
            Asked 2021-Jun-11 at 14:08

            I'm trying to print a Sorted List and it looks like the list itself is correct- by printing the inner results, but when I try to print the whole list it shows some weird symbols and crashes. Where am I wrong? This is my main with the function I'm calling in "apply":

            ...

            ANSWER

            Answered 2021-Jun-11 at 14:08

            QUESTION

            pyglet gives error regarding GLSL version
            Asked 2021-Jun-08 at 07:05

            I am trying to run a code that has a GUI built with pyglet. but it gives this error. I have searched and found that I need to directly set the version of GLSL to be used by the code but I don't know how. would be happy if you helped me out with it.

            ...

            ANSWER

            Answered 2021-Jun-08 at 07:05

            well it got solved! just needed to add the directive #version 120 at the beginning of the shader like this:

            Source https://stackoverflow.com/questions/67856810

            QUESTION

            Trying to access json array data with php
            Asked 2021-Jun-06 at 16:42

            I am trying to reduce the amount of data returned from my php curl request to just that which is necessary but am struggling to access the data from the inner arrays/objects.

            I'm currently receiving an error that the indexes within the $weatherdata are undefined.

            Warning: Illegal string offset 'current' in projectname on line 21

            This is the data that's returned:

            ...

            ANSWER

            Answered 2021-Jun-06 at 16:42

            Your foreach is causing this error. You are looping through the resulting array

            When you decode the above json using json_decode($result, true), the resulting array would be like

            Source https://stackoverflow.com/questions/67861032

            QUESTION

            Problem resolving an android.content.res.Resources error
            Asked 2021-Jun-04 at 16:09

            I understand that this error has been addressed severally and I've checked most of them like Android: android.content.res.Resources$NotFoundException: String resource ID #0x5, android.content.res.Resources$NotFoundException: String resource ID to see if I could find a solution to my problem but I couldn't and most of them are hard to understand. I can't tell if my code is an int/string so I don't know exactly what to correct, so I need help.

            I got this error at runtime:

            ...

            ANSWER

            Answered 2021-Feb-06 at 20:25
            android.content.res.Resources$NotFoundException: String resource ID #0x601ee924
                    at android.content.res.Resources.getText(Resources.java:348)
                    at android.widget.TextView.setText(TextView.java:5848)
                    at com.tex.lightweatherforecast.Activity.HomeActivity$1.onResponse(HomeActivity.java:66)
            

            Source https://stackoverflow.com/questions/66080872

            QUESTION

            Monitor services in azure
            Asked 2021-Jun-04 at 14:00

            The error message is:

            There are some problems with the configuration, described below. The Terraform configuration must be valid before initialization so that Terraform can determine which modules and providers need to be installed.

            Here's what I'm doing:

            • Written a terraform script in azvm.tf to create a VM.

            • Defined the variables resourcegroup, location, and pub_key in the variables.tf file, and call those variables in the azvm.tf file using string interpolation syntax.

            • Created a VM with the following features:

              a) Ubuntu 18.04 server b) VM name : any custom name
              c) Admin_username : Any custom name
              d) disable password authentication
              e) size : Standard DS1_v2
              f) Allow traffic for ssh, http, https
              g) use public ssh key generated in the above step

            With help of vi command we created variables.tf file as:

            ...

            ANSWER

            Answered 2021-Jun-04 at 14:00

            So as mentioned above, you're using a mix of Terraform and Az CLI here - this is not right. You should use one or the other.

            It seems you've been tasked to create a Linux VM using Terraform. You need a 'main' Terraform file for your main code/terraform objects and then a 'variable' Terraform file for your variables. Technically, Terraform will flatten every Terraform file that are in the same directory when you do a Terraform init/plan - this means you could put everything in just one single .tf file.

            However, for the purpose of the tutorial, it's a good practice to split both so they can be managed easily. This is the Terraform code that you would want to use - it will help you create a Linux VM.

            For simplicity, I'm putting a sample here that links back to the variables in your variables.tf

            Source https://stackoverflow.com/questions/67827029

            QUESTION

            Unity - Project a texture on a mesh using C# (No Shaders)
            Asked 2021-Jun-02 at 16:50

            I'm trying to project a texture on a simple cube meshFilter using only C# but I'm having a bit of a hard time understanding what to do. I almost got it working for the X axis rotation and there is a lot of bad warping for Y/Z. Basically, I update the UVs when the position/rotation of the camera changes, here is my code :

            ...

            ANSWER

            Answered 2021-Jun-02 at 16:50

            I found a solution which solves the problem completely but I guess it is not mathematically correct since I don't really know much about matrixes and projections. It is however a good starting point for whoever wants to do something similar without any experience.

            Before showing the code, some things you should setup in order to make it easier to debug potential problems :

            1. Make sure your texture is in clamp mode, it will be easier to see if the projection works correctly.
            2. Position your object at (0,0,0).
            3. Position your camera at (0,0,0) and make sure it is in perspective mode.
            4. Use another camera in orthographic mode to look at the projected texture and validate it is shown correctly.

            The algorithm :

            Source https://stackoverflow.com/questions/67780954

            QUESTION

            ffmpeg x11grab to streamable format
            Asked 2021-Jun-02 at 03:01

            2 FFMPEG process

            (1) generating a ffmpeg x11grab to a .mp4 (2) take the .mp4 and restream it simultaneously to multiple rtmp endpoints

            ISSUE the generated file in (1) have this error "moov atom not found"

            This is the command that generate (1) :

            ...

            ANSWER

            Answered 2021-Jun-02 at 03:01

            QUESTION

            Is there a way to loop through JSON data and display it in HTML
            Asked 2021-May-28 at 13:28

            I am trying to great a weather app using The Weather API. I have managed to get the information that I need from the JSON and display it in HTML.

            I would not like to get the hourly weather from the JSON and display it from each hour. I thought about doing this within a loop and displaying it that way but am unsure how to write it.

            Here is the JSON

            ...

            ANSWER

            Answered 2021-May-27 at 10:14

            QUESTION

            Compositing colors and textures in webgl
            Asked 2021-May-26 at 20:45

            How to do color compositing in webgl? I am not sure what to search for exactly maybe I am missing a word. I want to be able to draw a color or texture as overlay. For example, here I tried to add black overlay with 0.2 opacity but instead of using color directly I am substracting opacity. If I want to use different color as overlay, I will have to use different work around for it. How can I overlay/composite different colors or textures without using any work around? Shadertoy link

            ...

            ANSWER

            Answered 2021-May-26 at 20:45

            If you want to darken the texture color towards black, you could use a simple multiplication:

            Source https://stackoverflow.com/questions/67711916

            QUESTION

            Is there a way to only print part of a JSON string in JavaScript
            Asked 2021-May-25 at 11:45

            I have JSON data which I have gotten from weather api. Within the data I would like to be able to display the weather for each hour.

            ...

            ANSWER

            Answered 2021-May-25 at 11:45

            The simplest solution would be to split on blank sign

            basic example:

            Source https://stackoverflow.com/questions/67687181

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install uv

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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