EchoCancellation | Projektarbeit in Digitaler Signalverarbeitung zum Thema | Speech library

 by   stocyr C Version: Current License: No License

kandi X-RAY | EchoCancellation Summary

kandi X-RAY | EchoCancellation Summary

EchoCancellation is a C library typically used in Artificial Intelligence, Speech applications. EchoCancellation has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Projektarbeit in Digitaler Signalverarbeitung zum Thema Echo Cancellation von Voice Communication Systemen.
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              EchoCancellation has a low active ecosystem.
              It has 5 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of EchoCancellation is current.

            kandi-Quality Quality

              EchoCancellation has no bugs reported.

            kandi-Security Security

              EchoCancellation has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              EchoCancellation does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              EchoCancellation releases are not available. You will need to build from source code and install.

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            EchoCancellation Key Features

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            EchoCancellation Examples and Code Snippets

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            Community Discussions

            QUESTION

            How to download the video recorded with getDisplayMedia api?
            Asked 2021-Jun-07 at 21:42

            Problem: In my React application, I have setup screen recording within the application using navigator.mediaDevices.getDisplayMedia when I set the stem to video tag and play it was playing successfully. But when I try to save it to a local machine it saving only 0 minutes of video.

            This is my code.

            ...

            ANSWER

            Answered 2021-Jun-07 at 19:14

            WebRTC (getDisplayMedia) typically records as webm.

            I have a sample app running at record.a.video

            and in the code (which looks similar to yours, but for the mimetype): https://github.com/dougsillars/recordavideo/blob/main/public/index.js#L652

            Source https://stackoverflow.com/questions/67873750

            QUESTION

            How to stop pixelated artifacts from mediarecorder?
            Asked 2021-Mar-25 at 12:41

            We are using the browser's MediaRecorder to record the user's camera. I can't figure out why some cameras record artifacts somewhat frequently. It doesn't happen with all cameras.

            Here are some screenshots of what happens...

            Here is the normal image from the video

            Then for a split second it gets pixelated and then goes back to looking like previous image.

            Here is an excerpt of a video that has this artifact https://drive.google.com/file/d/1SYMBRjMlvOTO-LnlG5HLX0ncN3NyUXcc/view?usp=sharing

            ...

            ANSWER

            Answered 2021-Mar-25 at 12:41

            It's usually not the camera that creates these video compression artifacts. They're in the nature of video compression, and somewhat dependent on the computer's power. Most frames of video are so-called "interframes", holding the compressed difference between one frame and the next. To decode an interframe requires decoding all the frames that came before it.

            Those sequences of interframes start with "intraframes", also known as Instantaneous Decoder Refresh (IDR) frames. Intraframes can be decoded standing alone. But there's a tradeoff: they require more compressed video data.

            When you ask for 30 frames/second you give an implicit limit on how much data can fit in each frame. And sometimes the intraframe needs to have its quality reduced so its data fits in the time interval.

            My point: the blockiness you see are the intraframes.

            What can you do about this? Honestly, MediaRecorder doesn't give much control over the way the video encoder works. So, the things you can tweak are fairly minor. They are:

            • Frame size: consider making it smaller. 1080p video (1920x1080) is probably too big. Try something smaller. Try 960x540, or even smaller than that.

            • Frame rate: a slower frame rate, like 15, allocates more bandwidth to each frame, so the intraframes get higher quality. Reduce your frame rate.

            • Bitrate. You're using 8 megabits/sec. That's very large for the browser-based encoder., possibly too large. It's faster than the maximum upload rate of many internet service providers. Try something smaller. Start at 1 megabit. (Your high bitrate request may be overwhelming the compression hardware in some computers.)

            Keep in mind that people who compress video for online streaming use big fat servers, and that it can ten minutes or more on those servers to compress one minute of video. They often use ffmpeg, which has hundreds of ways of tweaking the compression. MediaRecorder does it in real time.

            Also, webcam hardware is quite variable in quality. Bad webcams have Coke-bottle shards for lenses and crummy sensors. Good ones are very good. None are up to the standard of professional video equipment. But that equipment costs thousands.

            And, keep in mind that compressed video is more JPEG-like than PNG-like. It's not perfect for encoding high-contrast static pictures.

            High quality digital video recording is a well-developed subspeciality of computing. If you want "the best audio and video possible" you won't be using a web browser / Javascript / getUserMedia / MediaRecorder. You'll be using a native (downloaded and installed) app like OBS Studio. It gives you a lot more control over the capture and compression process.

            If you use capture / compression technology embedded in browsers in early 2021 you'll be, practically, limited to a couple of megabits a second and some resolution constraints.

            Source https://stackoverflow.com/questions/66712635

            QUESTION

            Video/Audio communication
            Asked 2020-Oct-30 at 16:12

            I am trying to create a video conference web app using peer/getUserMedia.

            Currently, when I send the unique ID to the video conference, I am able to hear/see anyone who joins my session.

            However, only the first person who joins my session can communicate/see me.

            I want to make it so the other users can see/hear every user thats in the video conference too.

            So far this is what I have working so far. Also the code that is currently written, whenever a new user joins, my video gets added again so I see two videos of myself (if im the host), but that will be an easy fix for me

            ...

            ANSWER

            Answered 2020-Oct-30 at 16:12

            I think you will need to create a "mesh". So with 3 peers, each user(peer) sets up two connections, one to each of the other two users. At each client's end, there are two entirely different connections.

            The user @daGrevis asked this question on the PeerJs GitHub. Ultimately this is the implementation they used for a multi-peer chat that might help:

            Source https://stackoverflow.com/questions/64565396

            QUESTION

            Disabling Echo Cancellation in WebRTC SDP
            Asked 2020-Oct-06 at 07:28

            Is it possible for me to set noisesuppression=false; echocancellation=false in the WebRTC SDP? I know I can also do it through the GetUserMedia request, but it seems to only use those settings under ideal circumstances.

            For example:

            ...

            ANSWER

            Answered 2020-Oct-06 at 07:28

            The line you are modifying is for the opus codec which does not have parameters for noise suppression or echo cancellation, see here for a list of parameters.

            You can not put random stuff in the SDP.

            Source https://stackoverflow.com/questions/64218906

            QUESTION

            Record screen using getDisplayMedia with Audio in JavaScript
            Asked 2020-Aug-21 at 11:36

            I tried to record my display using the below code. But unfortunately, it not recording my audio. Is it possible to record both audio and video using getDisplayMedia()? If it's not can someone suggest a better option?

            ...

            ANSWER

            Answered 2020-Jun-05 at 12:49

            You could try this library: https://www.dslreports.com/speedtest/api-available

            Also check this answer: Client-side Speed Test

            If you manage to make it work, you could use NgxCharts library to show speed like in this example: https://swimlane.github.io/ngx-charts/#/ngx-charts/gauge

            Source https://stackoverflow.com/questions/62208807

            QUESTION

            Issues with getting MediaRecorder to work in Angular 9
            Asked 2020-Aug-18 at 19:41

            I am trying to implement Media Recorder https://developers.google.com/web/updates/2016/01/mediarecorder in my Angular 9 app but I have few issues.

            The camera is detected when I go on page with Media Recorder component as light on my camera comes on but thats all I see below:

            None of the buttons work and I am not sure why.

            Here is my console log:

            Please see my mediarecorder.ts component

            ...

            ANSWER

            Answered 2020-Aug-18 at 19:41

            If you want to run "runMedia()" method on click of "start" then call it directly from html instead calling "ngAfterViewInit()" hook.

            Source https://stackoverflow.com/questions/63400797

            QUESTION

            How to fix an extensive echoing while recording audio using navigator.mediaDevices.getUserMedia?
            Asked 2020-May-30 at 05:26

            So, I am working on a small electron desktop app that captures desktop screen and records video and audio. When I am trying to add audio to the stream it starts echoing really badly and I am not sure why.

            I am using:

            • Windows 10 PRO 18362.778
            • Chrome 81.0.4044.113
            • Electron 8.2.3

            Here is some code.

            I create these constraints when I want to capture and record video only:

            ...

            ANSWER

            Answered 2020-Apr-30 at 07:35

            I think the easy fix here would be to add a muted element to the playback on your page.

            Source https://stackoverflow.com/questions/61515250

            QUESTION

            Applying constraints to an audio track from getUserMedia
            Asked 2020-Apr-13 at 15:11

            Is it possible to apply constraints to a running live audio track? It doesn't seem to work for me, at least on Chrome v80.

            Suppose I have a stream:

            ...

            ANSWER

            Answered 2020-Mar-27 at 03:29

            SO user jib, which works on Firefox and adapter.js projects wrote a blog post in 2017 about this exact feature.

            Here is how they did apply the constraints to the track:

            Source https://stackoverflow.com/questions/60873347

            QUESTION

            Javascript WebRTC Failed to set remote answer sdp: Called in wrong state: kHaveRemoteOffer and Called in wrong state: kStable
            Asked 2020-Mar-31 at 06:12

            I can't get my WebRTC code to work properly.. I did everything right I believe and it's still not working. There is something strange why ontrack gets called so early maybe it's suppose to be like that.

            The website uses javascript code, the server code I didn't post but thats where WebSockets connect is just a exchanger, what you send to server it sends the same information back to the other partner (stranger) you are connected too.

            Server code looks like this little sample

            ...

            ANSWER

            Answered 2020-Mar-31 at 06:12

            My website where I use it: https://www.camspark.com/
            Fixed myself I figured out I had 2 problems with this code.

            First problem was then createOffer() must only be sent by 1 person not both people.. you have to randomly pick which person which does the createOffer().

            Second problem is the ICE Candidate's you have to create a queue/array for both sides, which holds all the incoming ice_candidates. Only do the peerConnection.addIceCandidate(new IceCandidate(candidate)); when the response to createOffer() is received and the setRemoteDescription from createOffer() response is set up.

            Both getAnswer() and getOffer() use exactly same code, but one is received for 1 client while the other is received for the other client. Both need to flush the IceCandidates array when either of them is triggered.. Maybe if anyone wants you could combine both functions into 1 function as the code is the same.

            Final working code looks like this

            Source https://stackoverflow.com/questions/60634946

            QUESTION

            "what is the proper way to disconnect peers using simple-peer.js library and stop streaming between those peers? "
            Asked 2020-Mar-11 at 04:30

            i hope y'all will be fine,

            I am a beginner in webRTC sorry if my question feels like a noob one but i was wondering that is there any proper way to close the connection among peers especially using simple-peer.js, looking forward for your awesome replies

            here is my sample react code,

            ...

            ANSWER

            Answered 2020-Feb-22 at 06:10

            The function is peer.destroy().

            Fyi, if you need to find undocumented API functions in Javascript libraries, you can do this by running your JS file in the browser and pressing F12 to bring up the debugging console. Set a breakpoint after the object that you want to investigate is instantiated:

            I set a breakpoint AFTER I instantiated peer1 (line 51). Then I hovered over peer1 (line 50) to pop up a menu of all of the properties (methods and fields) belonging to this object. If you're looking for a particular function as in this case, sometimes you find it immediately in this menu, but often you have to expand the property called __proto__ :

            You can see the destroy function located here. It's just a guess whether or not a function found in this manner actually does what you want it to do, but luckily in this case it does what we want.

            Source https://stackoverflow.com/questions/56541928

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install EchoCancellation

            You can download it from GitHub.

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