Here are some of the C++ Game Development Libraries. Some use cases of C++ Game Development Libraries include the Creation of 2D and 3D Games, Game Engine Development, Optimization of Existing Games, and Game Prototyping.
C++ game development libraries are a set of libraries or frameworks, usually written in the C++ programming language, that provide tools and functions to help developers create video games and other interactive applications. They typically provide functions such as graphics and audio libraries, physics and collision detection libraries, AI libraries, and game-specific libraries.
Let us look at the libraries in detail below.
SFML (Simple and Fast Multimedia Library)
- Provides an easy-to-use interface for creating multithreaded games with high-performance graphics.
- Written in C++ and has bindings for various languages, such as C#, Java, and Python.
- Cross-platform offers features such as audio, networking, and input support.
SDL (Simple DirectMedia Layer)
- Low-level access to system hardware such as audio, mouse, joystick, and graphics.
- High portability since the code can be easily adapted to different platforms.
- Provides a comprehensive set of APIs that makes game development simpler and easier.
Ogre 3D (Object-Oriented Graphics Rendering Engine)
- Has a powerful rendering engine that is optimized for both DirectX and OpenGL.
- Has a robust and versatile material system.
- Has an intuitive and user-friendly UI system that makes it easy to prototype and develop games.
- Allows developers to easily access and modify the powerful features of UE4.
- Allows developers to create custom tools and plugins for the UE4 editor.
- Has advanced graphics capabilities, allowing developers to create stunning visuals for their games.
- Allows developers to build their games for multiple platforms.
- Written in C++ and is optimized for performance.
- Intuitive and easy-to-learn syntax.
C++ 17158 Version:Current License: No License
- Supports GUI development with its powerful set of widgets.
- Based the QML scripting language and enables developers to create user interfaces quickly.
- Is a library for creating 3D applications and games.
- Optimized for both performance and scalability.
- Makes the developers use the same codebase to create PC and console games.
- Highly extensible and can be easily incorporated into existing game engines.
C++ 1952 Version:Current License: Others (Non-SPDX)
- Full-featured, open-source game development framework.
- Intuitive and comprehensive engine structure.
- Supports a wide range of input devices.
C++ 3712 Version:6.0.0 License: Permissive (Apache-2.0)
- Support for multiple physics engines, including Havok, PhysX, and Bullet.
- Has a built-in collision detection system.
- Has a built-in network synchronization system for multiplayer game development.
C++ 3162 Version:v3.0.1 License: Permissive (MIT)