ADManager | Windows Aktif Dizin Entegre Yönetim Uygulaması - Windows
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kandi X-RAY | ADManager Summary
Windows Aktif Dizin Entegre Yönetim Uygulaması - Windows Active Directory Management
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Trending Discussions on ADManager
QUESTION
Recently flutter announcing the release of Google Mobile Ads for Flutter a new SDK that works with AdMob and AdManager to offer a variety of ad formats, including banner, interstitial, native, and rewarded video ads for flutter
And I want to monetize my flutter app by displaying ads through AdMob. how can we set up and integrate google mobile ads in our flutter app
...ANSWER
Answered 2021-Mar-05 at 07:19The Google Mobile Ads SDK for Flutter currently supports loading and displaying banner, interstitial (full-screen), native ads, and rewarded video ads
To Integrating Google Mobile Ads SDK into a Flutter app, which you will do here
For Prerequisites: https://pub.dev/packages/google_mobile_ads#prerequisites
Adding the Google Mobile Ads plugin as a dependency
add the Google Mobile Ads plugin as a dependency to the pubspec.yaml
file located at the root of the project.
QUESTION
I have banner ad to bottom of my app.
Before I display ad, I have to check if user removed ad.
It took a bit time so I check it and call setState
to show ad.
It's my widget below.
...ANSWER
Answered 2021-Mar-25 at 05:04Use Expanded or fixed height using Container.
QUESTION
ANSWER
Answered 2021-Feb-17 at 14:17import 'dart:io';
before your return Widget
QUESTION
I am using this PHP lib to fetch impressions and revenue from Google AdManager. Everything works fine, until I add following code to exclude certain LINE_ITEMS.
...ANSWER
Answered 2021-Jan-26 at 07:43With the help from google-doubleclick-for-publishers-api@googlegroups.com, I was able to solve this issue. The solution was not to use withBindVariableValue
and also use single quotes around values as shown below:
QUESTION
i am learning flutter and following the tutorial (https://codelabs.developers.google.com/codelabs/admob-ads-in-flutter#7) to create admob. It is currently below the bottomNavigationBar. However, if another phone has smaller screen size, bottomNavigationBar will overlap with the banner. How can i adjust the padding according to dp?
i have tired admob_flutter (https://pub.dev/packages/admob_flutter) a bit, but don't know where to put this code (https://stackoverflow.com/a/61954531/7972213)
...ANSWER
Answered 2020-Nov-25 at 08:13Here is the trick to place the add at the bottom and reduce the size of the map. use
QUESTION
I use Google AdManager and I have this problem. How to measure viewability for creatives, that are rendered out of its ad unit placeholders?
AdManager render all creatives in iframes. I use this script for manipulating with parent page:
...ANSWER
Answered 2020-Nov-24 at 16:45According to the official documentation (here), measuring viewability outside the ad iframe is not possible :
Custom JavaScript executed as the creative payload that inserts the actual content somewhere else within the ad iframe, but outside of the creative . Active View will search for a second with the class attribute GoogleActiveViewInnerContainer. This expands to the size of the ad container, but allows the container size to be measured from within the ad iframe.
If you find a way to render your creative within the ad iframe by forcing a new iframe size, you could wrap your rendered creative inside a div class="GoogleActiveViewInnerContainer"
to tell Active View where to watch the viewability. Sadly and as detailed, it would only works within the ad iframe.
QUESTION
Official implementation of gpt defineSlot function, states that ad unit sizes can be defined via array, like this:
...ANSWER
Answered 2020-Nov-23 at 09:55The Google Publisher Tag API allows you to define multiple ad sizes for a unique ad placement. Regarding your defined slot sample :
QUESTION
I have an empty GameObject on my Canvas used to display an ad menu, which I have attached to a separate script (not on the menu itself) in a public variable through the inspector.
I am setting it inactive in a script using adMenu.SetActive(false)
, which works on the first playthrough of my game. However, when I restart the scene through a button in my scene, the menu loses its reference to the same GameObject in the inspector, and I receive this error:
ANSWER
Answered 2020-Aug-15 at 07:31On your restart method, you should re-activate the button with adMenu.SetActive(true)
, if not, when you call the scene again, adMenu
GameObject
is disabled, so you can't access the GameObject
.
Maybe you can add a method in your AdManager like:
QUESTION
I am using admob ads in my app and they are working fine. But when i try to do something after a ad close or reward earned call back my code breaks. Following is my adMob script
...ANSWER
Answered 2020-Jul-12 at 23:46The reason for the problem - you trying to manipulate with MonoBehaviors, not in main thread.
Just write simple scheduler which calls the events in the Unity thread, like this:
Scheduler:
QUESTION
I'm currently trying to display an admob banner in my app, However there are two pages where I would not like the banner displayed (For now i'm testing with just the settings route), And calling dispose on the banner does not hide it.
What I tried:
- Creating the banner for each widget and calling the dispose method inside the override of the widget's
onDispose
method - Creating an Ad manager class that created the banner and saved a reference to it, and invoking a function from said class that calls dispose on the banner inside the
init
of the page I don't want the banner shown on. - My current solution: an observer class that shows the banner on push, and if the name of the route matches what I'm looking for hides the banner.
So far none of these approaches have been successful :( What am I doing wrong? Am I missing something?
Observer class:
...ANSWER
Answered 2020-Jul-01 at 09:17You need to dispose the banner like this
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