Here are the best open-source .NET gaming libraries for your applications. You can use these software development tools to develop high-quality games on the Microsoft .Net Framework.
These libraries provide various features and functionalities, such as graphics rendering, audio processing, user input handling, and network communication. By utilizing these libraries, developers can focus on game design and logic. In contrast, the libraries handle the underlying technical details. Most popular .Net Gaming Libraries offer an open-source game development framework compatible with multiple platforms, including Windows, macOS, Linux, Android, iOS, and others. They also support 2D and 3D graphics rendering, sprite animations, physics simulation, and user input handling. Along with that, you get support for audio processing and network communication. Also, certain game development platforms support multiple consoles, such as PlayStation and Xbox. Moreover, these libraries provide advanced graphics rendering, physics simulation, audio processing, and user input handling. It also includes various libraries for network communication and AI programming.
The availability of open-source libraries and the powerful toolsets for game developers, coupled with the popularity of game development platforms such as Unity, makes .Net a viable option for game development. We have handpicked the top and trending open-source libraries for your next .NET gaming application development project.
MonoGame:
- Used for open ource, cross-platform game development.
- It’s compatible with multiple platforms, including Windows, macOS, Linux, Android, and iOS.
- Offers 2D and 3D graphics rendering, sprite animations, physics simulation, and user input handling.
MonoGameby MonoGame
One framework for creating powerful cross-platform games.
MonoGameby MonoGame
C# 9513 Version:v3.8.1_HOTFIX License: Others (Non-SPDX)
Unity/GameFramework:
- Used in Institutions, Learning, Gaming, Game engines, Unity applications, etc., to create 2D and 3D games.
- Supports multiple platforms, including Windows, macOS, Linux, Android, iOS, and consoles such as PlayStation and Xbox.
- Provides advanced graphics rendering, physics simulation, audio processing, and user input handling.
GameFrameworkby EllanJiang
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
GameFrameworkby EllanJiang
C# 4645 Version:Current License: Permissive (MIT)
WaveEngine:
- Used in Virtual Reality, Augmented Reality, Unity applications, etc., for multi-platform game development.
- Supports Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, and Nintendo Switch.
- Offers advanced graphics rendering, physics simulation, audio processing, and user input handling.
MixedRealityToolkit-WaveEngineby WaveEngine
WaveEngine.MRTK provides a set of components and features to accelerate cross-platform XR application development in Wave Engine.
MixedRealityToolkit-WaveEngineby WaveEngine
C# 25 Version:v0.2.2-alpha License: Permissive (MIT)
OpenTK:
- Used in Institutions, Learning, Education, Gaming, Game engines, WebGL applications, etc.
- Provide OpenGL, OpenCL, and OpenAL bindings for .NET languages.
- Offers advanced graphics rendering, physics simulation, and user input handling.
opentkby opentk
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
opentkby opentk
C# 2817 Version:4.7.7 License: Others (Non-SPDX)
Irrlicht.NET:
- Used as a .NET wrapper for the Irrlicht game engine.
- Offers advanced graphics rendering, physics simulation, and user input handling.
- Supports Windows, Linux, and macOS.
irrlichtlimeby greenya
.NET wrapper for Irrlicht Engine
irrlichtlimeby greenya
C++ 22 Version:v1.6 License: Permissive (Zlib)
BEPUphysics:
- Used as a physics simulation library for game development.
- Provides advanced physics simulation and collision detection.
- Supports Windows and Xbox 360.
Bepuphysics-Unityby AntoineCharton
A bridge for Bepuphysics and Unity
Bepuphysics-Unityby AntoineCharton
C# 49 Version:Current License: Permissive (Apache-2.0)
Otter:
- Used in Gaming, Game Engine applications, etc.
- It’s a game engine specifically designed for 2D games.
- Provides a simple and intuitive interface to build Windows, Linux, and macOS games.
Xenko/Stride:
- Used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine applications, etc.
- Offers a comprehensive set of tools for creating games.
- Supports Windows, Android, iOS, and consoles.
CocosSharp:
- Used in Gaming, Game Engine applications, etc.
- Offers a .NET implementation of the Cocos2D game engine.
- It is an easy-to-use library for developing simple games using C# and F#.
CocosSharpby mono
CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.
CocosSharpby mono
C# 493 Version:v1.6.1.0 License: No License
Urho:
- Used to create games and 3D applications using C# and F#.
- Offers a .NET binding for the Urho3D game engine.
- Offers a complete set of tools for creating games for multiple platforms.