Tux Racer Game

by Nathina

Tux Racer is a racing game that lets you take on the role of Tux the Linux Penguin. It as he races down steep, snow-covered mountains. Enter the cups and compete to win the title! Tux Racer includes various options for gameplay, including the ability to racecourses at night, in fog, and under big winds. Your journey will start as you compete on local courses. Only the player who is quickest, most innovative, and luckiest will win! Win, and you will unlock other courses and cups to lead you to have more exciting and challenging races.Following are the steps to be followed for building the Tux Racer Game,1. 2D, 3D Game Development In Unity Platform2. C++ Libraries For Graphical User Interface3. C Libraries For Graphical User Interface 4. User Interface Library In C#, JavaScript, Shell5. Creating Map And Snowflake6. Creating Anime Character

Use the open source, cloud APIs, or public libraries listed below in your application development based on your technology preferences, such as primary language. The below list also provides a view of the components' rating on different dimensions such as community support availability, security vulnerability, and overall quality, helping you make an informed choice for implementation and maintenance of your application. Please review the components carefully, having a no license alert or proprietary license, and use them appropriately in your applications. Please check the component page for the exact license of the component. You can also get information on the component's features, installation steps, top code snippets, and top community discussions on the component details page. The links to package managers are listed for download, where packages are readily available. Otherwise, build from the respective repositories for use in your application. You can also use the source code from the repositories in your applications based on the respective license types.

2D , 3D Game Development In Unity Platform

These reusable libraries are used to archive the development environment for the game. The first library is used for an endless mode that can be implemented by C#, and the last library is used for 3D game development engines in unity using javaScript.
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EndlessRunnerUnityby mirrorfishmedia

Endless racer game example with procedural track generation made with Unity

C# Updated: 7 mo ago License: Permissive

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beg-3d-game-dev-w-unityby Apress

Source code for 'Beginning 3D Game Development with Unity' by Sue Blackman

JavaScript Updated: 9 mo ago License: Proprietary

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C++ Libraries For Graphical User Interface

The reusable C++ libraries are used to archive the UI tasks like game Controller, mouse, keyboard, touch input, shadow, build graphics intension, 3d graphics (building, star, planet), real-time day/ night cycle with weather like( rain, snow, wind, lighting) and also allow 100% joystick control, start a level without config.
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Extreme Tux Racer- kiosk editionby DesiOtaku

This is a "kiosk" fork of the open source game "Extreme Tux Racer" gameThis does two changes:1. Starts off a level without any config2. Allows 100% joystick control

C++ Updated: 8 mo ago License: Proprietary

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DirectX-Graphics-Samplesby microsoft

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ Updated: 6 mo ago License: Permissive

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DynamicCheckerboardRenderingby GameTechDev

Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine

C++ Updated: 8 mo ago License: Permissive

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tuxracer-touchby pseuudonym404

Ubuntu touch tux racer port

C++ Updated: 1 y ago License: Strong Copyleft

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3DWorldby fegennari

3D Procedural Game Engine Using OpenGL

C++ Updated: 3 mo ago License: Strong Copyleft

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extremetuxracerby drodin

Mobile port of Extreme Tux Racer.

C++ Updated: 1 y ago License: Strong Copyleft

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Tux Racerby Vistaus

Tux racer ubuntu Touch Touch Port

C++ Updated: 1 y ago License: Proprietary

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C Libraries For User Interface

These C libraries are used to archive the UI tasks like motion control ,touch ,GUI system and second library used to create the tux racer for andriod.
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SkyNXby DevL0rd

Stream your PC games to your Nintendo Switch without Android!

C Updated: 6 mo ago License: Strong Copyleft

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GameMenuby ellenhp

GameMenu is a GUI system created for use with tux racer.

C Updated: 1 y ago License: Permissive

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TuxRacer-SDL2by ellenhp

Port of Tux Racer to Android

C Updated: 10 mo ago License: Strong Copyleft

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Create Anime Character

These reusable libraries are used to create the anime character in the game or create a game character face from a single portrait, and also used lip sync for 2D mouth animation.
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glAvatarby shrekshao

a glTF extension (extra?) for avatar with switchable skeletons, skins, clothes, etc.

JavaScript Updated: 7 mo ago License: Permissive

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MeInGameby FuxiCV

MeInGame: Create a Game Character Face from a Single Portrait, AAAI 2021

Python Updated: 3 mo ago License: Proprietary

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rhubarb-lip-syncby DanielSWolf

Rhubarb Lip Sync is a command-line tool that automatically creates 2D mouth animation from voice recordings. You can use it for characters in computer games, in animated cartoons, or in any other project that requires animating mouths based on existing recordings.

C++ Updated: 4 mo ago License: Proprietary

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makegirlsmoe_webby makegirlsmoe

Create Anime Characters with MakeGirlsMoe

JavaScript Updated: 6 mo ago License: Proprietary

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bigheadsby RobertBroersma

Easily create characters for your projects

TypeScript Updated: 7 mo ago License: Permissive

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Creating Map And SnowFlake

These libraries are used to create the map, and they allow you to paint a landscape, sculpt, tree, snow. And map editors for the tile-based game. Snowflake library is used to create the snowflake simulator
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WorldPainterby Captain-Chaos

WorldPainter is an interactive graphical map generator for the indie game Minecraft.

Java Updated: 6 mo ago License: Strong Copyleft

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snowflakeby vishnubob

Snowflake Generator

Python Updated: 7 mo ago License: Permissive

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tiledby mapeditor

Flexible level editor

C++ Updated: 1 d ago License: Proprietary

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User Interface Library In C# , javaScript , Shell

The first library is used for character locomotion, 3D reticles, cloud fusion, false-color depth map. Then the second library for creating a race, progress, live update leaderboard, and race result. Finally, the last one is developing the game for the web using a shell program.
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intermediate-js-udaci-racerby robcrock1

JavaScript Updated: 1 y ago License: Proprietary

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arcore-depth-labby googlesamples

ARCore Depth Lab is a set of Depth API samples that provides assets using depth for advanced geometry-aware features in AR interaction and rendering. (UIST 2020)

C# Updated: 6 mo ago License: Permissive

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tuxracer-webby dtcooper

Tux Racer In Your Browser (In a Headless Docker Container) ¯\_(ツ)_/¯

Shell Updated: 8 mo ago License: Permissive

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