CyanPlayerObjectPool | VRChat system that will assign a unique object

 by   CyanLaser C# Version: v1.1.2 License: MIT

kandi X-RAY | CyanPlayerObjectPool Summary

kandi X-RAY | CyanPlayerObjectPool Summary

CyanPlayerObjectPool is a C# library. CyanPlayerObjectPool has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A VRChat system that will assign a unique object to every player in the world.
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            kandi-support Support

              CyanPlayerObjectPool has a low active ecosystem.
              It has 58 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 3 have been closed. On average issues are closed in 240 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CyanPlayerObjectPool is v1.1.2

            kandi-Quality Quality

              CyanPlayerObjectPool has 0 bugs and 0 code smells.

            kandi-Security Security

              CyanPlayerObjectPool has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CyanPlayerObjectPool code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CyanPlayerObjectPool is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CyanPlayerObjectPool releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            CyanPlayerObjectPool Key Features

            No Key Features are available at this moment for CyanPlayerObjectPool.

            CyanPlayerObjectPool Examples and Code Snippets

            No Code Snippets are available at this moment for CyanPlayerObjectPool.

            Community Discussions

            No Community Discussions are available at this moment for CyanPlayerObjectPool.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CyanPlayerObjectPool

            See the example scenes for more details on proper setup.
            Drag the PlayerObjectPool and PlayerObjectAssigner prefabs into your scene.
            In the PlayerObjectPool prefab, set the pool size to double the world capacity.
            Create an Udon program to be used for each pooled object, implementing the required items (see template UdonGraph, CyanTrigger, or UdonSharp script)
            Create a new GameObject with this Udon program, make it a prefab, and drag the prefab into the "Pool Object Prefab" field in the PlayerObjectAssigner prefab. This will automatically create enough instances of the pool object for the current pool size.
            Right click on the PlayerObjectAssigner prefab and create a new Prefab Variant.
            Create your Pool Object prefab and set it in the Variant's "Pool Object Prefab" field.
            (Optional) If your system depends on objects outside of the Pool Object (Pool Event Listeners), create a new prefab for your system, have the prefab variant as a child. Add other systems dependent on your pool system as children. Ensure that the PlayerObjectAssigner prefab variant does not have any children as these will be created when dragged into the scene.
            Create a Readme file for your prefab and tell users to drag your system prefab into the scene. When the prefab is added to the scene, it will auto link with the Object Pool system, or create a new one if one did not already exist.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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