3ds_homemenuhax | Obsolete Nintendo 3DS Home Menu haxx , aka menuhax

 by   yellows8 C Version: v3.2 License: No License

kandi X-RAY | 3ds_homemenuhax Summary

kandi X-RAY | 3ds_homemenuhax Summary

3ds_homemenuhax is a C library typically used in Utilities applications. 3ds_homemenuhax has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

These exploits trigger during Home Menu startup. Although this triggers during Home Menu boot, this can't cause any true bricks: just remove the *SD card if any booting issues ever occur(or delete/rename the main Home Menu extdata directory). Note that this also applies when the ROP causes a crash(the installed exploit itself), like when the ROP is for a different version of Home Menu(this can also happen if you boot into a nandimage which has a different Home Menu version, but still uses the exact same SD data). In some(?) cases Home Menu crashes with this just result in Home Menu displaying the usual error dialog for system-applet crashes.
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    Quality
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            kandi-support Support

              3ds_homemenuhax has a low active ecosystem.
              It has 227 star(s) with 29 fork(s). There are 40 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 27 open issues and 245 have been closed. On average issues are closed in 36 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of 3ds_homemenuhax is v3.2

            kandi-Quality Quality

              3ds_homemenuhax has 0 bugs and 0 code smells.

            kandi-Security Security

              3ds_homemenuhax has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              3ds_homemenuhax code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              3ds_homemenuhax does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              3ds_homemenuhax releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            3ds_homemenuhax Key Features

            No Key Features are available at this moment for 3ds_homemenuhax.

            3ds_homemenuhax Examples and Code Snippets

            No Code Snippets are available at this moment for 3ds_homemenuhax.

            Community Discussions

            QUESTION

            Getting the error "Nested CSS was detected, but CSS nesting has not been configured correctly" in React app?
            Asked 2022-Mar-23 at 09:04

            I've been upgrading my CRA project to TailwindCSS 3, but now CSS nesting no longer works. Upon starting the server, the console spits out:

            ...

            ANSWER

            Answered 2022-Feb-03 at 18:38

            This is mostly just bad news.

            Create React App's Tailwind support means that they will detect tailwind.config.js in the project and add tailwindcss to their existing postcss configuration. Source in CRA

            The guide that Tailwind offers on their site creates a dummy postcss.config.js - Making changes in this file does not change the actual postcss configuration. (misleading if anything)

            This is a known issue currently - Github discussion on Tailwind support PR between Adam Wathan (Tailwind founder) and Ian Sutherland (CRA maintainer). But it does not seem like there is an intention to be fixed soon.

            If you want to use nesting (or any PostCSS plugin really) is to eject from CRA using:

            Source https://stackoverflow.com/questions/70665302

            QUESTION

            Apollo Client "Named export 'remove' not found"
            Asked 2022-Mar-12 at 09:45

            I'm attempting to create an apollo client plugin for a Nuxt 3 application. It's currently throwing an error regarding a package called ts-invariant:

            ...

            ANSWER

            Answered 2022-Jan-07 at 01:52

            Solved by including @apollo/client and ts-invariant/process into the nuxt build transpile like so:

            Source https://stackoverflow.com/questions/70615613

            QUESTION

            Nuxt3: how to use tailwindcss
            Asked 2022-Mar-02 at 14:50

            Very first try on Nuxt3 via Nuxt3 Starter

            I wonder how can I use tailwindcss in Nuxt3 Starter manually.

            (Not via @nuxtjs/tailwindcss , because it's for Nuxt2, and not work with Nuxt3.)

            I created a blank Nuxt3 project by

            ...

            ANSWER

            Answered 2021-Oct-04 at 04:17

            Maybe your problem is because you need a tailwindcss.config.js.

            For this, simply type in the console:

            Source https://stackoverflow.com/questions/69114800

            QUESTION

            Laravel Mix URL Processing error with css-loader
            Asked 2022-Feb-22 at 10:55

            In a fresh Laravel 9 installation, the URL processing from Laravel Mix does not work anymore.

            npm outputs the following:

            ...

            ANSWER

            Answered 2022-Feb-22 at 10:55

            Actually moving the css imports into resources/js/app.js solves this problem. However, this results in the imported css to be included in the public/js/app.js, not the public/css/app.css.

            Source https://stackoverflow.com/questions/71163131

            QUESTION

            How to get 2D scene coordinates of a 3D object in JavaFX
            Asked 2022-Feb-02 at 12:28

            I'm trying the create a 3D subscene with objects being labelled using Label objects in a 2D overlay. I've seen similar questions to mine on this subject, and they all point to using the Node.localToScene method on the node to be labelled in the 3D space. But this doesn't seem to work for my case. I've taken example code from the FXyz FloatingLabels example here:

            FloatingLabels.java

            The Label objects need to have their positions updated as the 3D scene in modified, which I've done but when I print out the coordinates returned by the Node.localToScene method, they're much too large to be within the application scene, and so the labels are never visible in the scene. I've written an example program that illustrates the issue, set up very similarly to the FXyz sample code but I've created an extra SubScene object to hold the 2D and 3D SubScene objects in order to plant them into a larger application window with slider controls. The 3D scene uses a perspective camera and shows a large sphere with coloured spheres along the x/y/z axes, and some extra little nubs on the surface for reference:

            ...

            ANSWER

            Answered 2022-Feb-02 at 12:28

            If you follow what has been done in the link you have posted you'll make it work.

            For starters, there is one subScene, not two.

            So I've removed these lines:

            Source https://stackoverflow.com/questions/70951152

            QUESTION

            Basic angular app fails to run, Error module build failed : cannot find module ../@angular-devkit/src/babel/X
            Asked 2022-Feb-01 at 12:16

            I am new to angular and was following the documentation to build a basic app.

            Node - v14.7.3
            npm - 7.22.0
            Angular CLI: 12.2.4
            OS: win32 x64
            @angular-devkit/architect 0.1202.4
            @angular-devkit/build-angular 12.2.4
            @angular-devkit/core 12.2.4
            @angular-devkit/schematics 12.2.4
            @schematics/angular 12.2.4
            rxjs 6.6.7
            typescript 4.3.5

            So far all I have done is

            npm install @angular/cli

            followed by ng new firstApp

            and ng serve

            Following is the error that I am receiving,

            ...

            ANSWER

            Answered 2021-Sep-10 at 07:17

            Try to install those modules separately npm install:

            Source https://stackoverflow.com/questions/69070369

            QUESTION

            Why does my tailwind output file not include the utilities and components
            Asked 2022-Jan-21 at 16:43

            I've installed tailwind using npm install tailwindcss I then create my src/style.css file and include

            ...

            ANSWER

            Answered 2021-Dec-25 at 20:47

            You need to add a config js file for the tailwind engine, inside the config file use content attribute to define where is your HTML or JS files, the new engine automatically looks inside these files and compiles only the classes that you used.

            Check this video for more information:https://youtu.be/mSC6GwizOag?t=22

            Source https://stackoverflow.com/questions/70477918

            QUESTION

            How can I compare system_clock::now() to a local time in c++20?
            Asked 2022-Jan-20 at 14:01

            I am testing a library like follows:

            ...

            ANSWER

            Answered 2022-Jan-20 at 14:01

            Here's the equivalent C++20 code to your first version of FromDateTime:

            Source https://stackoverflow.com/questions/70784886

            QUESTION

            Count trailing newlines with POSIX utilities or GNU coreutils or Perl
            Asked 2022-Jan-19 at 22:10

            I'm looking for ways to count the number of trailing newlines from possibly binary data either:

            • read from standard input
            • or already in a shell variable (then of course the "binary" excludes at least 0x0) using POSIX or coreutils utilities or maybe Perl.

            This should work without temporary files or FIFOs.

            When the input is in a shell variable, I already have the following (possibly ugly but) working solution:

            ...

            ANSWER

            Answered 2022-Jan-18 at 13:29

            Using GNU awk for RT and without reading all of the input into memory at once:

            Source https://stackoverflow.com/questions/70615510

            QUESTION

            Create new color scheme for dark-light mode in bootstrap sass
            Asked 2022-Jan-16 at 19:50

            I want to create dark mode for a web site which use bootstrap. I have to add new root class which includes all boostrap colors. Here is my colors.scss:

            ...

            ANSWER

            Answered 2021-Aug-07 at 20:32

            As explained here, there's no way to attach a class to :root. However, you don't need this to achieve what you want.

            Simply make a dark class then you can add that as desired to the html or body tag.

            Make all the needed theme color changes inside .dark{}, and then @import "bootstrap". When .dark doesn't exist on the body, the theme colors will return to Bootstrap defaults.

            Source https://stackoverflow.com/questions/68667437

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install 3ds_homemenuhax

            To install menuhax you must use the menuhax_manager app. You must already have a way to boot into the *hax payload for running this app(which can include menuhax if it's already setup): https://www.3dbrew.org/wiki/Homebrew_Exploits. Before using HTTP, the app will first try to load the input payload from SD "/menuhax/menuhaxmanager_input_payload.bin", then continue to use HTTP if loading from SD isn't successful. Actually using this SD payload is not recommended for end-users when HTTP download works fine. The input payload from SD is basically just copied to the ropbin file used by menuhax, where only the first 0x10000-bytes are written(only the first 0x10000-bytes get loaded by menuhax, anything after that doesn't matter). Hence, the input payload must be a ropbin file, not otherapp. Hence, you can't use *hax payload pre-v2.5 starting with menuhax_manager v2.0 unless you already have the ropbin file for it(which would have to be located at the SD input-payload filepath). If you haven't already done so before, you may have to enter the Home Menu theme-settings so that Home Menu can create the theme extdata, prior to running menuhax_manager(for USA/EUR/JPN regions). Versions >v1.2 uses a seperate menuropbin path for each menuhax build. <=v1.2 used the same filepath for all builds, rendering menuhax unusable for multiple system-versions/etc with the same SD card without changing that file(like with booting into SD-nandimages, for example). The app versions >v1.2 delete the old menuropbin file used by <=v1.2. During installation there's an option for skipping *hax payload setup. Normally this isn't needed. Doing this would result in only menuhax itself being setup. Whenever the Home Menu version installed on your system changes where the installed exploit is for a different version, or when you want to update the *hax payload, you must run the installation again. For the former you can do the following: you can remove the SD card before booting the system, then once booted insert the SD card then boot into the *hax payload via a different method(https://www.3dbrew.org/wiki/Homebrew_Exploits).

            Support

            As of menuhax v3.2, system-versions 9.0.0-X..11.2.0-X are all supported. During installation it automatically detects which exploit to install. See also the above sections. Note that as of November 2016 bossbannerhax was the last known Home Menu vuln. The initial release archive only supported USA, EUR, and JPN. TWN and CHN aren't supported currently. KOR builds which are actually usable are included starting with v3.0, via sdiconhax for 9.6.0-X..11.0.0-X(the theme-data exploit KOR builds were removed since themes aren't actually usable with KOR).
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/yellows8/3ds_homemenuhax.git

          • CLI

            gh repo clone yellows8/3ds_homemenuhax

          • sshUrl

            git@github.com:yellows8/3ds_homemenuhax.git

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