tiled | Flexible level editor | Editor library
kandi X-RAY | tiled Summary
kandi X-RAY | tiled Summary
Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones. Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tiled
tiled Key Features
tiled Examples and Code Snippets
def _tile_ragged_splits(rt_input, multiples, const_multiples=None):
"""Builds nested_split tensors for a tiled `RaggedTensor`.
Returns a list of split tensors that can be used to construct the
`RaggedTensor` that tiles `rt_input` as specified
def _tile_ragged_values(rt_input, multiples, const_multiples=None):
"""Builds flat_values tensor for a tiled `RaggedTensor`.
Returns a tensor that repeats the values in
`rt_input.flat_values` in the
appropriate pattern to construct a `Ragged
def _expand_and_tile(tensor, multiple, dim=0, name=None):
"""Slice `tensor` shape in 2, then tile along the sliced dimension.
A new dimension is inserted in shape of `tensor` before `dim`, then values are
tiled `multiple` times along the new d
Community Discussions
Trending Discussions on tiled
QUESTION
I use LocalMapTileDataSource
and would like to apply custom opacity for tile's images.
As I found there is no way to make it on fly?
Here is my code.
...ANSWER
Answered 2021-Jun-15 at 18:55When you load a tile from a PNG like this, it reads the opacity from each pixel in the PNG. If you want to change the opacity, you would need to update the PNG alpha values in each pixel. There's currently no way to set a global opacity value on an entire tile layer as this would conflict with the opacity information already present in the bitmap.
QUESTION
I am looking for an efficient way to perform the following operation; here is a minimal working code:
...ANSWER
Answered 2021-Jun-09 at 14:28I will start wrapping the operation in a function so that I can easily compare implementations
QUESTION
I have a MacOS(Big Sur) app based on an existing iOS app. The Catalyst app has 4 or 5 scenes(ViewControllers) open and tiled on the screen simultaneously. The user will bounce between scenes, interacting with the app to create some composite data. All the scene are open and visible (no overlap generally, but they can be moved around as desired).
In transitioning to the Catalyst environment with a single code base, I have needed to optimize the views to optimize the big screen, multi window environment. I do this by programmatically enabling/disabling or setting values on layout constraints in the viewWillAppear method of each view controllers in conditional compile blocks under #if targetEnvironment. Everything looks great when all the window scenes first open.
Here is the problem: When leaving focus to another scene, then returning to the original scene, the conditional layout is replaced by stock iOS layout. On regaining focus, the original scene does not call the viewController's
viewWillAppear or viewDidAppear once the scene is visible, it is always Foreground/Active even if it is not topmost with focus. It stays foreground/Active until actually closed. therefore
in Scene Delegate, sceneWillEnterForeground and sceneDidBecomeActive are never called after initially opening scene.
I have tried using the window event to detect change in focus:
...ANSWER
Answered 2021-Jun-09 at 11:06The NSWindowDidBecomeMainNotification event works, it is just non-specific and posts if any of the App views become the focus.
The issue of Mac Catalyst layouts reverting to iOS layout when a viewController became topmost was resolved by overriding viewDidLayoutSubviews and modifying the appropriate constraints there.
QUESTION
I'm trying to export an image (PNG) which is larger than the maximum canvas size. I've tiled the canvas export, so that each tile is small enough to be generated (with toBlob). Now I need a way to merge the images together, but can't find a way that itself doesn't use a canvas. Is this possible somehow?
...ANSWER
Answered 2021-Jun-07 at 09:01Kaiido's answer worked great. I'm tiling the canvas export with getImageData (moving the contents of the canvas for each tile), then loop over all ImageData tiles & creating a new 1D array of RGBA values which I send to fast-png's encode
. It's not very fast, especially on mobile (a ~30MP image takes about 40s to merge on an iPhone X), but I'm doing it on a background thread with a Worker.
QUESTION
So, I am using plotly mapbox plotly.express.choropleth_mapbox
to display colored tiles.
Ultimately what I want to do, is to overlay a scatter plot, whether a circle, symbols, etc. Some 'Point' coordinates on top of the colored tiles.
I am not aware of a way to combine scatter_mapbox as a trace to choropleth, so I tried to update mapbox and use the circle layer, below.
Note that I've done this with an outline from another .geojson
file to draw an outline on the map (yay this part works), but the overlay of circles did not work. (Also tried symbol and did not work either.)
Was trying to troubleshoot if it was my geojson file or not, since I created the file on my computer. Tried creating both in python and with QGIS.
My goal: add markers/coordinates on top of a tiled geographic map.
Here is the code below which should allow you to see the same as me.
...ANSWER
Answered 2021-Jun-01 at 13:14When you want to add more graphs to a figure that you create with plotly express, you add traces to that original figure. In this case, since your base figure is a mapbox, we would add a scatter_mapbox to the figure you created originally with px.choropleth_mapbox.
A plotly scatter_mapbox requires a list of latitudes and longitudes- I simply extracted that from your geojson and also added the text values in case you want to use the description as the hoverinfo.
Add this to the bottom of your code to add markers:
QUESTION
I havet this codepen: https://codepen.io/sp2012/pen/VwpyWdp . Unfortunately, this code is too advanced for me. The game has three maps. I want to keep only the first map and when the game is finished, if you click on the map the game restarts.
The code follows:
This is the HTML:
...ANSWER
Answered 2021-Jun-01 at 06:17Just comment out the second and third level section of the levels[0] object (maps). Change the HTML content that makes reference to other levels.
QUESTION
I'm trying to create a mailchimp template, but I'm having compatibility issues with background images within table cells.
Something like this, just gets ignored by the likes of Outlook etc:
...ANSWER
Answered 2021-May-28 at 10:43Please try this
QUESTION
In MATLAB when working with subplot
I can merge axes from different subplots to create a larger subplot like:
ANSWER
Answered 2021-May-22 at 11:39Take a look at nexttile
and the various ways to call it. Take for example the documentation of nexttile(span)
which says:
Tile span, specified as a vector of the form
[r c]
, wherer
andc
are positive whole numbers. Use this argument to make the axes spanr
rows byc
columns of tiles in the layout.
and the following demonstration is shown:
QUESTION
I'd like to download inside Shiny a georeferenced PDF file (geoPDF) and for this a need some steps like convert the plot in ggplot format to tiff, populate the spatial coordinates, create a geo tiff, and finally my geoPDF. But several steps in downloadHandler()
function in tempdir()
directory results always in the error:
ANSWER
Answered 2021-May-15 at 20:54One thing I notice is that you have no output to file
in download handler. Perhaps your lines:
QUESTION
I want to tile the ground with ARKit using custom polygon that creates using selected positions on horizontal plan by user, but tiles are stretched and wont show properly, Maybe problem is from texture coordinates, What's wrong with this code?
...ANSWER
Answered 2021-May-12 at 12:13Texture stretching happens due to a wrong texture mapping on the UV map. You have to use m41
(translate X) and m42
(translate Y) elements, containing in the fourth column, of SCNMatrix4. Неre's how a stretch looks like when matrix element m41
equals to zero:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install tiled
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page