gaming-in-editor-telemetry | reference architecture focuses on the development phase
kandi X-RAY | gaming-in-editor-telemetry Summary
kandi X-RAY | gaming-in-editor-telemetry Summary
gaming-in-editor-telemetry is a C# library typically used in Telecommunications, Media, Media, Entertainment applications. gaming-in-editor-telemetry has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
This is an example of how a developer could implement an in-editor telemetry visualization solution for their game. In fact, we developed an Unreal Engine 4 Plugin and Unity Plugin using this sample as its backend. The service component is game engine agnostic. It utilizes Azure Functions to implement an API to ingest, process, and query the telemetry. Azure Event Hub buffers the incoming telemetry before it is finally stored in Azure Cosmos DB.
This is an example of how a developer could implement an in-editor telemetry visualization solution for their game. In fact, we developed an Unreal Engine 4 Plugin and Unity Plugin using this sample as its backend. The service component is game engine agnostic. It utilizes Azure Functions to implement an API to ingest, process, and query the telemetry. Azure Event Hub buffers the incoming telemetry before it is finally stored in Azure Cosmos DB.
Support
Quality
Security
License
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Support
gaming-in-editor-telemetry has a low active ecosystem.
It has 8 star(s) with 3 fork(s). There are 21 watchers for this library.
It had no major release in the last 12 months.
There are 1 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of gaming-in-editor-telemetry is 98934
Quality
gaming-in-editor-telemetry has no bugs reported.
Security
gaming-in-editor-telemetry has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
gaming-in-editor-telemetry is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
gaming-in-editor-telemetry releases are available to install and integrate.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of gaming-in-editor-telemetry
gaming-in-editor-telemetry Key Features
No Key Features are available at this moment for gaming-in-editor-telemetry.
gaming-in-editor-telemetry Examples and Code Snippets
"AzureWebJobsStorage": "UseDevelopmentStorage=true",
"AzureWebJobsDashboard": "UseDevelopmentStorage=true",
"WEBSITE_CONTENTAZUREFILECONNECTIONSTRING": "UseDevelopmentStorage=true"
const string INGEST_URL = "http://localhost:7071/api/ingest";
const string INGEST_URL = "https://.azurewebsites.net/api/ingest?code=";
Community Discussions
No Community Discussions are available at this moment for gaming-in-editor-telemetry.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install gaming-in-editor-telemetry
The service components can be deployed to Azure using the Azure Resource Manager (ARM) template. It will.
Installation process
Create the Azure Event Hub Namespace and Event Hub
Create the Azure Cosmos DB Account
Create the Azure Function Application and configure the connection strings in the application settings
Installation process
Create the Azure Event Hub Namespace and Event Hub
Create the Azure Cosmos DB Account
Create the Azure Function Application and configure the connection strings in the application settings
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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