WorldPainter | interactive graphical map generator for the indie game | Game Engine library

 by   Captain-Chaos Java Version: 2.21.3 License: GPL-3.0

kandi X-RAY | WorldPainter Summary

kandi X-RAY | WorldPainter Summary

WorldPainter is a Java library typically used in Gaming, Game Engine applications. WorldPainter has a Strong Copyleft License and it has low support. However WorldPainter has 150 bugs, it has 4 vulnerabilities and it build file is not available. You can download it from GitHub, Maven.

WorldPainter is an interactive map generator for Minecraft. It allows you to "paint" landscapes using similar tools as a regular paint program. Sculpt and mould the terrain, paint materials, trees, snow and ice, etc. onto it, and much more. WorldPainter is open source software, licensed under the GPL version 3. This means that if you distribute it, original or in modified form, you must also distribute it (including your changes) as open source under the GPL version 3 (or later). See the LICENSE file for details.
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            kandi-support Support

              WorldPainter has a low active ecosystem.
              It has 301 star(s) with 51 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 122 open issues and 168 have been closed. On average issues are closed in 88 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of WorldPainter is 2.21.3

            kandi-Quality Quality

              OutlinedDot
              WorldPainter has 150 bugs (5 blocker, 11 critical, 64 major, 70 minor) and 5660 code smells.

            kandi-Security Security

              WorldPainter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              OutlinedDot
              WorldPainter code analysis shows 4 unresolved vulnerabilities (3 blocker, 0 critical, 1 major, 0 minor).
              There are 104 security hotspots that need review.

            kandi-License License

              WorldPainter is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              WorldPainter releases are not available. You will need to build from source code and install.
              Deployable package is available in Maven.
              WorldPainter has no build file. You will be need to create the build yourself to build the component from source.
              WorldPainter saves you 95387 person hours of effort in developing the same functionality from scratch.
              It has 103526 lines of code, 7316 functions and 739 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed WorldPainter and discovered the below as its top functions. This is intended to give you an instant insight into WorldPainter implemented functionality, and help decide if they suit your requirements.
            • Merges a dimension .
            • load the settings for the top layer
            • Maps a given region into the output directory .
            • Enforce Minecraft blocks on the Minecraft world .
            • Initialize the components .
            • Export regions .
            • Create the height map .
            • Creates the menu for the edit menu .
            • Analyze the map .
            • Dumps information about a BufferedImage .
            Get all kandi verified functions for this library.

            WorldPainter Key Features

            No Key Features are available at this moment for WorldPainter.

            WorldPainter Examples and Code Snippets

            No Code Snippets are available at this moment for WorldPainter.

            Community Discussions

            QUESTION

            React.JS App MODULE_NOT_FOUND error on 'npm start'
            Asked 2021-Jan-10 at 19:46

            I have a problem with React.js.

            After creating a react application, when I run the command npm start I have the following error:

            ...

            ANSWER

            Answered 2021-Jan-10 at 19:46

            Try upgrading your npm to v14.5 or later, also remove react-create-app globally:

            Source https://stackoverflow.com/questions/65657654

            QUESTION

            Why does git not fetch the pull request I merged in GitHub?
            Asked 2019-Apr-20 at 23:07

            I'm having some git trouble. My setup is as follows:

            [workstation repo] -origin-> [network drive bare repo] -origin-> [GitHub]

            I just accepted my first pull request on GitHub (this one) and merged it to master. Now I want to pull it to my workstation. So I do git fetch on the network drive, and then git pull on my workstation, but on my workstation git says 'Already up-to-date' and refuses to merge the change (I checked, it's not in my workspace).

            The output of git branch -vv on the network drive includes the line:

            ...

            ANSWER

            Answered 2019-Apr-20 at 23:07

            I'm not sure what the purpose of this separate bare clone is (the bare clone being the one you say is on a network drive), but if it's not a mirror clone—mirrors being a particular type of bare clone—it has its own branch names, independent of all other Git repositories.1 Therefore, you'll need to tell it to update any particular branch if and when you want it to slave itself to some other Git repository.

            I can't use git pull or git reset since it is a bare repo ...

            It is true that you cannot use git pull, because it is a bare repository and git pull means run git fetch, then run a second Git command and that second Git command is always one that needs a work-tree. However, it's not the case that you cannot use git reset. What you cannot do is do a mixed or hard reset:

            Source https://stackoverflow.com/questions/55777424

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install WorldPainter

            You can download it from GitHub, Maven.
            You can use WorldPainter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the WorldPainter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Captain-Chaos/WorldPainter.git

          • CLI

            gh repo clone Captain-Chaos/WorldPainter

          • sshUrl

            git@github.com:Captain-Chaos/WorldPainter.git

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