fastblur

 by   thouis C Version: Current License: No License

kandi X-RAY | fastblur Summary

kandi X-RAY | fastblur Summary

fastblur is a C library. fastblur has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

fastblur
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            kandi-support Support

              fastblur has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 2 watchers for this library.
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              It had no major release in the last 6 months.
              fastblur has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fastblur is current.

            kandi-Quality Quality

              fastblur has no bugs reported.

            kandi-Security Security

              fastblur has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fastblur does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              fastblur releases are not available. You will need to build from source code and install.

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            fastblur Key Features

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            fastblur Examples and Code Snippets

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            Community Discussions

            QUESTION

            Qt Qml Visual Artifacts
            Asked 2020-May-24 at 06:13

            I'm current learning Qt Quick and qml (super intuitive) as an alternative to electron, but lately I started to get visual artifacts on MacOs but running perfectly fine on Windows, so I would like to know if I'm doing something wrong.

            These are my specs:

            • MacBook Pro 13 2019 15

            • Catalina 10.15.4

            • 8GB ram

            • Intel Iris Plus Graphics 645

            Here are some photos of the problem:

            image of it looks before closing the menu or resizing vertically the application

            window with visual artifacts

            window resized vertically

            Here is my Qml code, as for C++ is pretty much the initial code for when creating a project.

            ...

            ANSWER

            Answered 2020-May-24 at 06:13

            Things to be considered while using graphical effects. Effects have to be applied only to the required item or as a layer. In your case of DropShadow and Blur recursively applied since it's been used inside the item that intends to get effects.

            Change the drop shadow & blur item's as below way. This resolves the issue. I have checked with QtQuick2.9 & Ubuntu OS

            Source https://stackoverflow.com/questions/61965002

            QUESTION

            PySide2 Proxy model non-NOTIFYable properties warnings
            Asked 2020-Mar-29 at 17:55

            My QML application with PySide2 giving warnings at runtime

            QQmlExpression: Expression file:///E:/kingpin/qml/main.qml:68:17 depends on non-NOTIFYable properties: controller::project_proxy_list_model

            Proxy model update with onTextChanged event, so how can i manage notify signal for proxy model ?

            app.py

            ...

            ANSWER

            Answered 2020-Mar-29 at 17:55

            As I pointed out in the comments I do not get the warning message, also that the code is valid so I can presume that it is an old bug.

            But also as the OP points out there is another problem: every time a search is made, new elements are added to the model and that is caused because every time it is filtered, the "project_proxy_list_model" qproperty must be obtained, therefore this function is invoked , and in the logic of the OP is that 4 new items are loaded, which is wrong, the logic is to return the model and not use another method.

            Source https://stackoverflow.com/questions/60912250

            QUESTION

            Can FastBlur blur everything behind it?
            Asked 2020-Mar-11 at 11:40

            I have this code, qml

            ...

            ANSWER

            Answered 2020-Mar-11 at 11:40

            I'm updating this answer as the question has been partially cleared in the comments, but I will leave the original answer at the end, as it might still be useful.

            Besides that, the concept at the base remains the same: a graphics effect is applied to an object, and it modifies that object look, not how underlying objects appear. If you want to apply that effect to multiple objects, they have to be children of a common parent, and the effect has to be set for that parent, but everything that is below that parent (and it's not its child) will only be partially affected by the result of the effect.
            Imagine a blur effect as a filter applied to a real life photograph that is partially transparent: while the image in the photograph is blurred, what you can see behind it will not be blurred.

            Subclass the graphics effect

            QGraphicsEffects don't provide the ability to limit the extent of their processing, as they usually modify the whole "bounding rect" of the object they are set for.
            In order to achieve that, subclassing is necessary and the draw() method has to be overridden, as it is the one responsible for the actual drawing.

            I'm going to presume that the whole interface is going to be affected by the effect in some way: even if some objects are "outside" the rectangle of the effect, they are still part of the same parent, so this is what we're going to do:

            • create a main widget that acts as container for the full interface
            • add a main layout for the main interface (the one normally shown)
            • create a sub widget that contains the main interface, set a layout for it and add anything you need to that layout
            • set the subclassed graphics effect to the sub widget
            • create a widget for the menu, that has the main widget as parent, so it will not be part of the main layout; it will have its own layout with its buttons, labels, etc.
            • add a system that changes the graphics effect according to the geometry of the menu, and whenever that changes, the effect will be applied to that geometry only

            Source https://stackoverflow.com/questions/60453042

            QUESTION

            How to get a blurred translucent QML Window (similar to Fluent Design guidelines) on Windows 10?
            Asked 2019-Aug-25 at 09:40

            I would like to get a semi-transparent blurred window in QML on Windows 10 similar to the Fluent Design guidelines (example). I know you can make a transparent window:

            ...

            ANSWER

            Answered 2019-Aug-25 at 09:40

            Ok so I found a solution that turned out to be easier than I thought it would be. Officially Microsoft does not provide an API to achieve what I was looking for. I stumbled across this thread and I found this. From there I adapted the code to my needs, I created a header file containing:

            Source https://stackoverflow.com/questions/57626018

            QUESTION

            Why does the Hidden/Fastblur shader no longer work on iOS for Unity 2018?
            Asked 2019-Mar-03 at 14:20

            Context: If you google for Hidden/Fatblur, you'll find multiple urls where this shader is available, i won't post any link here because i don't know where the original is located. It's basically a shader for blurring that should be optimized for mobile devices.

            Problem: If you used this shader in the past and just updated your Unity version to 2018+, the shader stops working.

            What i tried: I messed up the shader in the Editor... hear the god news, was able to get the same symptoms. So I know the issue is in the way this shader is compiled on my iOS device. No shader errors though during the unity ->x Code project compilation.

            Question: How do I fix the shader such that it works again?

            Here is the shader code that is not working:

            ...

            ANSWER

            Answered 2019-Mar-03 at 14:20

            The answer is to unroll the for loops: There are 2 loops (one of size 3, and one of size 7) Just unroll them manually, replacing [l] with [0] etc.

            The shader now gets properly compiled and you get the desired results again on your iOS device!

            Here is the modified shader code such that it works:

            Source https://stackoverflow.com/questions/54926438

            QUESTION

            QML how to render effect to image
            Asked 2018-Dec-14 at 23:23

            Is there a way in QML to render the output of an effect(eg. Fastblur) to an external image? I would like to use this in conjunction with a videooutput for a something like real-time snapchat filters.

            In my app, the camera feeds the videooutput which feeds the effect output but there doesn't seem to be an API for rendering the effect to an image. The imageCapture camera component only captures the frame from directly from the camera before the effect is applied. There's no method in the effect component to render it to an external image.

            Is there a way to do this?

            ...

            ANSWER

            Answered 2018-Dec-14 at 23:23

            There is a grabToImage() method that's available for every QML visual item, and it works for QtGraphicalEffects as well.

            It is not very efficient tho, but in most cases it will suffice. Note that it will save individual images tho, it is not usable for video, and while Qt itself can internally encode video, it doesn't really offer anything in terms of video encoding of individual frames as a public API, so if you want to save the effect output as a video, you will have to dig in deeper into the scene-graph to implement a more efficient method for frame capturing, and utilize some 3rd party library to encode the frames to video.

            Source https://stackoverflow.com/questions/53786367

            QUESTION

            QT5/QML Blur a Canvas Element
            Asked 2017-Oct-26 at 08:00

            I have an QT5/QML quarter-circle arc that I want to add a glow effect to. The issue is I want the arc to have a gradient, and for the glow to match the color of the arc that it's closest to.

            ...

            ANSWER

            Answered 2017-Oct-26 at 08:00

            I don't know what your problem is with the FastBlur - for me it works, but has too weak an effect.

            Source https://stackoverflow.com/questions/46942645

            QUESTION

            Qt QML SwipeView w/ background, how can I blur the right region as the page moves?
            Asked 2017-Jun-09 at 20:58

            I have a SwipeView with a background image. It has two pages, both pages have a set of controls and text, and I've put an iOS-like blurred rounded rectangle underneath them so that it's easier to read but doesn't completely block out the nice background

            I found this snippet at the end of this thread that led me to use a white rectangle combined with a semi translucent FastBlur that sampled the background: https://forum.qt.io/topic/38297/a-semi-transparent-rectangle-that-also-blurs/7

            ...

            ANSWER

            Answered 2017-Jun-09 at 20:58

            Instead of doing it with swipeView.width increments, you could use the x position of your parent page in the SwipeView :

            Source https://stackoverflow.com/questions/44450654

            QUESTION

            QML blur effect
            Asked 2017-Mar-16 at 14:41

            I want whole screen must be blured beside centre. How can I make it?

            ...

            ANSWER

            Answered 2017-Mar-03 at 13:51
            import QtQuick 2.5
            import QtQuick.Window 2.2
            import QtGraphicalEffects 1.0
            
            Window 
            {
                visible: true
                width: 640
                height: 480
                title: qsTr("Hello World")
            
                Image
                {
                    id:img
                    source:"qrc:/Tulips.jpg"
                    anchors.fill: parent
                    visible: false
                }
            
                FastBlur
                {
                    anchors.fill: parent
                    source: img
                    radius: 100
                }
            
                Rectangle
                {
                    id:rect
                    height: 250
                    width: 250
                    anchors.centerIn: parent
                    color:"red"
                }
            }
            

            Source https://stackoverflow.com/questions/42564746

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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