ThreadContinue | Reflective DLL injection using SetThreadContext | Cybersecurity library

 by   zerosum0x0 C Version: Current License: Apache-2.0

kandi X-RAY | ThreadContinue Summary

kandi X-RAY | ThreadContinue Summary

ThreadContinue is a C library typically used in Security, Cybersecurity applications. ThreadContinue has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Reflective DLL injection using SetThreadContext() and NtContinue(). This code re-uses Stephen Fewer's widely-used reflective DLL.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              ThreadContinue has a low active ecosystem.
              It has 112 star(s) with 53 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ThreadContinue has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ThreadContinue is current.

            kandi-Quality Quality

              ThreadContinue has no bugs reported.

            kandi-Security Security

              ThreadContinue has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ThreadContinue is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ThreadContinue releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ThreadContinue
            Get all kandi verified functions for this library.

            ThreadContinue Key Features

            No Key Features are available at this moment for ThreadContinue.

            ThreadContinue Examples and Code Snippets

            No Code Snippets are available at this moment for ThreadContinue.

            Community Discussions

            Trending Discussions on ThreadContinue

            QUESTION

            How to communicate between two Unity apps with TCP?
            Asked 2019-Sep-03 at 20:26

            Update

            I figured out what the problem was. I was trying to move too much data over TCP, and it was causing freeze-ups. For some reason, this wasn't manifesting in the editor...who knows for what reason. If anyone else stumbles upon this problem (in a program like Unity, where functions are looping constantly and data is always being processed), consider that you're moving too much irrelevant data.

            Original Post

            I've run into quite the problem, and I'm hoping I can receive some guidance.

            In short, I'm wondering how to use TCP to communicate two Unity apps over the same computer. I've gotten it functioning in editor, but when both apps are built, communication quickly breaks down.

            This is really stumping me, because I don't understand why an app would work in the Editor environment, but not in the official build.

            When I use TCP to communicate between two Unity apps (on the same computer), it works so long as one of them is kept in the Unity environment. That is, if I build one app, and open the other in the Unity editor, TCP communication works flawlessly.

            Here is some more background: One of my apps is functioning as a User Interface, and the other is interfacing with a Looking Glass to provide a holographic display of in-game objects. Originally, they were combined into one App - but I had a lot of trouble getting Unity's multidisplay support to function between two monitors of different resolutions. Looking Glass factory even provides a prefab to do just this, but it is broken in the current SDK. So I have resorted to using sockets to interface between two apps, one for each monitor.

            I'm using C#'s TCP listener class: https://docs.microsoft.com/en-us/dotnet/api/system.net.sockets.tcplistener?view=netframework-4.8

            And TCP client class: https://docs.microsoft.com/en-us/dotnet/api/system.net.sockets.tcpclient?view=netframework-4.8

            Presently, the UI is acting as the TCPListener, and the application that produces holograms is the TCPClient. Within each of these applications, I'm using two Queues - an IncomingMessages queue and an Outgoing Messages queue - which are global variables shared between the main thread and the networking thread.

            TCP Listener:

            ...

            ANSWER

            Answered 2019-Sep-03 at 20:26

            Update

            I figured out what the problem was. I was trying to move too much data over TCP, and it was causing freeze-ups. For some reason, this wasn't manifesting in the editor...just in the exported app. Who knows for what reason. If anyone else stumbles upon this problem...where you're bypassing Unity's multidisplay functionality by building multiple apps that communicate over network...consider that you're burdening your queues with too much data.

            Source https://stackoverflow.com/questions/57776346

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ThreadContinue

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/zerosum0x0/ThreadContinue.git

          • CLI

            gh repo clone zerosum0x0/ThreadContinue

          • sshUrl

            git@github.com:zerosum0x0/ThreadContinue.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Cybersecurity Libraries

            Try Top Libraries by zerosum0x0

            koadic

            by zerosum0x0Python

            CVE-2019-0708

            by zerosum0x0C

            smbdoor

            by zerosum0x0C

            WinREPL

            by zerosum0x0C++

            defcon-25-workshop

            by zerosum0x0C