vc | V compiler 's source translated from V to C | Compiler library
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V compiler's source translated to C.
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QUESTION
I'm trying to install eth-brownie using 'pipx install eth-brownie' but I get an error saying
...ANSWER
Answered 2022-Jan-02 at 09:59I used pip install eth-brownie and it worked fine, I didnt need to downgrade. Im new to this maybe I could be wrong but it worked fine with me.
QUESTION
ANSWER
Answered 2022-Jan-31 at 04:58You have to install Visual Studio Community 2022 as well as Visual Studio Code. And when installing Visual Studio Community, you have to install desktop development with C++ with some optional packages.
QUESTION
While debugging a problem in a numerical library, I was able to pinpoint the first place where the numbers started to become incorrect. However, the C++ code itself seemed correct. So I looked at the assembly produced by Visual Studio's C++ compiler and started suspecting a compiler bug.
CodeI was able to reproduce the behavior in a strongly simplified, isolated version of the code:
sourceB.cpp:
...ANSWER
Answered 2022-Feb-18 at 23:52Even though nobody posted an answer, from the comment section I could conclude that:
- Nobody found any undefined behavior in the bug repro code.
- At least some of you were able to reproduce the undesired behavior.
So I filed a bug report against Visual Studio 2019.
The Microsoft team confirmed the problem.
However, unfortunately it seems like Visual Studio 2019 will not receive a bug fix because Visual Studio 2022 seemingly does not have the bug. Apparently, the most recent version not having that particular bug is good enough for Microsoft's quality standards.
I find this disappointing because I think that the correctness of a compiler is essential and Visual Studio 2022 has just been released with new features and therefore probably contains new bugs. So there is no real "stable version" (one is cutting edge, the other one doesn't get bug fixes). But I guess we have to live with that or choose a different, more stable compiler.
QUESTION
i'm trying to install pygame package on my computer which one is not connected to internet.
(env : windows10, python 3.9(anaconda))
so i downloaded a "pygame-2.1.2.tar" file from www.pypi.org and then tried to install it
from cmd with "python setup.py install" commend.
then it shows error message like below
...ANSWER
Answered 2022-Feb-08 at 04:49you can run command: pip install pygame
QUESTION
This is a weird bug I'm getting using Xcode 13 and iOS 15.1.1. I've developed a simple app and when I run the app on iOS 15.1.1 (iPhone 13 Pro), before the app launches a white screen (black in case dark mode is ON), is shown, for couple of minutes.
Does anyone know a work around this? This completely disrupts the development process and breaks the flow while testing the app. Build time is within a minute and you have to wait extra time for the white screen to go away.
I've tried the following solutions but it didn't work
- Removing iOS DeviceSupport and restarting Xcode
rm -r ~/Library/Developer/Xcode/iOS\ DeviceSupport
Edit 1: This is happening only when run button from Xcode is pressed and after it once launches from Xcode and then I close the app and start again from phone it works normal
Deleting DerivedData too did not work
Some code to give reference:
AppDelegate.swift
...ANSWER
Answered 2021-Dec-17 at 06:06The issue finally resolved. I updated my Xcode to 13.2 and it fixed it. Not sure what was causing it. But it's fixed with the new Xcode update
QUESTION
TL;DR: Debuigging into MFC (CString
) header code does not work on both my machines and as far as I can tell this is due to the peculiar way these headers are compiled.
Stepping through MFC header code when entered via disassembly works, but setting brealpoints does not work.
I'm looking for a workaround or at least acknowledgement of my analysis.
System:
- Visual Studio 2019 Professional 16.9.6
- Windows 10 / 1809 Enterprise LTSC
Setup: (I do apologize for this being rather long.)
Create a Visual Studio 2019 Example MFC Application Project (SDI App)
Make sure
Enable Just My Code
is off under Options -> Debugging -> General.Set the build configuration to Debug/x64 (does not make a difference, but let's all stay on the same page)
Navigate to
MFCApplication1.cpp
->CMFCApplication1App::InitInstance()
Insert a CString init like this:
...
ANSWER
Answered 2021-Dec-01 at 10:41Uncheck the Enable Just My Code option in Tools->Options->Debugging
I know that works for c++ std:: library code debugging. The other technique I do, when I forget to uncheck this option, is similar to what you describe above.
- Set a breakpoint on the line of code I want to step into.
- When the breakpoint is reached, right click in the editor window and select "Go To Disassemly".
- In disassembly mode, step over until you get to a
call
statement. That's typically the std library. Eventually, you'll navigate into a mix of assembly and system code sources. You can flip out of disassembly mode by right-clicking again and selecting "go to source code".
QUESTION
When i run cargo install wasm-pack
on windows 10 64-bit i get this error:
ANSWER
Answered 2021-Aug-04 at 07:28Make sure you have the development packages of Open SSL installed.
For example, libssl-dev
on Ubuntu or openssl-devel
on Fedora. If OpenSSL is already installed and the crate still had trouble finding it, you can set the OPENSSL_DIR
environment variable to specify the path for your Open SSL installation. If you are using windows you can use the Win32/Win64 OpenSSL Installation Project to provide a simple installation of OpenSSL on windows.
QUESTION
I'm trying a project that uses Qt with MSVC 2019 with Address Sanitizer. I built with Address Sanitizer the project, but didn't rebuild all libs, including Qt.
it crashes inside Qt in resource initialization (with qRegisterResourceData
in the call stack).
Is this:
- Misuse of address sanitizer, like, I should rebuild Qt DLLs with it too?
- An issue in Qt I should investigate deeper?
- Known Qt issue?
I've recreated the issue in Widget application created by Wizard by default. The call stack is as follows:
...ANSWER
Answered 2021-Nov-01 at 11:41The issue is load order.
Qt happens to load before ASan and load C/C++ runtime before ASan DLLs loaded. Qt performs some initialization. So the memory is malloc
ed without ASan knowledge, and later ASan sees realloc
without prior malloc
, which it reports.
Building Qt with ASan should resolve the issue, I have not tried that, as I have found a workaround that does not involve Qt rebuild.
The workaround: just make Qt DLLs import ASan DLLs. For me it is via the following commands:
QUESTION
Compiling with cl.exe.
- Using /std:c++17 it compiles with c++14 errors (error C3533: a parameter cannot have a type that contains 'auto').
- Using /std:c++20 it compiles but gives an LNK2019.
- When using /std:c++20, BUT WITH
#include
moved from serialization.cpp => database.h, it gives a fatal internal compiler error C1001.
database.h:
...ANSWER
Answered 2021-Aug-29 at 12:56auto
in function parameter list makes an abbreviated function template, a C++20 feature- As the function is template, you need to move the function definition to header, as usual with templates, to make the program link; see Why can templates only be implemented in the header file?
- Report ICE to https://developercommunity.visualstudio.com/home or via Help > Send Feedback > Report a problem... from Visual Studio
QUESTION
I want to create a multithread logger in c++
which can be called from c
code as well.
This is in my source.cpp
file:
ANSWER
Answered 2021-Oct-16 at 19:42There are multiple problems with your code:
- argument for operator() should be
float x
NOTfloat*
since this is what you are passing to thread - your log function conflicts with standard math log. Either change function name or put it into different namespace
- printf using format specifier
"%d"
. It should be"%f"
since input is float - You don't need to put
extern "C"
for classes. You are avoiding name mangling only forlog
function which need to be called from c file.
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