Here are some of the C++ Game Development Libraries. Some use cases of C++ Game Development Libraries include the Creation of 2D and 3D Games, Game Engine Development, Optimization of Existing Games, and Game Prototyping.
C++ game development libraries are a set of libraries or frameworks, usually written in the C++ programming language, that provide tools and functions to help developers create video games and other interactive applications. They typically provide functions such as graphics and audio libraries, physics and collision detection libraries, AI libraries, and game-specific libraries.
Let us look at the libraries in detail below.
SFML (Simple and Fast Multimedia Library)
- Provides an easy-to-use interface for creating multithreaded games with high-performance graphics.
- Written in C++ and has bindings for various languages, such as C#, Java, and Python.
- Cross-platform offers features such as audio, networking, and input support.
SDL (Simple DirectMedia Layer)
- Low-level access to system hardware such as audio, mouse, joystick, and graphics.
- High portability since the code can be easily adapted to different platforms.
- Provides a comprehensive set of APIs that makes game development simpler and easier.
Ogre 3D (Object-Oriented Graphics Rendering Engine)
- Has a powerful rendering engine that is optimized for both DirectX and OpenGL.
- Has a robust and versatile material system.
- Has an intuitive and user-friendly UI system that makes it easy to prototype and develop games.
ogreby OGRECave
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
ogreby OGRECave
C++ 3296 Version:v13.6.4 License: Permissive (MIT)
UnrealEnginePython
- Allows developers to easily access and modify the powerful features of UE4.
- Allows developers to create custom tools and plugins for the UE4 editor.
- Has advanced graphics capabilities, allowing developers to create stunning visuals for their games.
UnrealEnginePythonby 20tab
Embed Python in Unreal Engine 4
UnrealEnginePythonby 20tab
C++ 2482 Version:20190508 License: Permissive (MIT)
Cocos2D-x
- Allows developers to build their games for multiple platforms.
- Written in C++ and is optimized for performance.
- Intuitive and easy-to-learn syntax.
cocos2d-xby cocos2d
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
cocos2d-xby cocos2d
C++ 17158 Version:Current License: No License
Qt
- Supports GUI development with its powerful set of widgets.
- Based the QML scripting language and enables developers to create user interfaces quickly.
- Is a library for creating 3D applications and games.
Qtby lesliefish
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Qtby lesliefish
C++ 876 Version:Current License: No License
lumberyard
- Optimized for both performance and scalability.
- Makes the developers use the same codebase to create PC and console games.
- Highly extensible and can be easily incorporated into existing game engines.
lumberyardby aws
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
lumberyardby aws
C++ 1952 Version:Current License: Others (Non-SPDX)
NoahGameFrame
- Full-featured, open-source game development framework.
- Intuitive and comprehensive engine structure.
- Supports a wide range of input devices.
NoahGameFrameby ketoo
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
NoahGameFrameby ketoo
C++ 3712 Version:6.0.0 License: Permissive (Apache-2.0)
JoltPhysics
- Support for multiple physics engines, including Havok, PhysX, and Bullet.
- Has a built-in collision detection system.
- Has a built-in network synchronization system for multiplayer game development.
JoltPhysicsby jrouwe
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
JoltPhysicsby jrouwe
C++ 3162 Version:v3.0.1 License: Permissive (MIT)