engine | Fast and lightweight JavaScript game engine built on WebGL | Augmented Reality library

 by   playcanvas JavaScript Version: v1.63.6 License: MIT

kandi X-RAY | engine Summary

kandi X-RAY | engine Summary

engine is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Virtual Reality, Augmented Reality, Three.js, WebGL applications. engine has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i playcanvas-kotlin' or download it from GitHub, npm.

Docs | Examples | Forum | Blog. PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser.

            kandi-support Support

              engine has a medium active ecosystem.
              It has 8446 star(s) with 1273 fork(s). There are 319 watchers for this library.
              There were 2 major release(s) in the last 12 months.
              There are 520 open issues and 1353 have been closed. On average issues are closed in 132 days. There are 18 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of engine is v1.63.6

            kandi-Quality Quality

              engine has 0 bugs and 0 code smells.

            kandi-Security Security

              engine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              engine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              engine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              engine releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              It has 611 lines of code, 0 functions and 825 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of engine
            Get all kandi verified functions for this library.

            engine Key Features

            No Key Features are available at this moment for engine.

            engine Examples and Code Snippets

            playcanvas-rest-api-tools,Converting a project into a single HTML file,Usage
            JavaScriptdot img1Lines of Code : 19dot img1License : Permissive (MIT)
            copy iconCopy
            $ npm run one-page
                ✔️ Requested build from Playcanvas
                ↪️ Polling job  710439
                job still running
                will wait 1s and then retry
                ↪️ Polling job  710439
                ✔️ Job complete!
                ✔ Downloading zip someBuild.zip
                ✔️ Unzipping  someBuild  
            playcanvas-rest-api-tools,Downloading a build and add CSP rules,Usage
            JavaScriptdot img2Lines of Code : 11dot img2License : Permissive (MIT)
            copy iconCopy
            $ npm run csp
                ✔️ Requested build from Playcanvas
                ↪️ Polling job  99999
                   job still running
                  will wait 1s and then retry
                ↪️ Polling job  99999
                ✔️ Job complete!
                ✔ Downloading zip https://somefilename.zip
                ✔️ Adding CSP
            playcanvas-rest-api-tools,Cordova Publish,Usage
            JavaScriptdot img3Lines of Code : 11dot img3License : Permissive (MIT)
            copy iconCopy
            $ npm run cordova-publish
                ✔️ Requested build from Playcanvas
                ↪️ Polling job  858473
                   job still running
                   will wait 1s and then retry
                ↪️ Polling job  858473
                ✔️ Job complete!
                ✔ Downloading zip https://somefile.zip
            Initialize the engine .
            pythondot img4Lines of Code : 11dot img4License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def __init__(self,
                super(_TRTEngineResource, self).__init__(device=device)
                self._resource_name = resource_name
                # T  
            read engine temp message
            javadot img5Lines of Code : 6dot img5License : Permissive (MIT License)
            copy iconCopy
            private MqttMessage readEngineTemp() {             
                    double temp =  80 + rnd.nextDouble() * 20.0;        
                    byte[] payload = String.format("T:%04.2f",temp).getBytes();        
                    MqttMessage msg = new MqttMessage(payload); 
            Provides the default engine for the database .
            javadot img6Lines of Code : 4dot img6License : Permissive (MIT License)
            copy iconCopy
            	public Engine provideEngine() {
            		return new Engine();
            Importing a WebGL framework (PlayCanvas) into React
            JavaScriptdot img7Lines of Code : 90dot img7License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            import * as React from 'react'
            import pc from 'playcanvas'
            class App extends React.Component {
                    this.canvas = undefined
                    this.renderer = null;

            Community Discussions


            Python Selenium AWS Lambda Change WebGL Vendor/Renderer For Undetectable Headless Scraper
            Asked 2022-Mar-21 at 20:19

            Using AWS Lambda functions with Python and Selenium, I want to create a undetectable headless chrome scraper by passing a headless chrome test. I check the undetectability of my headless scraper by opening up the test and taking a screenshot. I ran this test on a Local IDE and on a Lambda server.


            I will be using a python library called selenium-stealth and will follow their basic configuration:



            Answered 2021-Dec-18 at 02:01

            WebGL is a cross-platform, open web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. WebGL at it's core is a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It follows the OpenGL ES specification, with some exceptions for the out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API.

            Now, with the availability of Selenium Stealth building of Undetectable Scraper using Selenium driven ChromeDriver initiated google-chrome Browsing Context have become much more easier.


            selenium-stealth is a python package selenium-stealth to prevent detection. This programme tries to make python selenium more stealthy. However, as of now selenium-stealth only support Selenium Chrome.

            • Code Block:

            Source https://stackoverflow.com/questions/70265306


            ESlint - Error: Must use import to load ES Module
            Asked 2022-Mar-17 at 12:13

            I am currently setting up a boilerplate with React, Typescript, styled components, webpack etc. and I am getting an error when trying to run eslint:

            Error: Must use import to load ES Module

            Here is a more verbose version of the error:



            Answered 2022-Mar-15 at 16:08

            I think the problem is that you are trying to use the deprecated babel-eslint parser, last updated a year ago, which looks like it doesn't support ES6 modules. Updating to the latest parser seems to work, at least for simple linting.

            So, do this:

            • In package.json, update the line "babel-eslint": "^10.0.2", to "@babel/eslint-parser": "^7.5.4",. This works with the code above but it may be better to use the latest version, which at the time of writing is 7.16.3.
            • Run npm i from a terminal/command prompt in the folder
            • In .eslintrc, update the parser line "parser": "babel-eslint", to "parser": "@babel/eslint-parser",
            • In .eslintrc, add "requireConfigFile": false, to the parserOptions section (underneath "ecmaVersion": 8,) (I needed this or babel was looking for config files I don't have)
            • Run the command to lint a file

            Then, for me with just your two configuration files, the error goes away and I get appropriate linting errors.

            Source https://stackoverflow.com/questions/69554485


            Flutter iOS Error Class AMSupportURLConnectionDelegate is implemented in both /usr/lib/libamsupport.dylib (0x203913130)
            Asked 2022-Mar-01 at 05:29

            Hi am facing an issue while running flutter project in MacBook Air M1 chip Lap. Tried all possibilities couldn't find where is the exact problem.

            All basic solutions like flutter clean, flutter pub get, pod deintegrate & install, flutter build ios, flutter run but still same issue. only on iOS simulator not deploying.

            Any solution for this. Thanks in advance.




            Answered 2022-Feb-02 at 04:43

            I have been facing this same issue for some time now. the same setup is working nicely in a mac with intel chip. But i have even done a resetup of my system, m1 mac still throws the same error.

            Source https://stackoverflow.com/questions/70936334


            App Engine Python 2.7 - ImportError: cannot import name apiproxy
            Asked 2022-Feb-08 at 08:52

            With the upgrade to Google Cloud SDK 360.0.0-0 i started seeing the following error when running the dev_appserver.py command for my Python 2.7 App Engine project.



            Answered 2022-Feb-08 at 08:52

            This issue seems to have been resolved with Google Cloud SDK version 371

            On my debian based system i fixed it by downgrading the app-engine-python component to the previous version

            Source https://stackoverflow.com/questions/69465376


            Error [ERR_PACKAGE_PATH_NOT_EXPORTED]: Package subpath './lib/tokenize' is not defined by "exports" in the package.json of a module in node_modules
            Asked 2022-Jan-31 at 17:22

            This is a React web app. When I run



            Answered 2021-Nov-13 at 18:36

            I am also stuck with the same problem because I installed the latest version of Node.js (v17.0.1).

            Just go for node.js v14.18.1 and remove the latest version just use the stable version v14.18.1

            Source https://stackoverflow.com/questions/69693907


            pymongo [SSL: CERTIFICATE_VERIFY_FAILED]: certificate has expired on Mongo Atlas
            Asked 2022-Jan-29 at 22:03

            I am using MongoDB(Mongo Atlas) in my Django app. All was working fine till yesterday. But today, when I ran the server, it is showing me the following error on console



            Answered 2021-Oct-03 at 05:57

            This is because of a root CA Let’s Encrypt uses (and Mongo Atals uses Let's Encrypt) has expired on 2020-09-30 - namely the "IdentTrust DST Root CA X3" one.

            The fix is to manually install in the Windows certificate store the "ISRG Root X1" and "ISRG Root X2" root certificates, and the "Let’s Encrypt R3" intermediate one - link to their official site - https://letsencrypt.org/certificates/

            Copy from the comments: download the .der field from the 1st category, download, double click and follow the wizard to install it.

            Source https://stackoverflow.com/questions/69397039


            Cause of npm WARN EBADENGINE?
            Asked 2022-Jan-29 at 08:12

            When generating a package-lock.json file with npm install, I get this error:



            Answered 2021-Dec-08 at 04:29

            You are using 16.10.0, but the message says it requires 16.0.0. Not 16.0.0 or greater. It requires exactly 16.0.0.

            If it's your package.json with the engines field causing this issue, change it to say 16.0.0 or greater:

            Source https://stackoverflow.com/questions/70269056


            Rails 7 Ruby 3.1 LoadError: cannot load such file -- net/smtp
            Asked 2022-Jan-25 at 16:15

            I upgraded to Rails 7 and Ruby 3.1. While trying to run tests with rspec I got the error below. How can I fix it?



            Answered 2022-Jan-25 at 16:15

            UPD: on January 6th, 2022 Rails 7.0.1 was released:

            The focus of this release is bring support to Ruby 3.1

            Amongh other Ruby 3.1-related issues it brought a fix for this problem. So upgrade to Rails >= 7.0.1.

            Add gem 'net-smtp', require: false to your Gemfile and run bundle.

            Similarly I assume you may have problems with net-imap and net-pop and so have to add them until a new mail gem version is released.

            Related pull requests and issues:

            Source https://stackoverflow.com/questions/70500220


            macOS 10.12 brew install openssl issue
            Asked 2022-Jan-22 at 15:43

            Trying to install openssl on homebrew using:



            Answered 2021-Sep-03 at 15:29

            Seems a bug of openssl itself. https://github.com/openssl/openssl/issues/16487

            ~~What about export SDKROOT="/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk "?~~

            Homebrew pre-build packages for some versions of macOS. But it keep dropping this pre-building support for old macOS. On macOS 10.12, you're building openssl from the source code and Xcode command line tool is needed.

            Source https://stackoverflow.com/questions/68957915


            Is there a reason why Ruby's prepend behaves differently when used with modules versus classes?
            Asked 2022-Jan-21 at 07:05

            While monkey-patching a module from a Rails engine, we found that if you prepend a module B to another module A, the prepended module B won't be added to the ancestors of classes that have already included module A prior to the prepend. To illustrate:



            Answered 2022-Jan-21 at 07:05

            https://bugs.ruby-lang.org/issues/9573 shows a similar behavior concerning classes and modules. The bug report was posted on 2014 and was only closed 2020. Based on that report, I've manually confirmed that

            • This behavior still appears in ruby 2.7.2p137 (2020-10-01 revision 5445e04352) [x86_64-linux], but
            • This behavior no longer appears in ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [x86_64-linux]

            Source https://stackoverflow.com/questions/70709163

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install engine

            Ensure you have Node.js installed. Then, install all of the required Node.js dependencies:.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • CLI

            gh repo clone playcanvas/engine

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