kandi X-RAY | ARUI Summary
kandi X-RAY | ARUI Summary
ARUI is a C# library. ARUI has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
Env: 2020.3.25f and MRTK 2.7.3.
Env: 2020.3.25f and MRTK 2.7.3.
Support
Quality
Security
License
Reuse
Support
ARUI has a low active ecosystem.
It has 0 star(s) with 0 fork(s). There are 3 watchers for this library.
It had no major release in the last 6 months.
ARUI has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of ARUI is current.
Quality
ARUI has no bugs reported.
Security
ARUI has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
ARUI is licensed under the BSD-3-Clause License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
ARUI releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
Top functions reviewed by kandi - BETA
kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ARUI
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ARUI
ARUI Key Features
No Key Features are available at this moment for ARUI.
ARUI Examples and Code Snippets
No Code Snippets are available at this moment for ARUI.
Community Discussions
No Community Discussions are available at this moment for ARUI.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ARUI
If you build your own scene using the AngelARUI script, there are a few things to note:.
The ARUI uses layers to detect various collisions (e.g. between eye gaze and UI elements). It is important that the layer "UI" exists in the Unity project and the layer index should be 5. Please reserve the layer for the ARUI and do not set your own objects with that layer
Make sure that the MRTK toolkit behavior in your scene is correctly set: (or use the AngelARUI settings file - AngelMRTKSettingsProfile) Tab 'Input' -> Pointers -> Eye-tracking has to be enabled Tab 'Input' -> Pointers -> Pointing Raycast Layer Masks -> There should be a layer called "UI" Tab 'Input' -> Pointers -> Assign a pointer to the 'ShellHandRayPointer_ARUI' prefab in Resource/ARUI/Prefabs/ ( {'articulated hand', 'generic openVR'} and 'any') Tab 'Input' -> Speech -> add keyword 'stop' (the parameters at the keyword can be left None or null) Tab 'Input' -> Articulated Hand Tracking -> Assign the prefab 'Resources/ARUI/Prefabs/HandJoint/' to 'handjoint' model (important for view management)
In the hierarchy, at the main camera, search for the "GazeProvider" script and select Raycast Layer Masks -> "UI" (if not already selected)
The ARUI uses layers to detect various collisions (e.g. between eye gaze and UI elements). It is important that the layer "UI" exists in the Unity project and the layer index should be 5. Please reserve the layer for the ARUI and do not set your own objects with that layer
Make sure that the MRTK toolkit behavior in your scene is correctly set: (or use the AngelARUI settings file - AngelMRTKSettingsProfile) Tab 'Input' -> Pointers -> Eye-tracking has to be enabled Tab 'Input' -> Pointers -> Pointing Raycast Layer Masks -> There should be a layer called "UI" Tab 'Input' -> Pointers -> Assign a pointer to the 'ShellHandRayPointer_ARUI' prefab in Resource/ARUI/Prefabs/ ( {'articulated hand', 'generic openVR'} and 'any') Tab 'Input' -> Speech -> add keyword 'stop' (the parameters at the keyword can be left None or null) Tab 'Input' -> Articulated Hand Tracking -> Assign the prefab 'Resources/ARUI/Prefabs/HandJoint/' to 'handjoint' model (important for view management)
In the hierarchy, at the main camera, search for the "GazeProvider" script and select Raycast Layer Masks -> "UI" (if not already selected)
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page