nethack | NetHack ; the best game
kandi X-RAY | nethack Summary
kandi X-RAY | nethack Summary
nethack 3.4 is an enhancement to the dungeon exploration game nethack. it is a distant descendent of rogue and hack, and a direct descendent of nethack 3.3. nethack 3.4.3 is a bugfix release for nethack 3.4.2. a fuller list of changes for this release can be found in the file doc/fixes34.3 in the source distribution. the text in there was written for the development team's own use and is provided "as is", so please do not ask us to further explain the entries in that file. the internal structure of bones and save files has not changed between nethack 3.4.0, 3.4.1, 3.4.2 and now 3.4.3. that means that if you use the same compiler, the same compiler version and compiler switches, the same nethack compile-time options, and you have not incorporated any additional source code patches that altered the save file format on your system, then bones and save files from 3.4.0 through 3.4.3 should be compatible. please read items (1), (2) and (3) before doing anything with your new code. if you have problems building the game, or you find bugs in it, we recommend filing a bug report from our "contact us" web page at: when sending correspondence, please observe the following: o please be sure to include your machine type, os, and
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QUESTION
When I was looking at BitBlt() examples, I noticed almost all of them were saving the default state of the hdc for bitmaps and then restoring the hdc to the default state using SelectObject() at clean up. Including the source code for Nethack for windows.
Except one of them which wasn't doing that and just cleaning up hdc and bitmaps like how I was doing. I don't see how restoring the hdc to the default state has got something to do with memory leak. Isn't just deleting the hdc enough? Does the hdc loads data or something when you SelectObject() it to a bitmap that you have to restore it to clean it up?
...ANSWER
Answered 2020-Nov-22 at 00:06In addition to what @IInspectable said, you don't HAVE to restore the DC; you only have to "un-select" GDI object that you've allocated from that DC. Otherwise, you can't delete an object that is currently selected into any DC
.
The SelectObject()
API conveniently returns to you a previously selected object, so you can just re-select it when you are done with that DC
.
Also, to clarify, those issues cause resource leaks (non memory leak). That can be worse, since the resources have a pretty low limits (like 10,000 handles, IIRC).
QUESTION
So we got an assignment in uni to format a text. The max width of a line shoud be 68 characters and if the words dont fill the line we have to fill the empty spaces with blanks, equally distributed between far left and far right.
The Problem is when i build and run the programm it crashes but when im debugging it, it runs fine.
My Compiler is Codeblocks 17.12 and to debugg im using minGW gdb. Im pretty new to programming and know that my code is probalby not the greatest. We got the function readtext from our professor.
...ANSWER
Answered 2020-Nov-03 at 19:26This is prefaced by my top comments.
Okay ...
In letterCount
, you have:
QUESTION
I have 2 CSV files (each of them have more than 1000 lines) like below:
urls.csv
...ANSWER
Answered 2020-Feb-27 at 18:36The reason it stops is that you actually consume (i.e. read) all the second file in the inner loop and then in the second iteration (i.e second line of the first file) the inner loop does not actually run.
Two possible solutions - 1. Use pandas and read the files as dataframe 2. Make sure you open and read the second file in the inner loop \ go back to the beginning of the file
QUESTION
I'm working on a project that involves developing a game similar to nethack, I have to write it only in C (for now anyway). The idea is that I need to create rooms that are made up of periods ('.'). These rooms need to be placed randomly in the terminal, which I have a grid (basically the dungeon). I've written some code, so hopefully you'll be more encouraged to help me with my problem. The code is posted below and I'll explain it in detail and my problem below it.
...ANSWER
Answered 2018-Jan-19 at 23:12As your title implies, the issue is that you are passing a copy of the data to your makeRoom function, rather than a pointer to the actual data, so changes in your makeRoom function are not reflected in the calling function.
You can rewrite your makeRoom function to accept and use a pointer, like:
QUESTION
I'm working in a NetHack clone that is supposed to be playing through Telnet, like many NetHack servers. As I've said, this is a clone, so it's being written from scratch, on Python.
I've set up my socket server reusing code from a SMTP server I wrote a while ago and all of suddenly my attention jumped to this particular line of code:
...ANSWER
Answered 2017-Oct-06 at 21:11number
in listen(number)
request limits number of pending connect requests.
Connect request is pending from initial SYN request received by OS until you called accept
socket method. So number
does not limits open (established) connection number but it limits number of connections in SYN_RECV state.
It is bad idea not to answer on incoming connection because:
- Client will retransmit SYN requests until answer SYN is received
- Client can not distinguish situation when your server is not available and it just in queue.
Better idea is to answer on connection but send some message to client with rejection reason and then close connection.
QUESTION
I am trying to publish my project on bintray for the first time. I read the documentation here
https://github.com/sbt/sbt-bintray
My plugins.sbt file is
...ANSWER
Answered 2017-Aug-27 at 01:47I was able to resolve the problem myself. If you look in the source code of the plugin
The data type of of licenses is Seq[(String, url)]
Based on this I changed my code accordingly by making the licenses as a sequence of tuples of type (String, url)
and the problem got resolved.
QUESTION
So, it's been just over eleven years since a Debian maintainer infamously caused RNG seeds to become predictable by commenting out a usage of uninitialized data.
The issue generated a lot of heated discussion in online circles, with most of the focus seemingly being on criticizing the review process or attacking the developers in question.
However, I haven't been able to find any information on the actual thought process behind the segment being there in the first place. A lot of users argue that "worst case, it can't hurt" - however, that seems utterly counter-intuitive to me.
After all, reading from uninitialized memory invokes undefined behavior which, infamously, can cause nasal demons, run nethack or format your hard drive. Thus, it seems to me that introducing this sort of logic into any program - let alone a crypto library - puts you one aggressive compiler optimization away from utter disaster.
Thus, my question(s):
- Am I misunderstanding something? Is there a reason why this is actually not invoking UB, but well-defined under the standard?
- If it does in fact invoke UB, why was this behavior originally included in OpenSSL?
ANSWER
Answered 2017-Jul-30 at 01:21It wasn't, and just happened (one manifestation of nasal demons) to work well enough. Debian was right to remove the UB. OpenSSL was wrong to have such broken code to begin with.
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