GPGOAP | General Purpose Goal Oriented Action Planning | Artificial Intelligence library
kandi X-RAY | GPGOAP Summary
kandi X-RAY | GPGOAP Summary
GOAP, or Goal Oriented Action Planning is a powerful tool to create game AI. For all the details I will refer to Jeff Orkin's collection of articles. But in short: GOAP will let computer controlled characters (NPCs) make action plans that can achieve desired goals. It will do so in a highly maintainable, easily extendible, highly modular fashion. Naive implementation of AI code will invariably blow up for any non trivial problem. GOAP on the other hand, is robust and is unlikely to buckle under large complexity. This software implements GOAP in the C programming language. It does so in a generic fashion, which makes it suitable for many projects.
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Trending Discussions on GPGOAP
QUESTION
If I build my AndroidStudio for one ABI, it works as expected.
If I support two ABIs, say for 'armeabi-v7a' and 'arm64-v8a', then Android Studio will rebuild every file, every time, even if nothing changed.
I use CMake external build to for the native part of my app.
My grade file:
...ANSWER
Answered 2018-Mar-15 at 18:39This was caused by the fact that the build variants all had the same output directory for the .o files.
You need to split out the build directory into release/debug and into the different ABIs.
The way to do this, is by using the CMAKE_CURRENT_BINARY_DIR macro as such:
QUESTION
I have an Android app that uses OpenGL ES3. I can build (and run) it for my 64-bit android device.
When I try to build it for 32bit instead, the linker cannot find libGLESv3 library and fails to build.
In my app's gradle, I have:
...ANSWER
Answered 2018-Mar-06 at 23:59This was caused by minSdkVersion 16.
Android only supports OpenGLES3 since SDK 18 and later.
I've set minSdkVersion to 19 and now the armeabi-v7a links as well. I'm not sure how the arm64-v8a managed to link.
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