Mithril | A 2D RPG developed in Unity
kandi X-RAY | Mithril Summary
kandi X-RAY | Mithril Summary
A 2D RPG developed in Unity/C#.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Mithril
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Mithril Examples and Code Snippets
Community Discussions
Trending Discussions on Mithril
QUESTION
how can i render a canvas inside mithril ?
here is my typescript code :
...ANSWER
Answered 2022-Mar-11 at 08:23You have to create a container to attach the pixi canvas to
QUESTION
The following code works as expected: it creates two counter buttons that persist their state and update on clicking:
...ANSWER
Answered 2021-May-02 at 18:28I think what may be happening is that the components are being "rendered" when you set up the array, because of how JavaScript evaluates expressions, the Mithril components in the counters
array are already executed before you try to mount them later on, so the Mithril redraw mechanism (via m.mount
or m.route
) might not "know" about these components and are therefore not part of the redraw queue.
QUESTION
Currently having an issue where a object with null values for all content except ID is returned when trying to complete a POST request from my front end. I'm also not receiving any error messages in the console. I've tested my server using Insomnia and everything works as expected with my POST. I've also tried taking the body of newEntry out of curly brackets and including headers (even though Mithril's documentation doesn't show using them).
FrontEnd
...ANSWER
Answered 2021-Feb-17 at 00:57Your code is a bit overcomplicated and you're using the wrong method IMO. map
is for creating a new array with the elements of an existing array transformed. What you want is forEach
.
Try this instead.
QUESTION
I am having trouble with webpack, or at-least I assume it is with webpack.
I have installed it using npm. I have been following the Mithril.js Simple App tutorial which says to do the following in my package.json
package.json
...ANSWER
Answered 2021-Jan-09 at 20:40You can do this:
package.json
QUESTION
I'm intrigued by webcomponents (and pretty new to javascript) and I am trying to set up a dummy microfrontend app. Ok, components are served by different web server (webpack devserver to be honest) and correctly displayed in the 'aggregator' page. I also add a customevent to send some text from a webcomponent to another and this is not working. Here is the sender webcomponent:
...ANSWER
Answered 2020-Dec-18 at 11:09Unlike default Events like click
,
Custom Events require a composed:true
to 'escape' shadowDOM
Note: besides data you can also pass Function references
QUESTION
This is a silly question but it's stumped me for a while now. I'm currently trying to design a Mithril.js component that returns a
);
}
and everything seems find until the line where I try to define an object, where the compiler complains about the curly braces in that line. My VS Code editor asked if I meant to replace the braces with {'{'}
and {'}'}
or {
and }
, but that doesn't seem to solve the problem either. Is there some sort of way to include curly braces inside the
ANSWER
Answered 2020-Aug-12 at 19:11You need to use dangerouslySetInnerHTML, however it is not recommended.
QUESTION
I am seeking out the right collection type to achieve this result in C#. I am wanting to create a List of Items, from a couple of enum fields I've pre-specified.
- itemType
- itemMaterial
For every itemType I add, I would like for a new set of items to be created that follows this general pattern, (ripped from Runescape for ease of concept conveyance, don't come after me JaGex):
...ANSWER
Answered 2020-Sep-06 at 08:09No need for a specific collection. Just declare the item class and create all permutations.
Choosing a collection would be needed if you had specific requirements like quick access, fast iterations, one item pointing to another and more.
QUESTION
I have been working with a framework using mithril.js and wish to add this script that draws an interactive tree into a component on my website.
So far, I just placed the JS code inside the script
tags into my application, and I know that normally, the DOM object generated is obtained by calling svg.node()
. But I know I can't return that from my object's view
method, and instead need to return something of the form m(...)
. I tried looking at sources like this one but couldn't find a solution to my problem in them. Is there a known way for incorporating D3 SVG graphics into mihtril.js?
If you wanted to look at the code I have right now:
...ANSWER
Answered 2020-Aug-12 at 21:21It is really hard to write correct code without knowing the implementation or documentation of the base Modal class. To work around the API you have mentioned we can render a div in content with a random id that we use later to find it after it is placed into the DOM tree. Then inject the SVG into that div and use D3 as you normally would. I'm not sure if D3 needs cleanup but that would be done in onremove
, again make sure to call the parents onremove
if necessary.
I use JSX in content
but I wasn't able to test its format.
QUESTION
I'm working on a project in Javascript and hit a problem that I don't understand.
Basically I've written a map generator that is generating maps from noise, that bit is fine and working.
I want the end user to be able to edit this map by placing what I call actions (basically shapes which effect the underlying noise generation) and the system for editing these is causing problems.
I'm using Mithril JS to update a UI to edit properties of the actions and it's mostly working. Part of what I need to be able to do is to click on an action and select it, this will show it in the UI to allow you to edit it. Selecting an action works, as does deselecting or selecting another action, but if I then delete an action it no longer shows in the UI. Here's the relevant snippet of code:
...ANSWER
Answered 2020-Aug-02 at 22:14Mithril.js now recommends that you use closures for stateful components. I would recommend migrating to that style because it is a lot easier to reason about where the state is.
Mithril documentation outlining closure components:
In the above examples, each component is defined as a POJO (Plain Old JavaScript Object), which is used by Mithril internally as the prototype for that component's instances. It's possible to use component state with a POJO (as we'll discuss below), but it's not the cleanest or simplest approach.
Regarding the bug you are having, after some testing I think it has to do with the fact that the this
you are using in your methods is not the same as editModeElements
. As I understand it, mithril uses the POJO as the protoype for the this
used in methods. I think maybe when cutting your code down some parts have been altered that make the error occur slightly different for me when I try to make it run. The crux of the issue though is that this
!= editModeElements
and it makes the code really confusing. Sometimes you might be modifying the prototype and other times you might be modifying the instance.
Some of the issues:
- When you set
oncreate: this.update
, thethis
is noteditModeElements
but the this of the current scope. So most likelythis.update
is undefined and oncreate is set to undefined and never called. - The
this
passed tocreateActionEditorList
is not the same object aseditModeElements.addAction
used ineditModeElements.addAction
. - You have some methods refer to
actions.actions
buteditModeElements
is initialized such thatactions: editedActions.actions
.
It is hard to tell what else is going on without the rest of your code. I tried to use POJOs for state at first because I thought that was necessary but closures are way easier to understand. Maybe you could elaborate if you need that style for some reason because it is very difficult to implement reliably.
Here is what I think you want your component to do rewritten using the closure style, I had to stub a few things to make it work, :
QUESTION
I am very very new to javascript and mithril.js. I am trying to create a very simple bar plot using mithril.js and d3.js. But, I am not having any luck even getting the axis in place.
Firstly, I created a mithril
"svg" component and appended a mithril
"g" compent as follows:
ANSWER
Answered 2020-Jul-16 at 04:07As far as I know there is not a great way to perfectly fit d3 into a mithriljs app without just letting d3 run a subtree of the dom by itself.
I created a simple example based off your code above and this mithril js example from the documentation at: bootstrap-fullcalendar-example
Note that the BarChart
component always tells mithril that it is only rendering a div
inside of its view
therefore after its first draw it will never be redrawn again even though d3 is manipulating the dom below that div
. This is critical because you don't want to draw something with d3 and then have mithril draw over it or the opposite.
In order to manipulate the bar chart you will have to use d3.select
inside the App
using the dom element that was saved off in barChartEl
. I created a silly example of this that just pushes the bar chart to the right once and then you can reset it with the other button. I don't know enough about d3 sorry but you get the idea. Also note that barChartEl
is the div
and not the svg
node but I can still select down to the g
or you could directly select the svg
there.
This code was written to use d3 v5 and mithril 2.0.4.
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