tiled | Flexible level editor | Editor library

 by   mapeditor C++ Version: v1.10.1 License: Non-SPDX

kandi X-RAY | tiled Summary

kandi X-RAY | tiled Summary

tiled is a C++ library typically used in Editor applications. tiled has no bugs, it has no vulnerabilities and it has medium support. However tiled has a Non-SPDX License. You can download it from GitHub.

Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones. Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.
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              tiled has a medium active ecosystem.
              It has 9669 star(s) with 1673 fork(s). There are 339 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 611 open issues and 1690 have been closed. On average issues are closed in 97 days. There are 35 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of tiled is v1.10.1

            kandi-Quality Quality

              tiled has no bugs reported.

            kandi-Security Security

              tiled has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              tiled has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              tiled releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tiled
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            tiled Key Features

            No Key Features are available at this moment for tiled.

            tiled Examples and Code Snippets

            Tries to tile the ragged rows of the ragged rows .
            pythondot img1Lines of Code : 65dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _tile_ragged_splits(rt_input, multiples, const_multiples=None):
              """Builds nested_split tensors for a tiled `RaggedTensor`.
            
              Returns a list of split tensors that can be used to construct the
              `RaggedTensor` that tiles `rt_input` as specified   
            Tries to tile ragged values .
            pythondot img2Lines of Code : 57dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _tile_ragged_values(rt_input, multiples, const_multiples=None):
              """Builds flat_values tensor for a tiled `RaggedTensor`.
            
              Returns a tensor that repeats the values in
              `rt_input.flat_values` in the
              appropriate pattern to construct a `Ragged  
            Expand a tensor .
            pythondot img3Lines of Code : 53dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _expand_and_tile(tensor, multiple, dim=0, name=None):
              """Slice `tensor` shape in 2, then tile along the sliced dimension.
            
              A new dimension is inserted in shape of `tensor` before `dim`, then values are
              tiled `multiple` times along the new d  

            Community Discussions

            QUESTION

            UWP MapControl LocalMapTileDataSource and tile's image custom opacity on fly
            Asked 2021-Jun-15 at 18:55

            I use LocalMapTileDataSource and would like to apply custom opacity for tile's images. As I found there is no way to make it on fly?

            Here is my code.

            ...

            ANSWER

            Answered 2021-Jun-15 at 18:55

            When you load a tile from a PNG like this, it reads the opacity from each pixel in the PNG. If you want to change the opacity, you would need to update the PNG alpha values in each pixel. There's currently no way to set a global opacity value on an entire tile layer as this would conflict with the opacity information already present in the bitmap.

            Source https://stackoverflow.com/questions/67954394

            QUESTION

            Efficient pythonic way for this operation
            Asked 2021-Jun-09 at 14:28

            I am looking for an efficient way to perform the following operation; here is a minimal working code:

            ...

            ANSWER

            Answered 2021-Jun-09 at 14:28
            Reference implementation

            I will start wrapping the operation in a function so that I can easily compare implementations

            Source https://stackoverflow.com/questions/67904490

            QUESTION

            Mac Catalyst Scene Status and Layout
            Asked 2021-Jun-09 at 11:06

            I have a MacOS(Big Sur) app based on an existing iOS app. The Catalyst app has 4 or 5 scenes(ViewControllers) open and tiled on the screen simultaneously. The user will bounce between scenes, interacting with the app to create some composite data. All the scene are open and visible (no overlap generally, but they can be moved around as desired).

            In transitioning to the Catalyst environment with a single code base, I have needed to optimize the views to optimize the big screen, multi window environment. I do this by programmatically enabling/disabling or setting values on layout constraints in the viewWillAppear method of each view controllers in conditional compile blocks under #if targetEnvironment. Everything looks great when all the window scenes first open.

            Here is the problem: When leaving focus to another scene, then returning to the original scene, the conditional layout is replaced by stock iOS layout. On regaining focus, the original scene does not call the viewController's

            viewWillAppear or viewDidAppear once the scene is visible, it is always Foreground/Active even if it is not topmost with focus. It stays foreground/Active until actually closed. therefore

            in Scene Delegate, sceneWillEnterForeground and sceneDidBecomeActive are never called after initially opening scene.

            I have tried using the window event to detect change in focus:

            ...

            ANSWER

            Answered 2021-Jun-09 at 11:06

            The NSWindowDidBecomeMainNotification event works, it is just non-specific and posts if any of the App views become the focus.

            The issue of Mac Catalyst layouts reverting to iOS layout when a viewController became topmost was resolved by overriding viewDidLayoutSubviews and modifying the appropriate constraints there.

            Source https://stackoverflow.com/questions/67878621

            QUESTION

            Is there a way to merge images in JavaScript without using canvas?
            Asked 2021-Jun-07 at 09:01

            I'm trying to export an image (PNG) which is larger than the maximum canvas size. I've tiled the canvas export, so that each tile is small enough to be generated (with toBlob). Now I need a way to merge the images together, but can't find a way that itself doesn't use a canvas. Is this possible somehow?

            ...

            ANSWER

            Answered 2021-Jun-07 at 09:01

            Kaiido's answer worked great. I'm tiling the canvas export with getImageData (moving the contents of the canvas for each tile), then loop over all ImageData tiles & creating a new 1D array of RGBA values which I send to fast-png's encode. It's not very fast, especially on mobile (a ~30MP image takes about 40s to merge on an iPhone X), but I'm doing it on a background thread with a Worker.

            Source https://stackoverflow.com/questions/67672078

            QUESTION

            Combining mapbox choropleth with additional layers and markers in python; try to overlay coordinate markers
            Asked 2021-Jun-01 at 13:14

            So, I am using plotly mapbox plotly.express.choropleth_mapbox to display colored tiles.

            Ultimately what I want to do, is to overlay a scatter plot, whether a circle, symbols, etc. Some 'Point' coordinates on top of the colored tiles.

            I am not aware of a way to combine scatter_mapbox as a trace to choropleth, so I tried to update mapbox and use the circle layer, below.

            Note that I've done this with an outline from another .geojson file to draw an outline on the map (yay this part works), but the overlay of circles did not work. (Also tried symbol and did not work either.)

            Was trying to troubleshoot if it was my geojson file or not, since I created the file on my computer. Tried creating both in python and with QGIS.

            My goal: add markers/coordinates on top of a tiled geographic map.

            Here is the code below which should allow you to see the same as me.

            ...

            ANSWER

            Answered 2021-Jun-01 at 13:14

            When you want to add more graphs to a figure that you create with plotly express, you add traces to that original figure. In this case, since your base figure is a mapbox, we would add a scatter_mapbox to the figure you created originally with px.choropleth_mapbox.

            A plotly scatter_mapbox requires a list of latitudes and longitudes- I simply extracted that from your geojson and also added the text values in case you want to use the description as the hoverinfo.

            Add this to the bottom of your code to add markers:

            Source https://stackoverflow.com/questions/67680264

            QUESTION

            How do I keep only the first map and when the game is finished, if you click on the map the game restarts
            Asked 2021-Jun-01 at 06:17

            I havet this codepen: https://codepen.io/sp2012/pen/VwpyWdp . Unfortunately, this code is too advanced for me. The game has three maps. I want to keep only the first map and when the game is finished, if you click on the map the game restarts.

            The code follows:

            This is the HTML:

            ...

            ANSWER

            Answered 2021-Jun-01 at 06:17

            Just comment out the second and third level section of the levels[0] object (maps). Change the HTML content that makes reference to other levels.

            Source https://stackoverflow.com/questions/67783180

            QUESTION

            Mailchimp background images in table cells
            Asked 2021-May-28 at 11:23

            I'm trying to create a mailchimp template, but I'm having compatibility issues with background images within table cells.

            Something like this, just gets ignored by the likes of Outlook etc:

            ...

            ANSWER

            Answered 2021-May-28 at 10:43

            QUESTION

            How to merge tiles created by "tiledLayout" in MATLAB?
            Asked 2021-May-22 at 11:39

            In MATLAB when working with subplot I can merge axes from different subplots to create a larger subplot like:

            ...

            ANSWER

            Answered 2021-May-22 at 11:39

            Take a look at nexttile and the various ways to call it. Take for example the documentation of nexttile(span) which says:

            Tile span, specified as a vector of the form [r c], where r and c are positive whole numbers. Use this argument to make the axes span r rows by c columns of tiles in the layout.

            and the following demonstration is shown:

            Source https://stackoverflow.com/questions/67625666

            QUESTION

            Images created and read inside tempdir() using downloadHandler() doesn't work
            Asked 2021-May-16 at 19:25

            I'd like to download inside Shiny a georeferenced PDF file (geoPDF) and for this a need some steps like convert the plot in ggplot format to tiff, populate the spatial coordinates, create a geo tiff, and finally my geoPDF. But several steps in downloadHandler() function in tempdir() directory results always in the error:

            ...

            ANSWER

            Answered 2021-May-15 at 20:54

            One thing I notice is that you have no output to file in download handler. Perhaps your lines:

            Source https://stackoverflow.com/questions/67551086

            QUESTION

            SceneKit – Stretched texture on a Custom Geometry
            Asked 2021-May-12 at 13:01

            I want to tile the ground with ARKit using custom polygon that creates using selected positions on horizontal plan by user, but tiles are stretched and wont show properly, Maybe problem is from texture coordinates, What's wrong with this code?

            ...

            ANSWER

            Answered 2021-May-12 at 12:13

            Texture stretching happens due to a wrong texture mapping on the UV map. You have to use m41 (translate X) and m42 (translate Y) elements, containing in the fourth column, of SCNMatrix4. Неre's how a stretch looks like when matrix element m41 equals to zero:

            Source https://stackoverflow.com/questions/67476504

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tiled

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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