zombies | A zombie process creation kit for Linux | Hacking library

 by   vakuum C Version: Current License: Unlicense

kandi X-RAY | zombies Summary

kandi X-RAY | zombies Summary

zombies is a C library typically used in Security, Hacking applications. zombies has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A zombie process creation kit for Linux.
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            kandi-support Support

              zombies has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              zombies has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of zombies is current.

            kandi-Quality Quality

              zombies has 0 bugs and 0 code smells.

            kandi-Security Security

              zombies has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              zombies code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              zombies is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              zombies releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            zombies Key Features

            No Key Features are available at this moment for zombies.

            zombies Examples and Code Snippets

            This function returns the number of zombies that are infected .
            pythondot img1Lines of Code : 7dot img1no licencesLicense : No License
            copy iconCopy
            def zombie1(t, y):
                newly_infected = transmission * \
                    y[0] * y[1]
                resurrected = resurrect * y[2]
                destroyed = destroy * y[0] * y[1]
                return newly_infected + resurrected - \
                       destroyed  

            Community Discussions

            QUESTION

            Forcing an Encoder's UnkeyedEncodingContainer to only contain one type of value
            Asked 2022-Mar-21 at 07:19

            As part of a custom Encoder, I am coding an UnkeyedEncodingContainer. However, the specific format I am making it for asks that all elements of an array be of the same type. Specifically, arrays can contain :

            • Integers one same size
            • Floats or Doubles
            • Other arrays (not necessarily all containing the same kinds of elements)
            • Objects Here is the type of answer I need : The basis of an UnkeyedEncodingContainer implementation that conforms to the protocol, and enforces that all elements be of one same type among the above specified ones.

            As requested, here are examples of things that should or should not be encodable :

            ...

            ANSWER

            Answered 2022-Mar-16 at 10:10

            Unless anyone has a better idea, here is the best I could come up with :

            • Do not enforce that all elements be of the same type inside the UnkeyedEncodingContainer
            • If all elements are the same type, encode it as an array
            • If elements have varying types, encode it as a dictionary with integers as keys

            This is completely fine as far as the encoding format goes, has minimal costs and only slightly complicates decoding (check whether keys contain integers) and greatly widens how many different Swift object will be compatible with the format.

            Note : Remember that the "real" encoding step where the data is generated is not actually part of the protocol. That is where I am proposing the shenanigans should take place 😈

            Source https://stackoverflow.com/questions/71453089

            QUESTION

            I am getting the attempt to index nil with 'WaitForChild' error in my tower defense game
            Asked 2022-Mar-18 at 07:21

            I am making a tower defense game and just got attempt to index nil with 'WaitForChild' error in my health script. The tower is looking at the enemy, playing the animations, it just does not show the updated health of the zombies. The supposed code in question is local humanoid = model:WaitForChild("Humanoid") Does anybody know how to make it show updated health?

            ...

            ANSWER

            Answered 2022-Mar-18 at 07:21

            model is nil. Make sure you set it properly.

            Source https://stackoverflow.com/questions/71521725

            QUESTION

            Find the number of employees who worked together on more than 2 projects
            Asked 2022-Mar-07 at 12:59

            Now we have 3 tables which are employees, workson, project.

            For the employees table (with sample data)

            employeeid name gender 100 John M 101 Jim M 102 Sam F 103 Quinn F 400 Jane F 401 Mary F

            For the workson table we have

            employeeid projectid 101 4554 102 4554 103 4554 104 4554 101 4555 102 4555 401 4555 101 4556 102 4556 401 4556

            For the projects table

            projectid projectName 4556 Zombies 4555 Umbrella Corp 4554 Evil

            Based on the dataset, it should be clear that the only employees who worked together on more than 2 projects are Jim and Sam. Hence that should be the expected outcome which is 2.

            My own code however seems to return the number of projects that each employee had worked in and retrieved rows of 3000+++(every single employee). When the output should only be a simple integer.

            ...

            ANSWER

            Answered 2022-Mar-05 at 09:38

            You need to join the table workson with itself:

            Source https://stackoverflow.com/questions/71360771

            QUESTION

            pygame: sprite's action not changing
            Asked 2022-Mar-06 at 05:46

            I've been trying to make a game similar to a tower defense game in pygame. Essentially, there are zombies walking on a path, and you have to shoot them (the crosshair is your mouse). There are 3 files I have: crosshair.py, spritesheet.py, and main.py. I am able to get the walking animation from my sprite sheet, however, when I want it to walk up or down, the direction it's looking in doesn't change.

            This is what the sprite sheet looks like:

            Here is my code:

            spritesheet.py:

            ...

            ANSWER

            Answered 2022-Mar-06 at 05:46

            I didn't test it but I think you create the same images for all directions in get_image() because all of them use the same self.action

            Source https://stackoverflow.com/questions/71367119

            QUESTION

            There is Array.push function in solidity how it is return length of the array?
            Asked 2022-Mar-04 at 03:31

            pragma solidity >=0.5.0 <0.6.0;

            contract ZombieFactory {

            ...

            ANSWER

            Answered 2022-Mar-04 at 03:31

            before solidity v0.6. Arrays have a member "push" define as : Dynamic storage arrays and bytes (not string) have a member function called push that you can use to append an element at the end of the array. The element will be zero-initialised. The function returns the new length. It's changed after v0.6. Reference https://docs.soliditylang.org/en/v0.8.12/060-breaking-changes.html

            Source https://stackoverflow.com/questions/71341935

            QUESTION

            Reaping children in a pre-forking server
            Asked 2022-Feb-16 at 19:08

            In the Programming Language Examples Alike Cookbook's chapter on Sockets, the "Pre-Forking Servers" section uses a SIGCHLD handler like this:

            ...

            ANSWER

            Answered 2022-Feb-16 at 19:08

            Here's the version that I am using for many years. This function is set as the Sys.sigchld handler with Sys.set_signal Sys.sigchld (Sys.Signal_handle reap).

            Source https://stackoverflow.com/questions/71138419

            QUESTION

            How do I take away health for every two seconds of rectangle collision?
            Asked 2022-Feb-14 at 05:50

            I've been trying to create a simple game in which zombies (represented by purple circles) are attacking a treasure.

            Here's my code:

            ...

            ANSWER

            Answered 2022-Feb-14 at 05:50

            Use pygame.time.get_ticks() to measure time. This function measures the time since the game started in milliseconds. Once a collision is detected, calculate the time the zombie will take the next treasure:

            Source https://stackoverflow.com/questions/71105512

            QUESTION

            How to swap words in strings
            Asked 2022-Feb-11 at 09:14

            I have a string in my code like:

            ...

            ANSWER

            Answered 2022-Feb-11 at 09:14

            If you don't mind regex:

            Source https://stackoverflow.com/questions/71076437

            QUESTION

            ts instantiate a class passed as parameter
            Asked 2022-Feb-09 at 12:29

            I was trying to implement a neat way to build multiple Plants (inspired by plants vs zombies). To make it easy to add more plant Types I wanted to make the cost and dmg of the plant static so I can set it once for all Plants of this type.

            In this case I have only one Plant (Sunflower), now I would like to instantiate the Sunflowerplant. In the build method in the Cell class.

            When doing it like this I get the error: Cannot create an instance of an abstract class. which is understandable for me. So is there a way to only be able to pass non abstract classes which extend from Plant as a Parameter for the build() methode or do I have to implement some sort of if (!c isAbstract)

            ...

            ANSWER

            Answered 2022-Feb-09 at 12:29

            You can do it like this:

            Source https://stackoverflow.com/questions/71049493

            QUESTION

            Forced Slowdown of Multiprocessing Generation vs OSError Too Many Open Files
            Asked 2022-Feb-06 at 06:57

            I have the following code. In testing, I found that when I get several hundred concurrent child processes (somewhere around 400?), I get "OSError Too Many Open Files". Any idea why?

            I can solve the problem with the time.sleep(.005) call, but I shouldn't have to.

            This is a part of a larger program. A typical call will set a server string, token string, and a list of many thousands of devices. For the REST API call used, the server can only handle a single device at a time. In testing, this resulted in a 20 min execution time, but indications are that using a multiprocessing approach can reduce it to around 30 sec.

            ...

            ANSWER

            Answered 2022-Jan-30 at 14:18

            You should be using multithreading with a multithreading pool (which can easily handle up to 500 threads) based on seeing that getAttributesOneDevice spends almost all of its time waiting for a network request to complete. You should also use a requests.Session object for doing the GET requests because according to the documentation:

            The Session object allows you to persist certain parameters across requests. It also persists cookies across all requests made from the Session instance, and will use urllib3’s connection pooling. So if you’re making several requests to the same host, the underlying TCP connection will be reused, which can result in a significant performance increase (see HTTP persistent connection).

            The worker function, getAttributesOneDevice, should be modified to raise an exception if it fails to capture a device.

            Source https://stackoverflow.com/questions/70912608

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install zombies

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/vakuum/zombies.git

          • CLI

            gh repo clone vakuum/zombies

          • sshUrl

            git@github.com:vakuum/zombies.git

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