3DWorld | 3D Procedural Game Engine Using OpenGL | Game Engine library
kandi X-RAY | 3DWorld Summary
kandi X-RAY | 3DWorld Summary
3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. It has the following features:. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. A Microsoft Visual Studio 2019 project file is included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project should build under gcc on linux with some work, but it's been a while since I tried this. I have an old makefile that is out of date, but may not take too much work to fixup and make it usable.
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QUESTION
I am using my custom broadcast receiver as follows to track UTM parameters.
...ANSWER
Answered 2019-Jul-21 at 02:14You're most likely logged into a managed account (e.g. a work email). It doesn't matter if you have your personal account active in Play Store. The Play Store consistently checks all accounts that you're signed into on that phone. If any of them are managed by an enterprise that it resets the referrer token. You can verify this by removing said account and retry sending the token.
I can't speak to why this is the intended behavior but perhaps someone from Google can shine some light.
QUESTION
I'm not getting why my controls make the camera orbit around a certain point rather than do something similar to an FPS game.
I've been comparing my code to an official example from three.js documentation and wish to achieve the same effect but i've hit a wall at some point and can't seem to find a mistake.
My miserable attempt can be viewed here.
...ANSWER
Answered 2017-Feb-18 at 21:11Either replace the line
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