by cocos2d C++ Version: Current License: No License
by cocos2d C++ Version: Current License: No License
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[Cocos2d-x stable versions](http://www.cocos2d-x.org/download)
Scene management (workflow)
Transitions between scenes
Sprites and Sprite Sheets
Effects: Lens, Ripple, Waves, Liquid, etc.
Actions (behaviours):
Transformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
Composable actions: Sequence, Spawn, Repeat, Reverse
Ease Actions: Exp, Sin, Cubic, Elastic, etc.
Misc actions: CallFunc, OrbitCamera, Follow, Tween
Basic menus and buttons
Integrated with physics engines: [Box2d][5] and [Chipmunk][6]
Particle system
Skeleton Animations: [Spine][7] and Armature support
Fonts:
Fast font rendering using Fixed and Variable width fonts
Support for .ttf fonts
Tile Map support: Orthogonal, Isometric and Hexagonal
Parallax scrolling
Motion Streak
Render To Texture
Touch/Accelerometer on mobile devices
Touch/Mouse/Keyboard on desktop
Sound Engine support
Integrated Slow motion/Fast forward
Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
Resolution Independent
Language: C++, with Lua and JavaScript bindings
Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) / metal(macos and iOS) based
No vulnerabilities reported
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