2D , 3D Game Development In Unity Platform
C++ Libraries For Graphical User Interface
The reusable C++ libraries are used to archive the UI tasks like game Controller, mouse, keyboard, touch input, shadow, build graphics intension, 3d graphics (building, star, planet), real-time day/ night cycle with weather like( rain, snow, wind, lighting) and also allow 100% joystick control, start a level without config.
C Libraries For User Interface
These C libraries are used to archive the UI tasks like motion control ,touch ,GUI system and second library used to create the tux racer for andriod.
Create Anime Character
These reusable libraries are used to create the anime character in the game or create a game character face from a single portrait, and also used lip sync for 2D mouth animation.
C++ 883 Version:v1.11.0 License: Others (Non-SPDX)
Creating Map And SnowFlake
These libraries are used to create the map, and they allow you to paint a landscape, sculpt, tree, snow. And map editors for the tile-based game. Snowflake library is used to create the snowflake simulator
The first library is used for character locomotion, 3D reticles, cloud fusion, false-color depth map. Then the second library for creating a race, progress, live update leaderboard, and race result. Finally, the last one is developing the game for the web using a shell program.