SudokuSolver | A simple Sudoku Solver in C

 by   AnthonySteele C# Version: Current License: No License

kandi X-RAY | SudokuSolver Summary

kandi X-RAY | SudokuSolver Summary

SudokuSolver is a C# library. SudokuSolver has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A simple Sudoku Solver in C#
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              SudokuSolver has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SudokuSolver has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SudokuSolver is current.

            kandi-Quality Quality

              SudokuSolver has 0 bugs and 0 code smells.

            kandi-Security Security

              SudokuSolver has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SudokuSolver code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SudokuSolver does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              SudokuSolver releases are not available. You will need to build from source code and install.

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            SudokuSolver Key Features

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            SudokuSolver Examples and Code Snippets

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            Community Discussions

            QUESTION

            uncaught typeerror in class despite setting element
            Asked 2022-Apr-11 at 04:11

            So I'm making a basic brute force sudoku solver. I created a class that takes in a board string and use a constructor to set this.board = board parameter passed in

            ...

            ANSWER

            Answered 2022-Apr-11 at 04:04

            You can't do const board = new SudokuSolver(board) because the board variable isn't defined yet. You need to do const board = new SudokuSolver(boardString).

            Source https://stackoverflow.com/questions/71822593

            QUESTION

            Cannot implicitly Convert Type (C# and Visual Studio)
            Asked 2021-Nov-29 at 20:49

            Following a tutorial that is teaching how to build a sudoku solver. Created two files, SudokuMap.cs which is the data folder and SudokuMapper.cs that contained in the Workers folder. SudokuMapper.cs is suppose to map the row and column within the 9 by 9 grid.

            The follow error is occurs next to the return statement in 'SudokuMapper.cs'.

            ...

            ANSWER

            Answered 2021-Nov-29 at 20:49

            It's just a typo. Your Find method is written to return SudokuMapper, not SudokuMap.

            Change this line here:

            Source https://stackoverflow.com/questions/70161119

            QUESTION

            Can I set a username/email for all directories under some directory?
            Asked 2021-Nov-22 at 09:09

            So I have my global 'user.email' as "myPersonalEmail@gmail.com". But I also have a folder that holds my work projects, organized like:

            ...

            ANSWER

            Answered 2021-Nov-22 at 09:09

            It's possible to do this using different .gitconfig files. My home directory looks like this:

            Source https://stackoverflow.com/questions/70063122

            QUESTION

            How do I link cabal library and executable?
            Asked 2021-Aug-22 at 11:09
            cabal-version:      3.4
            name:               SudokuSolver
            version:            0.1.0.0
            build-type:         Simple
            
            library sud
                build-depends:
                        base
                      , text
                hs-source-dirs: lib
                exposed-modules: Sud.Rdg
                default-language: Haskell2010
            
            executable suSol
                default-language: Haskell2010
                hs-source-dirs: app
                main-is: Main.hs
                build-depends:    
                        base
                      , optparse-applicative
                      , filepath
                      , text
            
            ...

            ANSWER

            Answered 2021-Aug-22 at 11:09

            When you add a name to a library that means it is an private or internal library of your package. It seems that cabal currently has a bug which causes that confusing error message asking you to add SudokuSolver to your build-depends of your executable, you could instead add SudokuSolver:sud.

            However, it is much more common too keep the library unnamed (or give it the same name as the package), which makes it the main public library. Then the name of the library is the same as the name of the package so you should really add SudokuSolver to the build-depends of your executable. This was the only possible option for a long time, internal libraries are relatively new. That is probably also why there are still a few issues like this.

            I also notice that you can add sud as Willem van Onsem says, but only if you use cabal-version: 3.0 or earlier. With cabal-version: 3.4 you have to use the SudokuSolver:sud (package-name:internal-library-name) notation.

            Edit: I have opened an issue on the cabal GitHub repo.

            Source https://stackoverflow.com/questions/68880126

            QUESTION

            Templatize downcasting to the derived class and call the corresponding method
            Asked 2021-Aug-10 at 22:02

            I have a routine in the main.cpp where user will specify which mode to execute in the program. Once the mode is specified, the corresponding block will be executed - first downcast the parent solver to the child solver and call the associated solve method in the child class.

            ...

            ANSWER

            Answered 2021-Aug-10 at 20:12

            std::unique_ptrs are not copyable. You need to take it by reference:

            Source https://stackoverflow.com/questions/68732863

            QUESTION

            Recursive sudoku algorithm works but returns incorrectly
            Asked 2021-Mar-08 at 14:36

            Sorry for the code dump below...!

            This algorithm does sovle the sudoku puzzle (as the log in solve if empty == -1 func) but the actual output once all of the recursion unwinds is either returning the original puzzle string or returning the default case of {error: 'Puzzle cannot be solved'}.

            I think it's probably a final iteration error but I've refactored and reorganised till I'm blue in the face and can't work out why it's not returning the successful output as it unwinds.

            Any help would be hugely appreciated.

            ...

            ANSWER

            Answered 2021-Mar-08 at 14:36

            The reason is that your code ignores the solution that is potentially returned from the recursive call, and instead just returns the incomplete puzzle it was initially called with:

            Source https://stackoverflow.com/questions/66530168

            QUESTION

            why does return statement not break recursive for loop in Javascript
            Asked 2020-Dec-02 at 14:42

            Please i am trying to build a Sudoku solver in JavaScript but i face a problem when i get to the solve function, the recursive loop doesn't stop when the board is full. It executes till the end even after finding the solution. Please I'll be grateful if i can get some help. Here is what i tried doing:

            ...

            ANSWER

            Answered 2020-Dec-02 at 10:33
            for (var i = 1; i <= 9; i++) {
               if (this.checkvalue(board, row, column, i)) {
                 board[row][column] = i;
                 var boardString = this.stringifyBoard(board);
                 
                 if(this.solve(boardString)) return true; //I've a modification here
               }
             }
            

            Source https://stackoverflow.com/questions/65103394

            QUESTION

            Gui to visualize recursive backtracking sudoku
            Asked 2020-Nov-21 at 21:52

            I wrote a class a while ago to solve a sudoku game using recursive backtracking - that's working as expected.

            Now I want to visualize this algorithm step by step. I basically want to see where the algorithm put which number and when it is backtracking.

            I wrote all the necessary function and implemented a basic gui that already calls and displays my sudokuSolver inside my gui (after you start it and press a random key once you want to begin the solving).

            Now my problem is that I want to see each step of the algorithm - see more in the SudokuSolver.solve() function.

            At the moment I somehow only update my gui once the whole backtracking is finished, although my SudokuSlver.setGui() function is called during the backtracking.

            Which is also the reason why my approach to "slow down" the algorithm with "Thread.sleep()" and "TimeUnit" failed.

            Github

            Code Gui.java

            ...

            ANSWER

            Answered 2020-Nov-21 at 21:51

            https://stackoverflow.com/a/9167420/11162097 solved my problem.

            It was necessary to open my sodokusolver in another thread and then run the gui commands with Platform.runLater() (@tevemadar).

            Source https://stackoverflow.com/questions/64688666

            QUESTION

            Initializing a vector of vectors of ints in C++17
            Asked 2020-Oct-07 at 18:18

            I have tried creating a vector of vectors in a class with a fixed size using the solution from the following thread but to no avail. Initializing a vector of vectors having a fixed size with boost assign

            Since it's 7 years old, I'm thinking it could be something to do with C++17 changes, but I'm unsure where the issue is otherwise. The error the IDE tells me is "expected a type specifier" on the first argument. Having a look at the documentation for constructors, nothing seems wrong, unless I missed something.

            ...

            ANSWER

            Answered 2020-Oct-07 at 18:18

            You can use squiggly brackets to let the compiler know you're trying to call a constructor:

            Source https://stackoverflow.com/questions/64249728

            QUESTION

            Python class returning old value of attribute
            Asked 2020-Jul-12 at 06:10

            I have a main class, a second class that handles getting a sudoku grid (2D array), and a third class that solves the puzzle and is supposed to return a completed puzzle. When I run the program, the solve method works fine and prints out the solved puzzle. However, when I call SudokuSolver.get_grid() from another class, the original, unsolved grid that was passed into SudokuSolver is being returned. Also, when I tried to return self.grid from the solve() method, it always returns [[None]].

            Here is my solver class:

            ...

            ANSWER

            Answered 2020-Jul-12 at 05:00

            Since python passes lists by reference, you are passing a reference to the old solver's grid. You need to initialize your solver with a copy of the other grid like this:

            Source https://stackoverflow.com/questions/62857073

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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