zombies | A zombie process creation kit for Linux | Hacking library
kandi X-RAY | zombies Summary
kandi X-RAY | zombies Summary
A zombie process creation kit for Linux.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of zombies
zombies Key Features
zombies Examples and Code Snippets
def zombie1(t, y):
newly_infected = transmission * \
y[0] * y[1]
resurrected = resurrect * y[2]
destroyed = destroy * y[0] * y[1]
return newly_infected + resurrected - \
destroyed
Community Discussions
Trending Discussions on zombies
QUESTION
As part of a custom Encoder
, I am coding an UnkeyedEncodingContainer
. However, the specific format I am making it for asks that all elements of an array be of the same type. Specifically, arrays can contain :
- Integers one same size
- Floats or Doubles
- Other arrays (not necessarily all containing the same kinds of elements)
- Objects
Here is the type of answer I need : The basis of an
UnkeyedEncodingContainer
implementation that conforms to the protocol, and enforces that all elements be of one same type among the above specified ones.
As requested, here are examples of things that should or should not be encodable :
...ANSWER
Answered 2022-Mar-16 at 10:10Unless anyone has a better idea, here is the best I could come up with :
- Do not enforce that all elements be of the same type inside the
UnkeyedEncodingContainer
- If all elements are the same type, encode it as an array
- If elements have varying types, encode it as a dictionary with integers as keys
This is completely fine as far as the encoding format goes, has minimal costs and only slightly complicates decoding (check whether keys contain integers) and greatly widens how many different Swift object will be compatible with the format.
Note : Remember that the "real" encoding step where the data is generated is not actually part of the protocol. That is where I am proposing the shenanigans should take place 😈
QUESTION
I am making a tower defense game and just got attempt to index nil with 'WaitForChild'
error in my health script. The tower is looking at the enemy, playing the animations, it just does not show the updated health of the zombies. The supposed code in question is local humanoid = model:WaitForChild("Humanoid")
Does anybody know how to make it show updated health?
ANSWER
Answered 2022-Mar-18 at 07:21model
is nil. Make sure you set it properly.
QUESTION
Now we have 3 tables which are employees, workson, project.
For the employees table (with sample data)
employeeid name gender 100 John M 101 Jim M 102 Sam F 103 Quinn F 400 Jane F 401 Mary FFor the workson table we have
employeeid projectid 101 4554 102 4554 103 4554 104 4554 101 4555 102 4555 401 4555 101 4556 102 4556 401 4556For the projects table
projectid projectName 4556 Zombies 4555 Umbrella Corp 4554 EvilBased on the dataset, it should be clear that the only employees who worked together on more than 2 projects are Jim and Sam. Hence that should be the expected outcome which is 2.
My own code however seems to return the number of projects that each employee had worked in and retrieved rows of 3000+++(every single employee). When the output should only be a simple integer.
...ANSWER
Answered 2022-Mar-05 at 09:38You need to join the table workson
with itself:
QUESTION
I've been trying to make a game similar to a tower defense game in pygame. Essentially, there are zombies walking on a path, and you have to shoot them (the crosshair is your mouse). There are 3 files I have: crosshair.py, spritesheet.py, and main.py. I am able to get the walking animation from my sprite sheet, however, when I want it to walk up or down, the direction it's looking in doesn't change.
This is what the sprite sheet looks like:
Here is my code:
spritesheet.py:
...ANSWER
Answered 2022-Mar-06 at 05:46I didn't test it but I think you create the same images for all directions in get_image()
because all of them use the same self.action
QUESTION
pragma solidity >=0.5.0 <0.6.0;
contract ZombieFactory {
...ANSWER
Answered 2022-Mar-04 at 03:31before solidity v0.6. Arrays have a member "push" define as : Dynamic storage arrays and bytes (not string) have a member function called push that you can use to append an element at the end of the array. The element will be zero-initialised. The function returns the new length. It's changed after v0.6. Reference https://docs.soliditylang.org/en/v0.8.12/060-breaking-changes.html
QUESTION
In the Programming Language Examples Alike Cookbook's chapter on Sockets, the "Pre-Forking Servers" section uses a SIGCHLD handler like this:
...ANSWER
Answered 2022-Feb-16 at 19:08Here's the version that I am using for many years. This function is set as the Sys.sigchld
handler with Sys.set_signal Sys.sigchld (Sys.Signal_handle reap)
.
QUESTION
I've been trying to create a simple game in which zombies (represented by purple circles) are attacking a treasure.
Here's my code:
...ANSWER
Answered 2022-Feb-14 at 05:50Use pygame.time.get_ticks()
to measure time. This function measures the time since the game started in milliseconds. Once a collision is detected, calculate the time the zombie will take the next treasure:
QUESTION
I have a string in my code like:
...ANSWER
Answered 2022-Feb-11 at 09:14If you don't mind regex:
QUESTION
I was trying to implement a neat way to build multiple Plants (inspired by plants vs zombies). To make it easy to add more plant Types I wanted to make the cost and dmg of the plant static so I can set it once for all Plants of this type.
In this case I have only one Plant (Sunflower), now I would like to instantiate the Sunflowerplant. In the build method in the Cell class.
When doing it like this I get the error:
Cannot create an instance of an abstract class.
which is understandable for me. So is there a way to only be able to pass non abstract classes which extend from Plant as a Parameter for the build()
methode or do I have to implement some sort of if (!c isAbstract)
ANSWER
Answered 2022-Feb-09 at 12:29You can do it like this:
QUESTION
I have the following code. In testing, I found that when I get several hundred concurrent child processes (somewhere around 400?), I get "OSError Too Many Open Files". Any idea why?
I can solve the problem with the time.sleep(.005) call, but I shouldn't have to.
This is a part of a larger program. A typical call will set a server string, token string, and a list of many thousands of devices. For the REST API call used, the server can only handle a single device at a time. In testing, this resulted in a 20 min execution time, but indications are that using a multiprocessing approach can reduce it to around 30 sec.
...ANSWER
Answered 2022-Jan-30 at 14:18You should be using multithreading with a multithreading pool (which can easily handle up to 500 threads) based on seeing that getAttributesOneDevice
spends almost all of its time waiting for a network request to complete. You should also use a requests.Session
object for doing the GET requests because according to the documentation:
The Session object allows you to persist certain parameters across requests. It also persists cookies across all requests made from the Session instance, and will use urllib3’s connection pooling. So if you’re making several requests to the same host, the underlying TCP connection will be reused, which can result in a significant performance increase (see HTTP persistent connection).
The worker function, getAttributesOneDevice
, should be modified to raise an exception if it fails to capture a device.
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