AsyncSocket | simple asynchronous Client/Server Socket | Reactive Programming library

 by   ClockGet C# Version: Current License: MIT

kandi X-RAY | AsyncSocket Summary

kandi X-RAY | AsyncSocket Summary

AsyncSocket is a C# library typically used in Programming Style, Reactive Programming, Unity applications. AsyncSocket has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A simple asynchronous Client/Server Socket that uses I/O Completion Port for high performance, and implements the Task-based Asynchronous Pattern with Async and Await.
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            kandi-support Support

              AsyncSocket has a low active ecosystem.
              It has 100 star(s) with 10 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              AsyncSocket has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of AsyncSocket is current.

            kandi-Quality Quality

              AsyncSocket has 0 bugs and 0 code smells.

            kandi-Security Security

              AsyncSocket has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              AsyncSocket code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              AsyncSocket is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              AsyncSocket releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AsyncSocket
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            AsyncSocket Key Features

            No Key Features are available at this moment for AsyncSocket.

            AsyncSocket Examples and Code Snippets

            No Code Snippets are available at this moment for AsyncSocket.

            Community Discussions

            QUESTION

            Facing issue coroutine 'AsyncSocketClient.connect' was never awaited Tornado ( Socket )
            Asked 2019-Apr-11 at 20:58

            I am working on establishing a socket connection ( Tornado Web framework. )

            My Code:

            main.py

            ...

            ANSWER

            Answered 2019-Apr-11 at 20:58

            Since connect is a coroutine, you need to await it. And for that you'll also have to convert main function to a coroutine.

            But that just seems redundant because you can achieve the similar effect using run_sync:

            Source https://stackoverflow.com/questions/55632578

            QUESTION

            Mixing Synchronous and A-sync code in Python
            Asked 2019-Jan-23 at 19:40

            I'm trying to convert a synchronous flow in Python code which is based on callbacks to an A-syncronious flow using asyncio. Basically the code interacts a lot with TCP/UNIX sockets. It reads data from the sockets, manipulates it to make decisions and writes stuff back to the other side. This is going on over multiple sockets at once and data is shared between the contexts to make decisions sometimes.

            EDIT :: The code currently is mostly based on registering a callback to a central entity for a specific socket, and having that entity run the callback when the relevant socket is readable (something like "call this function when that socket has data to be read"). Once the callback is called - a bunch of stuff happens, and eventually a new callback is registered for when new data is available. The central entity runs a select over all sockets registered to figure out which callbacks should be called.

            I'm trying to do this without refactoring my entire code and making this as seamless as possible to the programmer - so I was trying to think about it like so - all code should run the same way as it does today - but whenever the current code does a socket.recv() to get new data - the process would yield execution to other tasks. When the read returns, it should go back to handling the data from the same point using the new data it got.

            To do this, I wrote a new class called AsyncSocket - which interacts with the IO streams of asyncIO and placed the Async/await statements almost solely in there - thinking that I would implement the recv method in my class to make it look like a "regular IO socket" to the rest of my code. So far - this is my understanding of what A-sync programming should allow.

            Now to the problem :

            My code awaits for clients to connect - when it does, each client's context is allowed to read and write from it's own connection. I've simplified to flow to the following to clarify the problem:

            ...

            ANSWER

            Answered 2019-Jan-23 at 19:40

            This code won't work as envisioned:

            Source https://stackoverflow.com/questions/54323525

            QUESTION

            Boost::Asio io_context::run Unknown Visual C++ Runtime Error : Debug Error
            Asked 2018-Dec-17 at 15:15

            Boost Version : 1.68

            C++ Standard : C++17

            Development Platform : MSVC 2017

            Operating System : Windows 10 Professional

            PC Architecture : x64

            I am using Boost::Asio to create an asynchronous TCP connection. During first successful connection everything works properly. Due to certain problem it socket break it attempts to re-connect and that time I get the run-time error. Even though I get run-time error the program still is able to receive data.

            At first I was attempting to reconnect the socket in my main function's while (infinite) loop (main thread), but I was getting the error. I was getting error in

            D:\vcpkg\installed\x64-windows\include\boost\asio\detail\impl\win_iocp_io_context.ipp

            ...

            ANSWER

            Answered 2018-Dec-17 at 15:15

            abort is called as default action by std::terminate. terminate is called when a thread is destroyed or is overwritten by operator=(thread&&) and it is in joinable state.

            This snippet of code is not-safe:

            Source https://stackoverflow.com/questions/53815420

            QUESTION

            the use of the blocking functions together with signals (QTcpSocket)
            Asked 2018-Nov-20 at 08:42

            I write a AsyncSocket that use QTcpSocket to work with some servers. They (servers) were wrote long time ago and I have no ability to change them.

            So, the problem is the lack of readyRead signal if server could not recognize the message (because it did nothing with default message type). I think it is the server problem, because it should response anyway... but it is not my own code and I have to use it like it is.

            I thought to use QAbstractSocket::waitForReadyRead(int msecs) but found in Qt documentation (the end of the 'details' section):

            Note: We discourage the use of the blocking functions together with signals. One of the two possibilities should be used.

            So, I am a bit confused why I should not use blocking method like this:

            ...

            ANSWER

            Answered 2018-Nov-20 at 08:42

            I solved the problem following the advice of Felix about QTimer like this:

            Source https://stackoverflow.com/questions/53334417

            QUESTION

            What does the C syntax `Type varname[integer];` do when used with the + operator?
            Asked 2018-May-06 at 02:48

            I'm looking through some low-level Objective-C code and I see this:

            ...

            ANSWER

            Answered 2018-Apr-16 at 21:47

            What you are describing is a C array. You can read about C arrays here:

            https://en.wikibooks.org/wiki/C_Programming/Arrays_and_strings

            C arrays can be used like pointers, including pointer arithmetic. So, if you add bufLen to seq, what you end up with is a pointer to the position bufLen bytes into seq. So (seq + buflen)[0] gets you the same byte as seq[bufLen], (seq + buflen)[1] gets you seq[bufLen + 1], etc. Hopefully bufLen is less than termLength.

            Source https://stackoverflow.com/questions/49866672

            QUESTION

            Modifying the data of an array vs seq and passing the address of an array vs seq to asyncnet proc `send`
            Asked 2017-Aug-25 at 05:37

            I've been working on a server that expects data to be received through a buffer. I have an object which is defined like this and some procedures that modify the buffer in it:

            ...

            ANSWER

            Answered 2017-Aug-25 at 05:37

            In order not to initialize the array you can use the noinit pragma like this:

            Source https://stackoverflow.com/questions/45874472

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AsyncSocket

            You can download it from GitHub.

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