Unitor | Tool for analysing and disassembling any unity game | Reverse Engineering library

 by   BitCrackers C# Version: v0.1.2-alpha License: GPL-3.0

kandi X-RAY | Unitor Summary

kandi X-RAY | Unitor Summary

Unitor is a C# library typically used in Utilities, Reverse Engineering, Unity applications. Unitor has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Tool for analysing and disassembling any unity game. Supports both mono and il2cpp.
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            kandi-support Support

              Unitor has a low active ecosystem.
              It has 19 star(s) with 4 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Unitor has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Unitor is v0.1.2-alpha

            kandi-Quality Quality

              Unitor has no bugs reported.

            kandi-Security Security

              Unitor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Unitor is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Unitor releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Unitor
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            Unitor Key Features

            No Key Features are available at this moment for Unitor.

            Unitor Examples and Code Snippets

            No Code Snippets are available at this moment for Unitor.

            Community Discussions

            QUESTION

            C# - How do I call a random number generator class to main?
            Asked 2020-Oct-17 at 16:07

            So I am trying to make this wizard battle game which will heavily use Random Number Generator for plethora of things such as choosing level, name, and spells for a enemy wizard. I have generated the basic number generator but I am wondering how do I call this to Main class? Here is the code for what I have done so far. I am absolutely new to programming so I do apologize.

            ...

            ANSWER

            Answered 2020-Oct-17 at 16:07

            Your NumberGenerator class is public however, you're going to want to make that static. The reason for this is because you don't want your NumberGenerator to be able to be instantiated. What is instantiation, I'm glad you asked.

            Here's an example of instantiation.

            Source https://stackoverflow.com/questions/64305394

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Unitor

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/BitCrackers/Unitor.git

          • CLI

            gh repo clone BitCrackers/Unitor

          • sshUrl

            git@github.com:BitCrackers/Unitor.git

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