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Tux Racer Game

by Nathina

Tux Racer is a racing game that lets you take on the role of Tux the Linux Penguin. It as he races down steep, snow-covered mountains. Enter the cups and compete to win the title! Tux Racer includes various options for gameplay, including the ability to racecourses at night, in fog, and under big winds. Your journey will start as you compete on local courses. Only the player who is quickest, most innovative, and luckiest will win! Win, and you will unlock other courses and cups to lead you to have more exciting and challenging races. Following are the steps to be followed for building the Tux Racer Game, 1. 2D, 3D Game Development In Unity Platform 2. C++ Libraries For Graphical User Interface 3. C Libraries For Graphical User Interface 4. User Interface Library In C#, JavaScript, Shell 5. Creating Map And Snowflake 6. Creating Anime Character

2D , 3D Game Development In Unity Platform

These reusable libraries are used to archive the development environment for the game. The first library is used for an endless mode that can be implemented by C#, and the last library is used for 3D game development engines in unity using javaScript.

C++ Libraries For Graphical User Interface

The reusable C++ libraries are used to archive the UI tasks like game Controller, mouse, keyboard, touch input, shadow, build graphics intension, 3d graphics (building, star, planet), real-time day/ night cycle with weather like( rain, snow, wind, lighting) and also allow 100% joystick control, start a level without config.

C Libraries For User Interface

These C libraries are used to archive the UI tasks like motion control ,touch ,GUI system and second library used to create the tux racer for andriod.

Create Anime Character

These reusable libraries are used to create the anime character in the game or create a game character face from a single portrait, and also used lip sync for 2D mouth animation.

Creating Map And SnowFlake

These libraries are used to create the map, and they allow you to paint a landscape, sculpt, tree, snow. And map editors for the tile-based game. Snowflake library is used to create the snowflake simulator

User Interface Library In C# , javaScript , Shell

The first library is used for character locomotion, 3D reticles, cloud fusion, false-color depth map. Then the second library for creating a race, progress, live update leaderboard, and race result. Finally, the last one is developing the game for the web using a shell program.