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3D Tron Clone Game

by Nathina

Armagetron is a multiple-player game in 3d that attempts to emulate and expand on the light cycle sequence from the movie Tron. It's an old-school arcading game slung into the current century. Tron is a game it was full of action, adventure, lightning-fast, and arcade games. Two or more opponent players have the same constant speed. Players leave a trail behind, which is an impassable wall. If the first player crash against a wall, then that first player loses the game. Only right-angle turns are allowed—the opposite edges of the screen communicate with each other. At last, only one remains will win the game. Following are the steps to be followed for building the 3D Tron Clone Game, 1. 3D Game Development Platform 2. JavaScript Library For Complete Game 3. User Interface Library In C# 4. User Interface Library In C++ 5. User Interface Library In java, C, Python 6. Take Screenshots in Game 7. Background Music

JavaScript Library For Complete Game

This JavaScript library is used to develop Animated 3D background ,3D indoor map, 2D ,3D game engine, graphics , control, design, animation , audio effect , shadow effects etc.

3D Game Development Platform

The following reusable libraries are used to archive the development environment for the game. The first library is used for 2D,3D game engines and can be implemented by C++, and the last 2 libraries are 3D game engines in Unity.

User Interface Library In C#

The following reusable C# libraries are used to archive the UI task like mouse and keyword movement, animation, event routing (UI actions) .

Background Music

These libraries provide the background music, sound effects, animation for the game.

User Interface Library In C++

The reusable C++ libraries are used to archive the UI tasks like graphic user interface, shadow, mapping, dynamic lighting, keyboard, mouse, joystick and touch input, 2D, 3D audio playback, custom level, GUI based level editor, and all effects.

Take Screenshots In Game

The following reusable libraries are used to take a screenshot while playing in the game. It helps to store a record of games.

User Interface Library In java, C, Python

The first reusable java library is used to archive UI tasks like design, control, map, and sound. Second and third, C libraries are used for motion control, mouse, touch, object shadows, river, and ocean water effects. The last one is the python library; it is used in 3d graphic engine.