arcore-depth-lab | ARCore Depth Lab is a set of Depth API samples | Augmented Reality library

 by   googlesamples C# Version: 2.0.0 License: Apache-2.0

kandi X-RAY | arcore-depth-lab Summary

kandi X-RAY | arcore-depth-lab Summary

arcore-depth-lab is a C# library typically used in Virtual Reality, Augmented Reality, Unity applications. arcore-depth-lab has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Copyright 2020 Google LLC. Depth Lab is a set of ARCore Depth API samples that provides assets using depth for advanced geometry-aware features in AR interaction and rendering. Some of these features have been used in this Depth API overview video. ARCore Depth API is enabled on a subset of ARCore-certified Android devices. iOS devices (iPhone, iPad) are not supported. Find the list of devices with Depth API support (marked with Supports Depth API) here: See the ARCore developer documentation for more information. Download the pre-built ARCore Depth Lab app on Google Play Store today.
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              arcore-depth-lab has a low active ecosystem.
              It has 445 star(s) with 94 fork(s). There are 30 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 28 have been closed. On average issues are closed in 81 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of arcore-depth-lab is 2.0.0

            kandi-Quality Quality

              arcore-depth-lab has 0 bugs and 0 code smells.

            kandi-Security Security

              arcore-depth-lab has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              arcore-depth-lab code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              arcore-depth-lab is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              arcore-depth-lab releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            arcore-depth-lab Key Features

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            arcore-depth-lab Examples and Code Snippets

            No Code Snippets are available at this moment for arcore-depth-lab.

            Community Discussions

            QUESTION

            Augmented Reality – Lighting Real-World objects with Virtual light
            Asked 2021-Dec-16 at 17:25

            Is it possible to import a virtual lamp object into the AR scene, that projects a light cone, which illuminates the surrounding space in the room and the real objects in it, e.g. a table, floor, walls?

            For ARKit, I found this SO post.

            For ARCore, there is an example of relighting technique. And this source code.

            I have also been suggested that post-processing can be used to brighten the whole scene.

            However, these examples are from a while ago and perhaps threre is a newer or a more straight forward solution to this problem?

            ...

            ANSWER

            Answered 2021-Dec-16 at 17:25

            At the low level, RealityKit is only responsible for rendering virtual objects and overlaying them on top of the camera frame. If you want to illuminate the real scene, you need to post-process the camera frame.

            Here are some tutorials on how to do post-processing: Tutorial1⃣️ Tutorial2⃣️

            If all you need is an effect like This , then all you need to do is add a CGImage-based post-processing effect for the virtual object (lights).

            More specifically, add a bloom filter to the rendered image(You can also simulate bloom filters with Gaussian blur).

            In this way, the code is all around UIImage and CGImage, so it's pretty simple😎

            If you want to be more realistic, consider using the depth map provided by LiDAR to calculate which areas can be illuminated for a more detailed brightness.

            Or If you're a true explorer, you can use Metal to create a real world Digital Twin point cloud in real time to simulate occlusion of light.

            Source https://stackoverflow.com/questions/70348881

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install arcore-depth-lab

            These samples target Unity 2020.3.6f1 and require AR Foundation 4.2.0-pre.7 or newer, ARCore Extensions 1.24 or newer. Download arcore-unity-extensions-1.24.0.tgz from the ARCore Extensions for AR Foundation releases page on GitHub.
            Manually update dependencies before launching the project: Locate arcore-depth-lab/Packages/manifest.json. Add the dependency of ARCore Extensions SDK with the loca path: "com.google.ar.core.arfoundation.extensions": "file:{path/to}/arcore-unity-extensions-1.24.0.tgz", Launch the project with Unity Editor 2020.3.
            Use Package Manager to import dependent package: Use Unity 2020.3 to open the project. It's expected that a window pops up and shows there are compile errors in this project due to missing Extensions SDK, select Continue. In Unity editor, navigate to Window -> Package Manager Click the plus button, and choose the Add package from tarball... option from the drop-down menu. Locate arcore-unity-extensions-1.24.0.tgz and click Open.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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